#pragma once #include "dsp/common.hpp" namespace rack { namespace dsp { /** Turns HIGH when value reaches 1.f, turns LOW when value reaches 0.f. */ struct SchmittTrigger { enum State { UNKNOWN, LOW, HIGH }; State state; SchmittTrigger() { reset(); } void reset() { state = UNKNOWN; } /** Updates the state of the Schmitt Trigger given a value. Returns true if triggered, i.e. the value increases from 0 to 1. If different trigger thresholds are needed, use process(math::rescale(in, low, high, 0.f, 1.f)) for example. */ bool process(float in) { switch (state) { case LOW: if (in >= 1.f) { state = HIGH; return true; } break; case HIGH: if (in <= 0.f) { state = LOW; } break; default: if (in >= 1.f) { state = HIGH; } else if (in <= 0.f) { state = LOW; } break; } return false; } bool isHigh() { return state == HIGH; } }; struct BooleanTrigger { bool lastState; BooleanTrigger() { reset(); } void reset() { lastState = true; } bool process(bool state) { bool triggered = (state && !lastState); lastState = state; return triggered; } }; /** When triggered, holds a high value for a specified time before going low again */ struct PulseGenerator { float time; float triggerDuration; PulseGenerator() { reset(); } /** Immediately resets the state to LOW */ void reset() { time = 0.f; triggerDuration = 0.f; } /** Advances the state by `deltaTime`. Returns whether the pulse is in the HIGH state. */ bool process(float deltaTime) { time += deltaTime; return time < triggerDuration; } /** Begins a trigger with the given `triggerDuration`. */ void trigger(float triggerDuration) { // Keep the previous triggerDuration if the existing pulse would be held longer than the currently requested one. if (time + triggerDuration >= this->triggerDuration) { time = 0.f; this->triggerDuration = triggerDuration; } } }; struct Timer { float time; Timer() { reset(); } void reset() { time = 0.f; } float process(float deltaTime) { time += deltaTime; return time; } }; } // namespace dsp } // namespace rack