#include #include #include #if defined ARCH_MAC // For CGAssociateMouseAndMouseCursorPosition #include #endif #include #include #include #include #include #include #include #include #include #include #include #include // used in Window::screenshot #include // used in Window::screenshot namespace rack { void Font::loadFile(const std::string& filename, NVGcontext* vg) { this->vg = vg; handle = nvgCreateFont(vg, filename.c_str(), filename.c_str()); if (handle < 0) throw Exception("Failed to load font %s", filename.c_str()); INFO("Loaded font %s", filename.c_str()); } Font::~Font() { // There is no NanoVG deleteFont() function yet, so do nothing } std::shared_ptr Font::load(const std::string& filename) { return APP->window->loadFont(filename); } void Image::loadFile(const std::string& filename, NVGcontext* vg) { this->vg = vg; handle = nvgCreateImage(vg, filename.c_str(), NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY); if (handle <= 0) throw Exception("Failed to load image %s", filename.c_str()); INFO("Loaded image %s", filename.c_str()); } Image::~Image() { // TODO What if handle is invalid? if (handle >= 0) nvgDeleteImage(vg, handle); } std::shared_ptr Image::load(const std::string& filename) { return APP->window->loadImage(filename); } struct Window::Internal { std::string lastWindowTitle; int lastWindowX = 0; int lastWindowY = 0; int lastWindowWidth = 0; int lastWindowHeight = 0; int frame = 0; bool ignoreNextMouseDelta = false; int frameSwapInterval = -1; double monitorRefreshRate = 0.0; double lastFrameDuration = 0.0; double lastFrameTime = 0.0; math::Vec lastMousePos; std::map> fontCache; std::map> imageCache; }; static void windowSizeCallback(GLFWwindow* win, int width, int height) { // Do nothing. Window size is reset each frame anyway. } static void mouseButtonCallback(GLFWwindow* win, int button, int action, int mods) { Window* window = (Window*) glfwGetWindowUserPointer(win); #if defined ARCH_MAC // Remap Ctrl-left click to right click on Mac if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == GLFW_MOD_CONTROL) { button = GLFW_MOUSE_BUTTON_RIGHT; mods &= ~GLFW_MOD_CONTROL; } // Remap Ctrl-shift-left click to middle click on Mac if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == (GLFW_MOD_CONTROL | GLFW_MOD_SHIFT)) { button = GLFW_MOUSE_BUTTON_MIDDLE; mods &= ~(GLFW_MOD_CONTROL | GLFW_MOD_SHIFT); } #endif APP->event->handleButton(window->internal->lastMousePos, button, action, mods); } static void cursorPosCallback(GLFWwindow* win, double xpos, double ypos) { Window* window = (Window*) glfwGetWindowUserPointer(win); math::Vec mousePos = math::Vec(xpos, ypos).div(window->pixelRatio / window->windowRatio).round(); math::Vec mouseDelta = mousePos.minus(window->internal->lastMousePos); // Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked. if (window->internal->ignoreNextMouseDelta) { window->internal->ignoreNextMouseDelta = false; mouseDelta = math::Vec(); } int cursorMode = glfwGetInputMode(win, GLFW_CURSOR); (void) cursorMode; #if defined ARCH_MAC // Workaround for Mac. We can't use GLFW_CURSOR_DISABLED because it's buggy, so implement it on our own. // This is not an ideal implementation. For example, if the user drags off the screen, the new mouse position will be clamped. if (cursorMode == GLFW_CURSOR_HIDDEN) { // CGSetLocalEventsSuppressionInterval(0.0); glfwSetCursorPos(win, window->internal->lastMousePos.x, window->internal->lastMousePos.y); CGAssociateMouseAndMouseCursorPosition(true); mousePos = window->internal->lastMousePos; } // Because sometimes the cursor turns into an arrow when its position is on the boundary of the window glfwSetCursor(win, NULL); #endif window->internal->lastMousePos = mousePos; APP->event->handleHover(mousePos, mouseDelta); // Keyboard/mouse MIDI driver int width, height; glfwGetWindowSize(win, &width, &height); math::Vec scaledPos(xpos / width, ypos / height); keyboard::mouseMove(scaledPos); } static void cursorEnterCallback(GLFWwindow* win, int entered) { if (!entered) { APP->event->handleLeave(); } } static void scrollCallback(GLFWwindow* win, double x, double y) { Window* window = (Window*) glfwGetWindowUserPointer(win); math::Vec scrollDelta = math::Vec(x, y); #if defined ARCH_MAC scrollDelta = scrollDelta.mult(10.0); #else scrollDelta = scrollDelta.mult(50.0); #endif APP->event->handleScroll(window->internal->lastMousePos, scrollDelta); } static void charCallback(GLFWwindow* win, unsigned int codepoint) { Window* window = (Window*) glfwGetWindowUserPointer(win); if (APP->event->handleText(window->internal->lastMousePos, codepoint)) return; } static void keyCallback(GLFWwindow* win, int key, int scancode, int action, int mods) { Window* window = (Window*) glfwGetWindowUserPointer(win); if (APP->event->handleKey(window->internal->lastMousePos, key, scancode, action, mods)) return; // Keyboard/mouse MIDI driver if (action == GLFW_PRESS && (mods & RACK_MOD_MASK) == 0) { keyboard::press(key); } if (action == GLFW_RELEASE) { keyboard::release(key); } } static void dropCallback(GLFWwindow* win, int count, const char** paths) { Window* window = (Window*) glfwGetWindowUserPointer(win); std::vector pathsVec; for (int i = 0; i < count; i++) { pathsVec.push_back(paths[i]); } APP->event->handleDrop(window->internal->lastMousePos, pathsVec); } static void errorCallback(int error, const char* description) { WARN("GLFW error %d: %s", error, description); } Window::Window() { internal = new Internal; int err; // Set window hints #if defined NANOVG_GL2 glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); #elif defined NANOVG_GL3 glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); #endif glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE); glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); #if defined ARCH_MAC glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); #endif // Create window win = glfwCreateWindow(800, 600, "", NULL, NULL); if (!win) { osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not open GLFW window. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed."); exit(1); } float contentScale; glfwGetWindowContentScale(win, &contentScale, NULL); INFO("Window content scale: %f", contentScale); glfwSetWindowSizeLimits(win, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE); if (settings::windowSize.isZero()) { glfwMaximizeWindow(win); } else { glfwSetWindowPos(win, settings::windowPos.x, settings::windowPos.y); glfwSetWindowSize(win, settings::windowSize.x, settings::windowSize.y); } glfwShowWindow(win); glfwSetWindowUserPointer(win, this); glfwSetInputMode(win, GLFW_LOCK_KEY_MODS, 1); glfwMakeContextCurrent(win); glfwSwapInterval(1); const GLFWvidmode* monitorMode = glfwGetVideoMode(glfwGetPrimaryMonitor()); internal->monitorRefreshRate = monitorMode->refreshRate; // Set window callbacks glfwSetWindowSizeCallback(win, windowSizeCallback); glfwSetMouseButtonCallback(win, mouseButtonCallback); // Call this ourselves, but on every frame instead of only when the mouse moves // glfwSetCursorPosCallback(win, cursorPosCallback); glfwSetCursorEnterCallback(win, cursorEnterCallback); glfwSetScrollCallback(win, scrollCallback); glfwSetCharCallback(win, charCallback); glfwSetKeyCallback(win, keyCallback); glfwSetDropCallback(win, dropCallback); // Set up GLEW glewExperimental = GL_TRUE; err = glewInit(); if (err != GLEW_OK) { osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize GLEW. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed."); exit(1); } const GLubyte* renderer = glGetString(GL_RENDERER); const GLubyte* version = glGetString(GL_VERSION); INFO("Renderer: %s", renderer); INFO("OpenGL: %s", version); // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here. glGetError(); // Set up NanoVG int nvgFlags = NVG_ANTIALIAS; #if defined NANOVG_GL2 vg = nvgCreateGL2(nvgFlags); #elif defined NANOVG_GL3 vg = nvgCreateGL3(nvgFlags); #elif defined NANOVG_GLES2 vg = nvgCreateGLES2(nvgFlags); #endif if (!vg) { osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize NanoVG. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed."); exit(1); } // Load default Blendish font uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf")); bndSetFont(uiFont->handle); if (APP->scene) { widget::Widget::ContextCreateEvent e; APP->scene->onContextCreate(e); } } Window::~Window() { if (glfwGetWindowAttrib(win, GLFW_MAXIMIZED)) { settings::windowSize = math::Vec(); settings::windowPos = math::Vec(); } else { int winWidth, winHeight; glfwGetWindowSize(win, &winWidth, &winHeight); int winX, winY; glfwGetWindowPos(win, &winX, &winY); settings::windowSize = math::Vec(winWidth, winHeight); settings::windowPos = math::Vec(winX, winY); } if (APP->scene) { widget::Widget::ContextDestroyEvent e; APP->scene->onContextDestroy(e); } #if defined NANOVG_GL2 nvgDeleteGL2(vg); #elif defined NANOVG_GL3 nvgDeleteGL3(vg); #elif defined NANOVG_GLES2 nvgDeleteGLES2(vg); #endif glfwDestroyWindow(win); delete internal; } void Window::run() { internal->frame = 0; while (!glfwWindowShouldClose(win)) { step(); } } void Window::step() { double frameTime = glfwGetTime(); internal->lastFrameDuration = frameTime - internal->lastFrameTime; // DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration); internal->lastFrameTime = frameTime; // Make event handlers and step() have a clean nanovg context nvgReset(vg); bndSetFont(uiFont->handle); // Poll events glfwPollEvents(); // In case glfwPollEvents() sets another OpenGL context glfwMakeContextCurrent(win); if (settings::frameSwapInterval != internal->frameSwapInterval) { glfwSwapInterval(settings::frameSwapInterval); internal->frameSwapInterval = settings::frameSwapInterval; } // Call cursorPosCallback every frame, not just when the mouse moves { double xpos, ypos; glfwGetCursorPos(win, &xpos, &ypos); cursorPosCallback(win, xpos, ypos); } gamepad::step(); // Set window title std::string windowTitle = APP_NAME + " " + APP_VERSION; if (APP->patch->path != "") { windowTitle += " - "; if (!APP->history->isSaved()) windowTitle += "*"; windowTitle += system::getFilename(APP->patch->path); } if (windowTitle != internal->lastWindowTitle) { glfwSetWindowTitle(win, windowTitle.c_str()); internal->lastWindowTitle = windowTitle; } // Get desired scaling float newPixelRatio; glfwGetWindowContentScale(win, &newPixelRatio, NULL); newPixelRatio = std::floor(newPixelRatio + 0.5); if (newPixelRatio != pixelRatio) { APP->event->handleDirty(); pixelRatio = newPixelRatio; } // Get framebuffer/window ratio int fbWidth, fbHeight; glfwGetFramebufferSize(win, &fbWidth, &fbHeight); int winWidth, winHeight; glfwGetWindowSize(win, &winWidth, &winHeight); windowRatio = (float)fbWidth / winWidth; if (APP->scene) { // DEBUG("%f %f %d %d", pixelRatio, windowRatio, fbWidth, winWidth); // Resize scene APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(pixelRatio); // Step scene APP->scene->step(); // Render scene bool visible = glfwGetWindowAttrib(win, GLFW_VISIBLE) && !glfwGetWindowAttrib(win, GLFW_ICONIFIED); if (visible) { // Update and render nvgBeginFrame(vg, fbWidth, fbHeight, pixelRatio); nvgScale(vg, pixelRatio, pixelRatio); // Draw scene widget::Widget::DrawArgs args; args.vg = vg; args.clipBox = APP->scene->box.zeroPos(); APP->scene->draw(args); glViewport(0, 0, fbWidth, fbHeight); glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); nvgEndFrame(vg); } } glfwSwapBuffers(win); internal->frame++; } static void flipBitmap(uint8_t* pixels, int width, int height, int depth) { for (int y = 0; y < height / 2; y++) { int flipY = height - y - 1; uint8_t tmp[width * depth]; std::memcpy(tmp, &pixels[y * width * depth], width * depth); std::memcpy(&pixels[y * width * depth], &pixels[flipY * width * depth], width * depth); std::memcpy(&pixels[flipY * width * depth], tmp, width * depth); } } void Window::screenshot(const std::string& screenshotPath) { // Get window framebuffer size int width, height; glfwGetFramebufferSize(APP->window->win, &width, &height); // Allocate pixel color buffer uint8_t* pixels = new uint8_t[height * width * 4]; // glReadPixels defaults to GL_BACK, but the back-buffer is unstable, so use the front buffer (what the user sees) glReadBuffer(GL_FRONT); glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); // Write pixels to PNG flipBitmap(pixels, width, height, 4); stbi_write_png(screenshotPath.c_str(), width, height, 4, pixels, width * 4); delete[] pixels; } void Window::screenshotModules(const std::string& screenshotsDir, float zoom) { // Iterate plugins and create directories system::createDirectories(screenshotsDir); for (plugin::Plugin* p : plugin::plugins) { std::string dir = system::join(screenshotsDir, p->slug); system::createDirectory(dir); for (plugin::Model* model : p->models) { std::string filename = system::join(dir, model->slug + ".png"); // Skip model if screenshot already exists if (system::isFile(filename)) continue; INFO("Screenshotting %s %s to %s", p->slug.c_str(), model->slug.c_str(), filename.c_str()); // Create widgets widget::FramebufferWidget* fbw = new widget::FramebufferWidget; fbw->oversample = 2; fbw->setScale(math::Vec(zoom, zoom)); app::ModuleWidget* mw = model->createModuleWidget(NULL); fbw->addChild(mw); // Reset the frame time so FramebufferWidgets are guaranteed to draw internal->lastFrameTime = 0.0; // Draw to framebuffer fbw->step(); nvgluBindFramebuffer(fbw->getFramebuffer()); // Read pixels int width, height; nvgImageSize(vg, fbw->getImageHandle(), &width, &height); uint8_t* pixels = new uint8_t[height * width * 4]; glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); // Write pixels to PNG flipBitmap(pixels, width, height, 4); stbi_write_png(filename.c_str(), width, height, 4, pixels, width * 4); // Cleanup delete[] pixels; nvgluBindFramebuffer(NULL); delete fbw; } } } void Window::close() { glfwSetWindowShouldClose(win, GLFW_TRUE); } void Window::cursorLock() { if (!settings::allowCursorLock) return; #if defined ARCH_MAC glfwSetInputMode(win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); #else glfwSetInputMode(win, GLFW_CURSOR, GLFW_CURSOR_DISABLED); #endif internal->ignoreNextMouseDelta = true; } void Window::cursorUnlock() { if (!settings::allowCursorLock) return; glfwSetInputMode(win, GLFW_CURSOR, GLFW_CURSOR_NORMAL); internal->ignoreNextMouseDelta = true; } bool Window::isCursorLocked() { return glfwGetInputMode(win, GLFW_CURSOR) != GLFW_CURSOR_NORMAL; } int Window::getMods() { int mods = 0; if (glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS) mods |= GLFW_MOD_SHIFT; if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) mods |= GLFW_MOD_CONTROL; if (glfwGetKey(win, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS) mods |= GLFW_MOD_ALT; if (glfwGetKey(win, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS) mods |= GLFW_MOD_SUPER; return mods; } void Window::setFullScreen(bool fullScreen) { if (!fullScreen) { glfwSetWindowMonitor(win, NULL, internal->lastWindowX, internal->lastWindowY, internal->lastWindowWidth, internal->lastWindowHeight, GLFW_DONT_CARE); } else { glfwGetWindowPos(win, &internal->lastWindowX, &internal->lastWindowY); glfwGetWindowSize(win, &internal->lastWindowWidth, &internal->lastWindowHeight); GLFWmonitor* monitor = glfwGetPrimaryMonitor(); const GLFWvidmode* mode = glfwGetVideoMode(monitor); glfwSetWindowMonitor(win, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); } } bool Window::isFullScreen() { GLFWmonitor* monitor = glfwGetWindowMonitor(win); return monitor != NULL; } double Window::getMonitorRefreshRate() { return internal->monitorRefreshRate; } double Window::getLastFrameTime() { return internal->lastFrameTime; } double Window::getLastFrameDuration() { return internal->lastFrameDuration; } double Window::getFrameTimeOverdue() { double desiredFrameDuration = internal->frameSwapInterval / internal->monitorRefreshRate; double frameDuration = glfwGetTime() - internal->lastFrameTime; return frameDuration - desiredFrameDuration; } std::shared_ptr Window::loadFont(const std::string& filename) { const auto& pair = internal->fontCache.find(filename); if (pair != internal->fontCache.end()) return pair->second; // Load font std::shared_ptr font; try { font = std::make_shared(); font->loadFile(filename, vg); } catch (Exception& e) { WARN("%s", e.what()); font = NULL; } internal->fontCache[filename] = font; return font; } std::shared_ptr Window::loadImage(const std::string& filename) { const auto& pair = internal->imageCache.find(filename); if (pair != internal->imageCache.end()) return pair->second; // Load image std::shared_ptr image; try { image = std::make_shared(); image->loadFile(filename, vg); } catch (Exception& e) { WARN("%s", e.what()); image = NULL; } internal->imageCache[filename] = image; return image; } void windowInit() { int err; // Set up GLFW #if defined ARCH_MAC glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_TRUE); glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_TRUE); #endif glfwSetErrorCallback(errorCallback); err = glfwInit(); if (err != GLFW_TRUE) { osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize GLFW."); exit(1); } } void windowDestroy() { glfwTerminate(); } } // namespace rack