#include #include namespace rack { namespace ui { void MenuItem::draw(const DrawArgs& args) { BNDwidgetState state = BND_DEFAULT; if (APP->event->hoveredWidget == this) state = BND_HOVER; // Set active state if this MenuItem Menu* parentMenu = dynamic_cast(parent); if (parentMenu && parentMenu->activeEntry == this) state = BND_ACTIVE; // Main text and background if (!disabled) bndMenuItem(args.vg, 0.0, 0.0, box.size.x, box.size.y, state, -1, text.c_str()); else bndMenuLabel(args.vg, 0.0, 0.0, box.size.x, box.size.y, -1, text.c_str()); // Right text float x = box.size.x - bndLabelWidth(args.vg, -1, rightText.c_str()); NVGcolor rightColor = (state == BND_DEFAULT && !disabled) ? bndGetTheme()->menuTheme.textColor : bndGetTheme()->menuTheme.textSelectedColor; bndIconLabelValue(args.vg, x, 0.0, box.size.x, box.size.y, -1, rightColor, BND_LEFT, BND_LABEL_FONT_SIZE, rightText.c_str(), NULL); } void MenuItem::step() { // Add 10 more pixels because measurements on high-DPI screens are sometimes too small for some reason const float rightPadding = 10.0; // HACK use APP->window->vg from the window. // All this does is inspect the font, so it shouldn't modify APP->window->vg and should work when called from a widget::FramebufferWidget for example. box.size.x = bndLabelWidth(APP->window->vg, -1, text.c_str()) + rightPadding; if (!rightText.empty()) box.size.x += bndLabelWidth(APP->window->vg, -1, rightText.c_str()) - 10.0; Widget::step(); } void MenuItem::onEnter(const EnterEvent& e) { Menu* parentMenu = dynamic_cast(parent); if (!parentMenu) return; parentMenu->activeEntry = NULL; // Try to create child menu Menu* childMenu = createChildMenu(); if (childMenu) { parentMenu->activeEntry = this; childMenu->box.pos = parent->box.pos.plus(box.getTopRight()); } parentMenu->setChildMenu(childMenu); } void MenuItem::onDragDrop(const DragDropEvent& e) { if (e.origin == this && !disabled) { int mods = APP->window->getMods(); doAction((mods & RACK_MOD_MASK) != RACK_MOD_CTRL); } } void MenuItem::doAction(bool consume) { widget::EventContext cAction; ActionEvent eAction; eAction.context = &cAction; if (consume) { eAction.consume(this); } onAction(eAction); if (!cAction.consumed) return; // Close menu MenuOverlay* overlay = getAncestorOfType(); if (overlay) { overlay->requestDelete(); } } void MenuItem::onAction(const ActionEvent& e) { } } // namespace ui } // namespace rack