#pragma once #include namespace rack { /** Random number generator */ namespace random { /** Initializes the thread-local RNG state. Must call per-thread, otherwise the RNG will always return 0. */ void init(); /** Returns a uniform random uint32_t from 0 to UINT32_MAX */ uint32_t u32(); /** Returns a uniform random uint64_t from 0 to UINT64_MAX */ uint64_t u64(); /** Returns a uniform random float in the interval [0.0, 1.0) */ float uniform(); /** Returns a normal random number with mean 0 and standard deviation 1 */ float normal(); } // namespace random } // namespace rack