/************** Test Main Program Individual Voice *********************/ #include "SKINImsg.h" #include "Instrmnt.h" #include "JCRev.h" #include "Drone.h" #include "Sitar.h" #include "Tabla.h" #include "VoicDrum.h" #include "Messager.h" #include "RtAudio.h" #include #include #include #include #include using std::min; using namespace stk; StkFloat float_random(StkFloat max) // Return random float between 0.0 and max { StkFloat temp = (StkFloat) (max * rand() / (RAND_MAX + 1.0) ); return temp; } void usage(void) { // Error function in case of incorrect command-line argument specifications. std::cout << "\nuseage: ragamat flags \n"; std::cout << " where flag = -s RATE to specify a sample rate,\n"; std::cout << " flag = -ip for realtime SKINI input by pipe\n"; std::cout << " (won't work under Win95/98),\n"; std::cout << " and flag = -is for realtime SKINI input by socket.\n"; exit(0); } bool done; static void finish(int ignore){ done = true; } // The TickData structure holds all the class instances and data that // are shared by the various processing functions. struct TickData { JCRev reverbs[2]; Drone drones[3]; Sitar sitar; VoicDrum voicDrums; Tabla tabla; Messager messager; Skini::Message message; StkFloat lastSample; StkFloat t60; int counter; bool settling; bool haveMessage; StkFloat droneChance, noteChance; StkFloat drumChance, voiceChance; int tempo; int chanceCounter; int key; int ragaStep; int ragaPoint; int endPhase; StkFloat rateScaler; // Default constructor. TickData() : t60(4.0), counter(0), settling( false ), haveMessage( false ), droneChance(0.01), noteChance(0.01), drumChance(0.0), voiceChance(0.0), tempo(3000), chanceCounter(3000), key(0), ragaPoint(6), endPhase(0) {} }; // Raga key numbers and drone frequencies. const int ragaUp[2][13] = {{57, 60, 62, 64, 65, 68, 69, 71, 72, 76, 77, 81}, {52, 54, 55, 57, 59, 60, 63, 64, 66, 67, 71, 72}}; const int ragaDown[2][13] = {{57, 60, 62, 64, 65, 67, 69, 71, 72, 76, 79, 81}, {48, 52, 53, 55, 57, 59, 60, 64, 66, 68, 70, 72}}; StkFloat droneFreqs[3] = { 55.0, 82.5, 220.0 }; #define DELTA_CONTROL_TICKS 64 // default sample frames between control input checks // The processMessage() function encapsulates the handling of control // messages. It can be easily relocated within a program structure // depending on the desired scheduling scheme. void processMessage( TickData* data ) { register unsigned int value1 = data->message.intValues[0]; register StkFloat value2 = data->message.floatValues[1]; register StkFloat temp = value2 * ONE_OVER_128; switch( data->message.type ) { case __SK_Exit_: if ( data->settling == false ) goto settle; if ( data->endPhase < 5 ) return; done = true; return; case __SK_ControlChange_: switch ( value1 ) { case 1: data->droneChance = temp; break; case 2: data->noteChance = temp; break; case 4: data->voiceChance = temp; break; case 7: data->tempo = (int) (11025 - value2 * 70.0 ); break; case 11: data->drumChance = temp; break; case 64: if ( value2 == 0.0 ) { data->key = 1; droneFreqs[0] = 55.0; droneFreqs[1] = 82.5; droneFreqs[2] = 220.0; } else { data->key = 0; droneFreqs[0] = 82.5; droneFreqs[1] = 123.5; droneFreqs[2] = 330.0; } break; default: break; } } // end of type switch data->haveMessage = false; return; settle: // Exit and program change messages are preceeded with a short settling period. data->counter = (int) (data->t60 * Stk::sampleRate()); data->drones[1].noteOn( droneFreqs[1], 0.1 ); data->settling = true; std::cout << "What Need Have I for This?" << std::endl; } // The tick() function handles sample computation and scheduling of // control updates. It will be called automatically by RtAudio when // the system needs a new buffer of audio samples. int tick( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames, double streamTime, RtAudioStreamStatus status, void *dataPointer ) { TickData *data = (TickData *) dataPointer; register StkFloat temp, outs[2], *samples = (StkFloat *) outputBuffer; int i, voiceNote, counter, nTicks = (int) nBufferFrames; while ( nTicks > 0 && !done ) { if ( !data->haveMessage ) { data->messager.popMessage( data->message ); if ( data->message.type > 0 ) { data->counter = (long) (data->message.time * Stk::sampleRate()); data->haveMessage = true; } else data->counter = DELTA_CONTROL_TICKS; } counter = min( nTicks, data->counter ); data->counter -= counter; for ( i=0; ireverbs[0].tick( data->drones[0].tick() + data->drones[2].tick() + data->sitar.tick() ); outs[1] = data->reverbs[1].tick( 1.5 * data->drones[1].tick() + 0.5 * data->voicDrums.tick() + 0.5 * data->tabla.tick() ); // Mix a little left to right and back. *samples++ = outs[0] + 0.3 * outs[1]; *samples++ = outs[1] + 0.3 * outs[0]; nTicks--; // Do a bunch of random controls unless settling down to end. if ( data->settling ) { if ( data->counter == 0 ) { data->counter = (int) (data->t60 * Stk::sampleRate()); if ( data->endPhase == 0 ) { data->drones[2].noteOn( droneFreqs[2], 0.1 ); std::cout << "What Need Have I for This?" << std::endl; } else if ( data->endPhase == 1 ) { data->drones[0].noteOn( droneFreqs[0], 0.1 ); std::cout << "RagaMatic finished ... " << std::endl; } else if ( data->endPhase == 2 ) { std::cout << "All is Bliss ... " << std::endl; } else if ( data->endPhase == 3 ) { std::cout << "All is Bliss ..." << std::endl; } data->endPhase++; } } else { data->chanceCounter--; if (data->chanceCounter == 0) { data->chanceCounter = (int) ( data->tempo / data->rateScaler ); if ( float_random(1.0) < data->droneChance ) data->drones[0].noteOn( droneFreqs[0], 0.1 ); if ( float_random(1.0) < data->droneChance ) data->drones[1].noteOn( droneFreqs[1], 0.1 ); if ( float_random(1.0) < data->droneChance ) data->drones[2].noteOn( droneFreqs[2], 0.1 ); if ( float_random(1.0) < data->noteChance ) { temp = float_random(1.0); if ( temp < 0.1) data->ragaStep = 0; else if (temp < 0.5) data->ragaStep = 1; else data->ragaStep = -1; data->ragaPoint += data->ragaStep; if ( data->ragaPoint < 0 ) data->ragaPoint -= ( 2 * data->ragaStep ); if ( data->ragaPoint > 11 ) data->ragaPoint = 11; if ( data->ragaStep > 0 ) data->sitar.noteOn( Midi2Pitch[ragaUp[data->key][data->ragaPoint]], 0.05 + float_random(0.3) ); else data->sitar.noteOn( Midi2Pitch[ragaDown[data->key][data->ragaPoint]], 0.05 + float_random(0.3) ); } if ( float_random(1.0) < data->voiceChance ) { voiceNote = (int) float_random(11); data->voicDrums.noteOn( voiceNote, 0.3 + (0.4 * data->drumChance) + float_random(0.3 * data->voiceChance)); } if ( float_random(1.0) < data->drumChance ) { voiceNote = (int) float_random(TABLA_NUMWAVES); data->tabla.noteOn( voiceNote, 0.2 + (0.2 * data->drumChance) + float_random(0.6 * data->drumChance)); } } } } if ( nTicks == 0 ) break; // Process control messages. if ( data->haveMessage ) processMessage( data ); } return 0; } int main( int argc, char *argv[] ) { TickData data; RtAudio dac; int i; if ( argc < 2 || argc > 6 ) usage(); // If you want to change the default sample rate (set in Stk.h), do // it before instantiating any objects! If the sample rate is // specified in the command line, it will override this setting. Stk::setSampleRate( 44100.0 ); // Parse the command-line arguments. unsigned int port = 2001; for ( i=1; i