#pragma once #include "scene.hpp" namespace rack { void guiInit(); void guiDestroy(); void guiRun(); void guiCursorLock(); void guiCursorUnlock(); const char *guiSaveDialog(const char *filters, const char *filename); const char *guiOpenDialog(const char *filters, const char *filename); // TODO This should probably go in another file, like resources.hpp? void drawSVG(NVGcontext *vg, NSVGimage *svg); } // namespace rack