#include "keyboard.hpp" #include namespace rack { void KeyboardInputDevice::processKey(int key, bool released) { int note = -1; switch (key) { case GLFW_KEY_Z: note = 0; break; case GLFW_KEY_S: note = 1; break; case GLFW_KEY_X: note = 2; break; case GLFW_KEY_D: note = 3; break; case GLFW_KEY_C: note = 4; break; case GLFW_KEY_V: note = 5; break; case GLFW_KEY_G: note = 6; break; case GLFW_KEY_B: note = 7; break; case GLFW_KEY_H: note = 8; break; case GLFW_KEY_N: note = 9; break; case GLFW_KEY_J: note = 10; break; case GLFW_KEY_M: note = 11; break; case GLFW_KEY_COMMA: note = 12; break; case GLFW_KEY_L: note = 13; break; case GLFW_KEY_PERIOD: note = 14; break; case GLFW_KEY_SEMICOLON: note = 15; break; case GLFW_KEY_SLASH: note = 16; break; case GLFW_KEY_Q: note = 12; break; case GLFW_KEY_2: note = 13; break; case GLFW_KEY_W: note = 14; break; case GLFW_KEY_3: note = 15; break; case GLFW_KEY_E: note = 16; break; case GLFW_KEY_R: note = 17; break; case GLFW_KEY_5: note = 18; break; case GLFW_KEY_T: note = 19; break; case GLFW_KEY_6: note = 20; break; case GLFW_KEY_Y: note = 21; break; case GLFW_KEY_7: note = 22; break; case GLFW_KEY_U: note = 23; break; case GLFW_KEY_I: note = 24; break; case GLFW_KEY_9: note = 25; break; case GLFW_KEY_O: note = 26; break; case GLFW_KEY_0: note = 27; break; case GLFW_KEY_P: note = 28; break; case GLFW_KEY_LEFT_BRACKET: note = 29; break; case GLFW_KEY_EQUAL: note = 30; break; case GLFW_KEY_RIGHT_BRACKET: note = 31; break; case GLFW_KEY_GRAVE_ACCENT: { if (!released) octave--; } break; case GLFW_KEY_1: { if (!released) octave++; } break; default: break; } octave = clamp(octave, 0, 9); if (note < 0) return; note += 12 * octave; if (note > 127) return; MidiMessage msg; msg.cmd = ((!released ? 0x9 : 0x8) << 4); msg.data1 = note; msg.data2 = 127; onMessage(msg); } std::vector KeyboardInputDriver::getDeviceIds() { return {0}; } std::string KeyboardInputDriver::getDeviceName(int deviceId) { if (deviceId == 0) return "QWERTY keyboard (US)"; return ""; } MidiInputDevice *KeyboardInputDriver::getDevice(int deviceId) { return &device; } static KeyboardInputDriver *driver = NULL; void keyboardPress(int key) { if (!driver) return; driver->device.processKey(key, false); } void keyboardRelease(int key) { if (!driver) return; driver->device.processKey(key, true); } KeyboardInputDriver *keyboardGetInputDriver() { // Lazily create driver if (!driver) { driver = new KeyboardInputDriver(); } return driver; } } // namespace rack