#pragma once #include #include #include #include namespace rack { namespace app { struct ModuleWidget; } // namespace app namespace engine { struct Module; } // namespace engine namespace plugin { struct Model { Plugin *plugin = NULL; std::vector presetPaths; /** Must be unique. Used for saving patches. Never change this after releasing your module. The model slug must be unique within your plugin, but it doesn't need to be unique among different plugins. */ std::string slug; /** Human readable name for your model, e.g. "Voltage Controlled Oscillator" */ std::string name; /** List of tags representing the function(s) of the module */ std::vector tags; /** A one-line summary of the module's purpose */ std::string description; virtual ~Model() {} /** Creates a headless Module */ virtual engine::Module *createModule() { return NULL; } /** Creates a ModuleWidget with a Module attached */ virtual app::ModuleWidget *createModuleWidget() { return NULL; } /** Creates a ModuleWidget with no Module, useful for previews */ virtual app::ModuleWidget *createModuleWidgetNull() { return NULL; } void fromJson(json_t *rootJ); }; } // namespace plugin } // namespace rack