#pragma once #include namespace rack { namespace history { struct State; } // namespace history namespace engine { struct Engine; } // namespace engine struct Window; struct PatchManager; namespace event { struct State; } // namespace event namespace app { struct Scene; } // namespace app /** Contains the application state */ struct App { event::State* event = NULL; app::Scene* scene = NULL; engine::Engine* engine = NULL; Window* window = NULL; history::State* history = NULL; PatchManager* patch = NULL; void init(); ~App(); }; void appInit(); void appDestroy(); /** Returns the global App pointer */ App* appGet(); /** Accesses the global App pointer */ #define APP appGet() } // namespace rack