#include "ui/ProgressBar.hpp" namespace rack { ProgressBar::ProgressBar() { box.size.y = BND_WIDGET_HEIGHT; } ProgressBar::~ProgressBar() { if (quantity) delete quantity; } void ProgressBar::draw(NVGcontext *vg) { float progress = quantity ? quantity->getScaledValue() : 0.f; std::string text = quantity ? quantity->getString() : ""; bndSlider(vg, 0.0, 0.0, box.size.x, box.size.y, BND_CORNER_ALL, BND_DEFAULT, progress, text.c_str(), NULL); } } // namespace rack