#pragma once #include "math.hpp" namespace rack { struct VUMeter { /** Decibel level difference between adjacent meter lights */ float dBInterval = 3.0; float dBScaled; /** Value should be scaled so that 1.0 is clipping */ void setValue(float v) { dBScaled = log10f(fabsf(v)) * 20.0 / dBInterval; } /** Returns the brightness of the light indexed by i Light 0 is a clip light (red) which is either on or off. All others are smooth lights which are fully bright at -dBInterval*i and higher, and fully off at -dBInterval*(i-1). */ float getBrightness(int i) { if (i == 0) { return (dBScaled >= 0.0) ? 1.0 : 0.0; } else { return clampf(dBScaled + i, 0.0, 1.0); } } }; } // namespace rack