#pragma once #include "ui/common.hpp" #include "ui/QuantityWidget.hpp" namespace rack { static const float SLIDER_SENSITIVITY = 0.001f; struct Slider : OpaqueWidget, QuantityWidget { BNDwidgetState state = BND_DEFAULT; Slider() { box.size.y = BND_WIDGET_HEIGHT; } void draw(NVGcontext *vg) override { float progress = rescale(value, minValue, maxValue, 0.0, 1.0); bndSlider(vg, 0.0, 0.0, box.size.x, box.size.y, BND_CORNER_NONE, state, progress, getText().c_str(), NULL); } void onDragStart(event::DragStart &e) override { state = BND_ACTIVE; windowCursorLock(); } void onDragMove(event::DragMove &e) override { setValue(value + SLIDER_SENSITIVITY * (maxValue - minValue) * e.mouseDelta.x); } void onDragEnd(event::DragEnd &e) override { state = BND_DEFAULT; windowCursorUnlock(); } void onButton(event::Button &e) override { if (e.action == GLFW_PRESS && e.button == GLFW_MOUSE_BUTTON_RIGHT) { setValue(defaultValue); } e.target = this; } }; } // namespace rack