#pragma once #include #include #include "../ext/nanovg/src/nanovg.h" #include "../ext/oui/blendish.h" #include "../ext/nanosvg/src/nanosvg.h" #include "math.hpp" #include "util.hpp" namespace rack { //////////////////// // resources //////////////////// // Constructing these directly will load from the disk each time. Use the load() functions to load from disk and cache them as long as the shared_ptr is held. // Implemented in gui.cpp struct Font { int handle; Font(const std::string &filename); ~Font(); static std::shared_ptr load(const std::string &filename); }; struct Image { int handle; Image(const std::string &filename); ~Image(); static std::shared_ptr load(const std::string &filename); }; struct SVG { NSVGimage *handle; SVG(const std::string &filename); ~SVG(); static std::shared_ptr load(const std::string &filename); }; //////////////////// // Base widget //////////////////// /** A node in the 2D scene graph */ struct Widget { /** Stores position and size */ Rect box = Rect(Vec(), Vec(INFINITY, INFINITY)); Widget *parent = NULL; std::list children; virtual ~Widget(); Vec getAbsolutePos(); Rect getChildrenBoundingBox(); template T *getAncestorOfType() { if (!parent) return NULL; T *p = dynamic_cast(parent); if (p) return p; return parent->getAncestorOfType(); } /** Adds widget to list of children. Gives ownership of widget to this widget instance. */ void addChild(Widget *widget); /** Removes widget from list of children if it exists. Does not delete widget but transfers ownership to caller Silently fails if widget is not a child */ void removeChild(Widget *widget); void clearChildren(); /** Advances the module by one frame */ virtual void step(); /** Draws to NanoVG context */ virtual void draw(NVGcontext *vg); // Events /** Called when a mouse button is pressed over this widget 0 for left, 1 for right, 2 for middle. Return `this` to accept the event. Return NULL to reject the event and pass it to the widget behind this one. */ virtual Widget *onMouseDown(Vec pos, int button); virtual Widget *onMouseUp(Vec pos, int button); virtual Widget *onMouseMove(Vec pos, Vec mouseRel); /** Called when this widget begins responding to `onMouseMove` events */ virtual void onMouseEnter() {} /** Called when another widget begins responding to `onMouseMove` events */ virtual void onMouseLeave() {} virtual Widget *onScroll(Vec pos, Vec scrollRel); /** Called when a widget responds to `onMouseDown` for a left button press */ virtual void onDragStart() {} /** Called when the left button is released and this widget is being dragged */ virtual void onDragEnd() {} /** Called when a widget responds to `onMouseMove` and is being dragged */ virtual void onDragMove(Vec mouseRel) {} /** Called when a widget responds to `onMouseUp` for a left button release and a widget is being dragged */ virtual void onDragEnter(Widget *origin) {} virtual void onDragLeave(Widget *origin) {} virtual void onDragDrop(Widget *origin) {} virtual void onAction() {} virtual void onChange() {} }; struct TransformWidget : Widget { /** The transformation matrix */ float transform[6]; TransformWidget(); void reset(); void translate(Vec delta); void rotate(float angle); void scale(Vec s); void draw(NVGcontext *vg); }; //////////////////// // Trait widgets //////////////////// /** Widget that does not respond to events */ struct TransparentWidget : virtual Widget { Widget *onMouseDown(Vec pos, int button) {return NULL;} Widget *onMouseUp(Vec pos, int button) {return NULL;} Widget *onMouseMove(Vec pos, Vec mouseRel) {return NULL;} Widget *onScroll(Vec pos, Vec scrollRel) {return NULL;} }; /** Widget that itself responds to mouse events */ struct OpaqueWidget : virtual Widget { Widget *onMouseDown(Vec pos, int button) { Widget *w = Widget::onMouseDown(pos, button); if (w) return w; onMouseDown(button); return this; } Widget *onMouseUp(Vec pos, int button) { Widget *w = Widget::onMouseUp(pos, button); if (w) return w; onMouseUp(button); return this; } Widget *onMouseMove(Vec pos, Vec mouseRel) { Widget *w = Widget::onMouseMove(pos, mouseRel); if (w) return w; onMouseMove(mouseRel); return this; } /** "High level" events called by the above lower level events. Use these if you don't care about the clicked position. */ virtual void onMouseDown(int button) {} virtual void onMouseUp(int button) {} virtual void onMouseMove(Vec mouseRel) {} }; struct SpriteWidget : virtual Widget { Vec spriteOffset; Vec spriteSize; std::shared_ptr spriteImage; int index = 0; void draw(NVGcontext *vg); }; struct SVGWidget : virtual Widget { std::shared_ptr svg; /** Sets the box size to the svg page */ void step(); void draw(NVGcontext *vg); }; /** Caches a widget's draw() result to a framebuffer so it is called less frequently When `dirty` is true, `scene` will be re-rendered on the next call to step(). Events are not passed to the underlying scene. */ struct FramebufferWidget : virtual Widget { bool dirty = true; /** The root object in the framebuffer scene Its position is ignored for now, fixed at (0, 0) The FramebufferWidget owns the pointer */ Widget *scene = NULL; struct Internal; Internal *internal; FramebufferWidget(); ~FramebufferWidget(); void step(); void draw(NVGcontext *vg); }; struct QuantityWidget : virtual Widget { float value = 0.0; float minValue = 0.0; float maxValue = 1.0; float defaultValue = 0.0; std::string label; /** Include a space character if you want a space after the number, e.g. " Hz" */ std::string unit; /** The digit place to round for displaying values. A precision of -2 will display as "1.00" for example. */ int precision = -2; QuantityWidget(); void setValue(float value); void setLimits(float minValue, float maxValue); void setDefaultValue(float defaultValue); /** Generates the display value */ std::string getText(); }; //////////////////// // GUI widgets //////////////////// struct Label : Widget { std::string text; Label() { box.size.y = BND_WIDGET_HEIGHT; } void draw(NVGcontext *vg); }; // Deletes itself from parent when clicked struct MenuOverlay : OpaqueWidget { void step(); Widget *onScroll(Vec pos, Vec scrollRel) { return this; } void onDragDrop(Widget *origin); }; struct Menu : OpaqueWidget { Menu() { box.size = Vec(0, 0); } // Resizes menu and calls addChild() void pushChild(Widget *child); void draw(NVGcontext *vg); }; struct MenuEntry : OpaqueWidget { std::string text; MenuEntry() { box.size = Vec(0, BND_WIDGET_HEIGHT); } float computeMinWidth(NVGcontext *vg); }; struct MenuLabel : MenuEntry { void draw(NVGcontext *vg); }; struct MenuItem : MenuEntry { BNDwidgetState state = BND_DEFAULT; void draw(NVGcontext *vg); void onMouseEnter(); void onMouseLeave() ; void onDragDrop(Widget *origin); }; struct Button : OpaqueWidget { std::string text; BNDwidgetState state = BND_DEFAULT; Button() { box.size.y = BND_WIDGET_HEIGHT; } void draw(NVGcontext *vg); void onMouseEnter(); void onMouseLeave(); void onDragStart(); void onDragEnd(); void onDragDrop(Widget *origin); }; struct ChoiceButton : Button { void draw(NVGcontext *vg); }; struct RadioButton : OpaqueWidget, QuantityWidget { BNDwidgetState state = BND_DEFAULT; RadioButton() { box.size.y = BND_WIDGET_HEIGHT; } void draw(NVGcontext *vg); void onMouseEnter(); void onMouseLeave(); void onDragDrop(Widget *origin); }; struct Slider : OpaqueWidget, QuantityWidget { BNDwidgetState state = BND_DEFAULT; Slider() { box.size.y = BND_WIDGET_HEIGHT; } void draw(NVGcontext *vg); void onDragStart(); void onDragMove(Vec mouseRel); void onDragEnd(); }; struct ScrollBar : OpaqueWidget { enum { VERTICAL, HORIZONTAL } orientation; float containerOffset = 0.0; float containerSize = 0.0; BNDwidgetState state = BND_DEFAULT; ScrollBar() { box.size = Vec(BND_SCROLLBAR_WIDTH, BND_SCROLLBAR_HEIGHT); } void draw(NVGcontext *vg); void move(float delta); void onDragStart(); void onDragMove(Vec mouseRel); void onDragEnd(); }; // Handles a container with scrollbars struct ScrollWidget : OpaqueWidget { Widget *container; ScrollBar *hScrollBar; ScrollBar *vScrollBar; ScrollWidget(); void step(); void draw(NVGcontext *vg); Widget *onScroll(Vec pos, Vec scrollRel); }; struct Tooltip : Widget { void step(); void draw(NVGcontext *vg); }; struct Scene : OpaqueWidget { Widget *overlay = NULL; void setOverlay(Widget *w); void step(); }; //////////////////// // globals //////////////////// extern Vec gMousePos; extern Widget *gHoveredWidget; extern Widget *gDraggedWidget; extern Widget *gDragHoveredWidget; extern Widget *gSelectedWidget; extern int gGuiFrame; extern Scene *gScene; } // namespace rack