#pragma once #include "app/common.hpp" #include "widget/OpaqueWidget.hpp" #include "app/MultiLightWidget.hpp" #include "engine/Module.hpp" namespace rack { namespace app { /** Manages an engine::Port on a ModuleWidget. */ struct PortWidget : widget::OpaqueWidget { engine::Module *module = NULL; int portId; bool hovered = false; enum Type { OUTPUT, INPUT }; Type type; MultiLightWidget *plugLight; PortWidget(); ~PortWidget(); void step() override; void draw(const DrawArgs &args) override; void onButton(const event::Button &e) override; void onEnter(const event::Enter &e) override; void onLeave(const event::Leave &e) override; void onDragStart(const event::DragStart &e) override; void onDragEnd(const event::DragEnd &e) override; void onDragDrop(const event::DragDrop &e) override; void onDragEnter(const event::DragEnter &e) override; void onDragLeave(const event::DragLeave &e) override; }; } // namespace app } // namespace rack