#pragma once #include namespace rack { namespace plugin { struct Plugin; } // namespace plugin namespace engine { struct Module; } // namespace engine namespace asset { void init(); /** Returns the path of a system asset. Should only read files from this location. */ std::string system(std::string filename = ""); /** Returns the path of a user asset. Can read and write files to this location. */ std::string user(std::string filename = ""); /** Returns the path of a asset in the plugin's folder. Plugin assets should be read-only by plugins. Examples: asset::plugin(pluginInstance, "samples/00.wav") // "/path/to/Rack/user/folder/plugins/MyPlugin/samples/00.wav" */ std::string plugin(plugin::Plugin* plugin, std::string filename = ""); // Set these before calling init() to override the default paths extern std::string systemDir; extern std::string userDir; // Only defined on Mac extern std::string bundlePath; } // namespace asset } // namespace rack