#pragma once #include #include #include #include #include #include #include namespace rack { namespace app { /** Manages an engine::Module in the rack. */ struct ModuleWidget : widget::OpaqueWidget { plugin::Model* model = NULL; /** Owned. */ engine::Module* module = NULL; widget::Widget* panel = NULL; /** Note that the indexes of these vectors do not necessarily correspond with the indexes of `Module::params` etc. */ std::vector params; std::vector outputs; std::vector inputs; /** For RackWidget dragging */ math::Vec dragPos; math::Vec oldPos; ModuleWidget(); DEPRECATED ModuleWidget(engine::Module* module) : ModuleWidget() { setModule(module); } ~ModuleWidget(); void draw(const DrawArgs& args) override; void drawShadow(const DrawArgs& args); void onButton(const event::Button& e) override; void onHoverKey(const event::HoverKey& e) override; void onDragStart(const event::DragStart& e) override; void onDragEnd(const event::DragEnd& e) override; void onDragMove(const event::DragMove& e) override; /** Associates this ModuleWidget with the Module Transfers ownership */ void setModule(engine::Module* module); void setPanel(std::shared_ptr svg); /** Convenience functions for adding special widgets (calls addChild()) */ void addParam(ParamWidget* param); void addOutput(PortWidget* output); void addInput(PortWidget* input); ParamWidget* getParam(int paramId); PortWidget* getOutput(int outputId); PortWidget* getInput(int inputId); /** Overriding these is deprecated. Use Module::dataToJson() and dataFromJson() instead */ virtual json_t* toJson(); virtual void fromJson(json_t* rootJ); /** Serializes/unserializes the module state */ void copyClipboard(); void pasteClipboardAction(); void loadAction(std::string filename); void save(std::string filename); void loadDialog(); void saveDialog(); /** Disconnects cables from all ports Called when the user clicks Disconnect Cables in the context menu. */ void disconnect(); /** Resets the parameters of the module and calls the Module's randomize(). Called when the user clicks Initialize in the context menu. */ void resetAction(); /** Randomizes the parameters of the module and calls the Module's randomize(). Called when the user clicks Randomize in the context menu. */ void randomizeAction(); void disconnectAction(); void cloneAction(); void bypassAction(); /** Deletes `this` */ void removeAction(); void createContextMenu(); /** Override to add context menu entries to your subclass. It is recommended to add a blank ui::MenuEntry first for spacing. */ virtual void appendContextMenu(ui::Menu* menu) {} }; } // namespace app } // namespace rack