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@@ -8,11 +8,13 @@ |
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#include "../ext/osdialog/osdialog.h" |
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#define NANOVG_GL2_IMPLEMENTATION |
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// #define NANOVG_GL3_IMPLEMENTATION |
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#define NANOVG_GL2 1 |
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// #define NANOVG_GL3 1 |
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// #define NANOVG_GLES2 1 |
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#define NANOVG_GL_IMPLEMENTATION 1 |
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#include "../ext/nanovg/src/nanovg_gl.h" |
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// Hack to get framebuffer objects working on OpenGL 2 (we blindly assume the extension is supported) |
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#define NANOVG_FBO_VALID 1 |
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// #define NANOVG_FBO_VALID 1 |
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#include "../ext/nanovg/src/nanovg_gl_utils.h" |
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#define BLENDISH_IMPLEMENTATION |
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#include "../ext/oui-blendish/blendish.h" |
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@@ -353,11 +355,22 @@ void guiInit() { |
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glfwSetWindowSizeLimits(gWindow, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE); |
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// Set up NanoVG |
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#if defined NANOVG_GL2 |
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gVg = nvgCreateGL2(NVG_ANTIALIAS); |
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// gVg = nvgCreateGL3(NVG_ANTIALIAS); |
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#elif defined NANOVG_GL3 |
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gVg = nvgCreateGL3(NVG_ANTIALIAS); |
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#elif defined NANOVG_GLES2 |
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gVg = nvgCreateGLES2(NVG_ANTIALIAS); |
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#endif |
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assert(gVg); |
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#if defined NANOVG_GL2 |
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gFramebufferVg = nvgCreateGL2(NVG_ANTIALIAS); |
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#elif defined NANOVG_GL3 |
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gFramebufferVg = nvgCreateGL3(NVG_ANTIALIAS); |
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#elif defined NANOVG_GLES2 |
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gFramebufferVg = nvgCreateGLES2(NVG_ANTIALIAS); |
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#endif |
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assert(gFramebufferVg); |
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// Set up Blendish |
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@@ -375,9 +388,23 @@ void guiInit() { |
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void guiDestroy() { |
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gGuiFont.reset(); |
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#if defined NANOVG_GL2 |
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nvgDeleteGL2(gVg); |
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// nvgDeleteGL3(gVg); |
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#elif defined NANOVG_GL3 |
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nvgDeleteGL3(gVg); |
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#elif defined NANOVG_GLES2 |
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nvgDeleteGLES2(gVg); |
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#endif |
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#if defined NANOVG_GL2 |
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nvgDeleteGL2(gFramebufferVg); |
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#elif defined NANOVG_GL3 |
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nvgDeleteGL3(gFramebufferVg); |
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#elif defined NANOVG_GLES2 |
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nvgDeleteGLES2(gFramebufferVg); |
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#endif |
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glfwDestroyWindow(gWindow); |
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glfwTerminate(); |
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} |
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