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@@ -7,17 +7,20 @@ |
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#include "app.hpp" |
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#include "patch.hpp" |
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#include "settings.hpp" |
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#include "plugin.hpp" // used in Window::screenshot |
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#include "system.hpp" // used in Window::screenshot |
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#include <map> |
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#include <queue> |
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#include <thread> |
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#if defined ARCH_MAC |
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// For CGAssociateMouseAndMouseCursorPosition |
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#include <ApplicationServices/ApplicationServices.h> |
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// For CGAssociateMouseAndMouseCursorPosition |
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#include <ApplicationServices/ApplicationServices.h> |
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#endif |
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#include <osdialog.h> |
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#include <stb_image_write.h> |
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namespace rack { |
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@@ -271,6 +274,9 @@ Window::Window() { |
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osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Could not initialize NanoVG. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed."); |
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exit(1); |
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} |
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// Load default Blendish font |
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uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf")); |
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} |
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Window::~Window() { |
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@@ -300,10 +306,8 @@ Window::~Window() { |
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} |
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void Window::run() { |
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uiFont = APP->window->loadFont(asset::system("res/fonts/DejaVuSans.ttf")); |
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frame = 0; |
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while(!glfwWindowShouldClose(win)) { |
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while (!glfwWindowShouldClose(win)) { |
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frameTimeStart = glfwGetTime(); |
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// Make event handlers and step() have a clean nanovg context |
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@@ -399,6 +403,57 @@ void Window::run() { |
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} |
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} |
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void Window::screenshot() { |
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// Iterate plugins and create directories |
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std::string screenshotsDir = asset::user("screenshots"); |
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system::createDirectory(screenshotsDir); |
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for (plugin::Plugin *p : plugin::plugins) { |
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std::string dir = screenshotsDir + "/" + p->slug; |
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system::createDirectory(dir); |
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for (plugin::Model *model : p->models) { |
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std::string filename = dir + "/" + model->slug + ".png"; |
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// Skip model if screenshot already exists |
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if (system::isFile(filename)) |
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continue; |
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INFO("Screenshotting %s %s to %s", p->slug.c_str(), model->slug.c_str(), filename.c_str()); |
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// Create widgets |
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app::ModuleWidget *mw = model->createModuleWidgetNull(); |
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widget::FramebufferWidget *fb = new widget::FramebufferWidget; |
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fb->addChild(mw); |
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float zoom = 2.f; |
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fb->scale = math::Vec(zoom, zoom); |
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// Draw to framebuffer |
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frameTimeStart = glfwGetTime(); |
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fb->step(); |
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nvgluBindFramebuffer(fb->fb); |
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// Read pixels |
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int width, height; |
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nvgImageSize(vg, fb->getImageHandle(), &width, &height); |
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uint8_t data[height * width * 4]; |
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); |
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// Flip image vertically |
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for (int y = 0; y < height / 2; y++) { |
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int flipY = height - y - 1; |
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uint8_t tmp[width * 4]; |
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memcpy(tmp, &data[y * width * 4], width * 4); |
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memcpy(&data[y * width * 4], &data[flipY * width * 4], width * 4); |
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memcpy(&data[flipY * width * 4], tmp, width * 4); |
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} |
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// Write pixels to PNG |
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stbi_write_png(filename.c_str(), width, height, 4, data, width * 4); |
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// Cleanup |
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nvgluBindFramebuffer(NULL); |
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delete fb; |
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} |
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} |
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} |
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void Window::close() { |
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glfwSetWindowShouldClose(win, GLFW_TRUE); |
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} |
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