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Don't zero port values when disconnected. Refactor Engine by removing Engine_updateConnected().

tags/v2.5.0
Andrew Belt 1 year ago
parent
commit
d62adc6226
1 changed files with 19 additions and 42 deletions
  1. +19
    -42
      src/engine/Engine.cpp

+ 19
- 42
src/engine/Engine.cpp View File

@@ -409,9 +409,6 @@ static void Engine_stepFrame(Engine* that) {

static void Port_setDisconnected(Port* that) {
that->channels = 0;
for (int c = 0; c < PORT_MAX_CHANNELS; c++) {
that->voltages[c] = 0.f;
}
}


@@ -422,38 +419,6 @@ static void Port_setConnected(Port* that) {
}


static void Engine_updateConnected(Engine* that) {
// Find disconnected ports
std::set<Port*> disconnectedPorts;
for (Module* module : that->internal->modules) {
for (Input& input : module->inputs) {
disconnectedPorts.insert(&input);
}
for (Output& output : module->outputs) {
disconnectedPorts.insert(&output);
}
}
for (Cable* cable : that->internal->cables) {
// Connect input
Input& input = cable->inputModule->inputs[cable->inputId];
auto inputIt = disconnectedPorts.find(&input);
if (inputIt != disconnectedPorts.end())
disconnectedPorts.erase(inputIt);
Port_setConnected(&input);
// Connect output
Output& output = cable->outputModule->outputs[cable->outputId];
auto outputIt = disconnectedPorts.find(&output);
if (outputIt != disconnectedPorts.end())
disconnectedPorts.erase(outputIt);
Port_setConnected(&output);
}
// Disconnect ports that have no cable
for (Port* port : disconnectedPorts) {
Port_setDisconnected(port);
}
}


static void Engine_refreshParamHandleCache(Engine* that) {
// Clear cache
that->internal->paramHandlesCache.clear();
@@ -963,8 +928,7 @@ void Engine::addCable(Cable* cable) {
assert(cable2 != cable);
// Check that the input is not already used by another cable
assert(!(cable2->inputModule == cable->inputModule && cable2->inputId == cable->inputId));
// Get connected status of output, to decide whether we need to call a PortChangeEvent.
// It's best to not trust `cable->outputModule->outputs[cable->outputId]->isConnected()`
// Check if output is already connected to a cable
if (cable2->outputModule == cable->outputModule && cable2->outputId == cable->outputId)
outputWasConnected = true;
}
@@ -976,7 +940,12 @@ void Engine::addCable(Cable* cable) {
// Add the cable
internal->cables.push_back(cable);
internal->cablesCache[cable->id] = cable;
Engine_updateConnected(this);
// Set input as connected
Input& input = cable->inputModule->inputs[cable->inputId];
Port_setConnected(&input);
// Set output as connected, which might already be connected
Output& output = cable->outputModule->outputs[cable->outputId];
Port_setConnected(&output);
// Dispatch input port event
{
Module::PortChangeEvent e;
@@ -1010,13 +979,21 @@ void Engine::removeCable_NoLock(Cable* cable) {
// Remove the cable
internal->cablesCache.erase(cable->id);
internal->cables.erase(it);
Engine_updateConnected(this);
// Set input as disconnected
Input& input = cable->inputModule->inputs[cable->inputId];
Port_setDisconnected(&input);
// Check if output is still connected to a cable
bool outputIsConnected = false;
for (Cable* cable2 : internal->cables) {
// Get connected status of output, to decide whether we need to call a PortChangeEvent.
// It's best to not trust `cable->outputModule->outputs[cable->outputId]->isConnected()`
if (cable2->outputModule == cable->outputModule && cable2->outputId == cable->outputId)
if (cable2->outputModule == cable->outputModule && cable2->outputId == cable->outputId) {
outputIsConnected = true;
break;
}
}
// Set output as disconnected if disconnected from all cables
if (!outputIsConnected) {
Output& output = cable->outputModule->outputs[cable->outputId];
Port_setDisconnected(&output);
}
// Dispatch input port event
{


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