| @@ -14,5 +14,6 @@ void guiCursorUnlock(); | |||
| extern NVGcontext *gVg; | |||
| extern std::shared_ptr<Font> gGuiFont; | |||
| extern float gPixelRatio; | |||
| } // namespace rack | |||
| @@ -23,6 +23,7 @@ namespace rack { | |||
| static GLFWwindow *window = NULL; | |||
| std::shared_ptr<Font> gGuiFont; | |||
| NVGcontext *gVg = NULL; | |||
| float gPixelRatio = 0.0; | |||
| void windowSizeCallback(GLFWwindow* window, int width, int height) { | |||
| @@ -136,6 +137,7 @@ static int lastWindowX, lastWindowY, lastWindowWidth, lastWindowHeight; | |||
| void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) { | |||
| if (action == GLFW_PRESS || action == GLFW_REPEAT) { | |||
| if (key == GLFW_KEY_F11 || key == GLFW_KEY_ESCAPE) { | |||
| /* | |||
| // Toggle fullscreen | |||
| GLFWmonitor *monitor = glfwGetWindowMonitor(window); | |||
| if (monitor) { | |||
| @@ -151,6 +153,7 @@ void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods | |||
| const GLFWvidmode *mode = glfwGetVideoMode(monitor); | |||
| glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); | |||
| } | |||
| */ | |||
| } | |||
| else { | |||
| if (gSelectedWidget) { | |||
| @@ -163,16 +166,20 @@ void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods | |||
| void renderGui() { | |||
| int width, height; | |||
| glfwGetFramebufferSize(window, &width, &height); | |||
| // glfwGetWindowSize(window, &width, &height); | |||
| int windowWidth, windowHeight; | |||
| glfwGetWindowSize(window, &windowWidth, &windowHeight); | |||
| gPixelRatio = (float)width / windowWidth; | |||
| // Update and render | |||
| glViewport(0, 0, width, height); | |||
| glClearColor(0.0, 0.0, 0.0, 1.0); | |||
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | |||
| nvgBeginFrame(gVg, width, height, 1.0); | |||
| nvgBeginFrame(gVg, width, height, gPixelRatio); | |||
| nvgSave(gVg); | |||
| nvgReset(gVg); | |||
| nvgScale(gVg, gPixelRatio, gPixelRatio); | |||
| gScene->draw(gVg); | |||
| nvgRestore(gVg); | |||
| @@ -220,7 +227,7 @@ void guiInit() { | |||
| // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here. | |||
| glGetError(); | |||
| glfwSetWindowSizeLimits(window, 240, 160, GLFW_DONT_CARE, GLFW_DONT_CARE); | |||
| glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE); | |||
| // Set up NanoVG | |||
| gVg = nvgCreateGL2(NVG_ANTIALIAS); | |||
| @@ -10,6 +10,7 @@ namespace rack { | |||
| struct FramebufferWidget::Internal { | |||
| NVGLUframebuffer *fb = NULL; | |||
| Rect box; | |||
| ~Internal() { | |||
| setFramebuffer(NULL); | |||
| @@ -21,6 +22,7 @@ struct FramebufferWidget::Internal { | |||
| } | |||
| }; | |||
| FramebufferWidget::FramebufferWidget() { | |||
| internal = new Internal(); | |||
| } | |||
| @@ -35,7 +37,9 @@ void FramebufferWidget::step() { | |||
| // Render the scene to the framebuffer if dirty | |||
| if (dirty) { | |||
| Vec fbSize = box.size.plus(padding.mult(2)); | |||
| internal->box.pos = padding.neg(); | |||
| internal->box.size = box.size.plus(padding.mult(2)); | |||
| Vec fbSize = internal->box.size.mult(gPixelRatio); | |||
| assert(fbSize.isFinite()); | |||
| internal->setFramebuffer(NULL); | |||
| @@ -44,14 +48,13 @@ void FramebufferWidget::step() { | |||
| return; | |||
| internal->setFramebuffer(fb); | |||
| // TODO Support screens with pixelRatio != 1.0 (e.g. Retina) by using the actual size of the framebuffer, etc. | |||
| const float pixelRatio = 1.0; | |||
| nvgluBindFramebuffer(fb); | |||
| glViewport(0.0, 0.0, fbSize.x, fbSize.y); | |||
| glClearColor(0.0, 0.0, 0.0, 0.0); | |||
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | |||
| nvgBeginFrame(gVg, fbSize.x, fbSize.y, pixelRatio); | |||
| nvgBeginFrame(gVg, fbSize.x, fbSize.y, gPixelRatio); | |||
| nvgScale(gVg, gPixelRatio, gPixelRatio); | |||
| nvgTranslate(gVg, padding.x, padding.y); | |||
| Widget::draw(gVg); | |||
| @@ -67,14 +70,13 @@ void FramebufferWidget::draw(NVGcontext *vg) { | |||
| return; | |||
| // Draw framebuffer image | |||
| int width, height; | |||
| nvgImageSize(vg, internal->fb->image, &width, &height); | |||
| nvgBeginPath(vg); | |||
| nvgRect(vg, -padding.x, -padding.y, width, height); | |||
| NVGpaint paint = nvgImagePattern(vg, -padding.x, -padding.y, width, height, 0.0, internal->fb->image, 1.0); | |||
| nvgRect(vg, internal->box.pos.x, internal->box.pos.y, internal->box.size.x, internal->box.size.y); | |||
| NVGpaint paint = nvgImagePattern(vg, internal->box.pos.x, internal->box.pos.y, internal->box.size.x, internal->box.size.y, 0.0, internal->fb->image, 1.0); | |||
| nvgFillPaint(vg, paint); | |||
| nvgFill(vg); | |||
| // For debugging bounding box of framebuffer image | |||
| // nvgFillColor(vg, nvgRGBA(255, 0, 0, 64)); | |||
| // nvgFill(vg); | |||
| } | |||