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@@ -73,13 +73,7 @@ void mouseButtonCallback(GLFWwindow *window, int button, int action, int mods) { |
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} |
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} |
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static bool mouseLockedLast = false; |
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void cursorPosCallback(GLFWwindow* window, double xpos, double ypos) { |
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// GLFW on Mac sends the mouse into negative coordinates when the mouse is locked/unlocked for some reason. |
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if (xpos < 0.0 || ypos < 0.0) |
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return; |
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Vec mousePos = Vec(xpos, ypos).round(); |
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Vec mouseRel = mousePos.minus(gMousePos); |
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gMousePos = mousePos; |
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