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Clean up engine doc comments.

tags/v2.0.0
Andrew Belt 3 years ago
parent
commit
b1e364f280
3 changed files with 13 additions and 9 deletions
  1. +6
    -5
      include/engine/Light.hpp
  2. +2
    -2
      include/engine/LightInfo.hpp
  3. +5
    -2
      include/engine/Port.hpp

+ 6
- 5
include/engine/Light.hpp View File

@@ -21,11 +21,12 @@ struct Light {
return value; return value;
} }


/** Emulates light decay with slow fall but immediate rise. */
void setBrightnessSmooth(float brightness, float deltaTime) {
/** Emulates light decay with slow fall but immediate rise.
Default lambda set to roughly 2 screen frames.
*/
void setBrightnessSmooth(float brightness, float deltaTime, float lambda = 30.f) {
if (brightness < value) { if (brightness < value) {
// Fade out light // Fade out light
const float lambda = 30.f;
value += (brightness - value) * lambda * deltaTime; value += (brightness - value) * lambda * deltaTime;
} }
else { else {
@@ -33,14 +34,14 @@ struct Light {
value = brightness; value = brightness;
} }
} }
/** Alias for setBrightnessSmooth() */
/** DEPRECATED Alias for setBrightnessSmooth() */
void setSmoothBrightness(float brightness, float deltaTime) { void setSmoothBrightness(float brightness, float deltaTime) {
setBrightnessSmooth(brightness, deltaTime); setBrightnessSmooth(brightness, deltaTime);
} }


/** Use `setBrightnessSmooth(brightness, sampleTime * frames)` instead. */ /** Use `setBrightnessSmooth(brightness, sampleTime * frames)` instead. */
DEPRECATED void setBrightnessSmooth(float brightness, int frames = 1) { DEPRECATED void setBrightnessSmooth(float brightness, int frames = 1) {
setSmoothBrightness(brightness, frames / 44100.f);
setBrightnessSmooth(brightness, frames / 44100.f);
} }
}; };




+ 2
- 2
include/engine/LightInfo.hpp View File

@@ -14,10 +14,10 @@ struct LightInfo {
int lightId = -1; int lightId = -1;


/** The name of the light, using sentence capitalization. /** The name of the light, using sentence capitalization.
e.g. "Level", "Pitch light", "Mode CV".
e.g. "Level", "Oscillator phase", "Mode CV".


Don't use the word "light" or "LED" in the name. Don't use the word "light" or "LED" in the name.
Since this text is often prepended or appended to the name, the name will appear as e.g. "Level light light", "Light: Level light".
Since this text is often prepended or appended to the name, the name will appear as e.g. "Level light light".
*/ */
std::string name; std::string name;




+ 5
- 2
include/engine/Port.hpp View File

@@ -20,9 +20,10 @@ struct Port {
float value; float value;
}; };
union { union {
/** Number of polyphonic channels
/** Number of polyphonic channels.
DEPRECATED. Unstable API. Use set/getChannels() instead. DEPRECATED. Unstable API. Use set/getChannels() instead.
May be 0 to PORT_MAX_CHANNELS. May be 0 to PORT_MAX_CHANNELS.
0 channels means disconnected.
*/ */
uint8_t channels = 0; uint8_t channels = 0;
/** DEPRECATED. Unstable API. Use isConnected() instead. */ /** DEPRECATED. Unstable API. Use isConnected() instead. */
@@ -103,7 +104,9 @@ struct Port {
return sum; return sum;
} }


/** Returns the root-mean-square of all voltages. */
/** Returns the root-mean-square of all voltages.
Uses sqrt() which is slow, so use a custom approximation if calling frequently.
*/
float getVoltageRMS() { float getVoltageRMS() {
if (channels == 0) { if (channels == 0) {
return 0.f; return 0.f;


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