@@ -7,9 +7,8 @@ import json | |||||
import xml.etree.ElementTree | import xml.etree.ElementTree | ||||
if sys.version_info < (3, 6): | |||||
print("Python 3.6 or higher required") | |||||
exit(1) | |||||
# Version check | |||||
f"Python 3.6 is required" | |||||
class UserException(Exception): | class UserException(Exception): | ||||
@@ -20,6 +20,7 @@ struct RackScrollWidget : ui::ScrollWidget { | |||||
void draw(const DrawArgs &args) override; | void draw(const DrawArgs &args) override; | ||||
void onHover(const widget::HoverEvent &e) override; | void onHover(const widget::HoverEvent &e) override; | ||||
void onHoverScroll(const widget::HoverScrollEvent &e) override; | void onHoverScroll(const widget::HoverScrollEvent &e) override; | ||||
void reset(); | |||||
}; | }; | ||||
@@ -43,6 +43,7 @@ inline math::Vec mm2px(math::Vec mm) { | |||||
static const float RACK_GRID_WIDTH = 15; | static const float RACK_GRID_WIDTH = 15; | ||||
static const float RACK_GRID_HEIGHT = 380; | static const float RACK_GRID_HEIGHT = 380; | ||||
static const math::Vec RACK_GRID_SIZE = math::Vec(RACK_GRID_WIDTH, RACK_GRID_HEIGHT); | static const math::Vec RACK_GRID_SIZE = math::Vec(RACK_GRID_WIDTH, RACK_GRID_HEIGHT); | ||||
static const math::Vec RACK_OFFSET = RACK_GRID_SIZE.mult(math::Vec(2000, 100)); | |||||
} // namespace app | } // namespace app | ||||
@@ -15,25 +15,25 @@ namespace math { | |||||
// basic integer functions | // basic integer functions | ||||
//////////////////// | //////////////////// | ||||
/** Returns true if x is odd */ | |||||
/** Returns true if x is odd. */ | |||||
inline bool isEven(int x) { | inline bool isEven(int x) { | ||||
return x % 2 == 0; | return x % 2 == 0; | ||||
} | } | ||||
/** Returns true if x is odd */ | |||||
/** Returns true if x is odd. */ | |||||
inline bool isOdd(int x) { | inline bool isOdd(int x) { | ||||
return x % 2 != 0; | return x % 2 != 0; | ||||
} | } | ||||
/** Limits `x` between `a` and `b` | |||||
Assumes a <= b | |||||
/** Limits `x` between `a` and `b`. | |||||
If b < a, returns a. | |||||
*/ | */ | ||||
inline int clamp(int x, int a, int b) { | inline int clamp(int x, int a, int b) { | ||||
return std::min(std::max(x, a), b); | |||||
return std::max(std::min(x, b), a); | |||||
} | } | ||||
/** Limits `x` between `a` and `b` | |||||
If a > b, switches the two values | |||||
/** Limits `x` between `a` and `b`. | |||||
If b < a, switches the two values. | |||||
*/ | */ | ||||
inline int clampSafe(int x, int a, int b) { | inline int clampSafe(int x, int a, int b) { | ||||
return clamp(x, std::min(a, b), std::max(a, b)); | return clamp(x, std::min(a, b), std::max(a, b)); | ||||
@@ -72,8 +72,7 @@ inline void eucDivMod(int a, int b, int *div, int *mod) { | |||||
} | } | ||||
} | } | ||||
/** Returns floor(log_2(n)), or 0 if n == 1. | |||||
*/ | |||||
/** Returns floor(log_2(n)), or 0 if n == 1. */ | |||||
inline int log2(int n) { | inline int log2(int n) { | ||||
int i = 0; | int i = 0; | ||||
while (n >>= 1) { | while (n >>= 1) { | ||||
@@ -82,7 +81,7 @@ inline int log2(int n) { | |||||
return i; | return i; | ||||
} | } | ||||
/** Returns whether `n` is a power of 2 */ | |||||
/** Returns whether `n` is a power of 2. */ | |||||
inline bool isPow2(int n) { | inline bool isPow2(int n) { | ||||
return n > 0 && (n & (n - 1)) == 0; | return n > 0 && (n & (n - 1)) == 0; | ||||
} | } | ||||
@@ -91,22 +90,22 @@ inline bool isPow2(int n) { | |||||
// basic float functions | // basic float functions | ||||
//////////////////// | //////////////////// | ||||
/** Limits `x` between `a` and `b` | |||||
Assumes a <= b | |||||
/** Limits `x` between `a` and `b`. | |||||
If b < a, returns a. | |||||
*/ | */ | ||||
inline float clamp(float x, float a, float b) { | inline float clamp(float x, float a, float b) { | ||||
return std::fmin(std::fmax(x, a), b); | |||||
return std::fmax(std::fmin(x, b), a); | |||||
} | } | ||||
/** Limits `x` between `a` and `b` | |||||
If a > b, switches the two values | |||||
/** Limits `x` between `a` and `b`. | |||||
If b < a, switches the two values. | |||||
*/ | */ | ||||
inline float clampSafe(float x, float a, float b) { | inline float clampSafe(float x, float a, float b) { | ||||
return clamp(x, std::fmin(a, b), std::fmax(a, b)); | return clamp(x, std::fmin(a, b), std::fmax(a, b)); | ||||
} | } | ||||
/** Returns 1 for positive numbers, -1 for negative numbers, and 0 for zero | |||||
See https://en.wikipedia.org/wiki/Sign_function | |||||
/** Returns 1 for positive numbers, -1 for negative numbers, and 0 for zero. | |||||
See https://en.wikipedia.org/wiki/Sign_function. | |||||
*/ | */ | ||||
inline float sgn(float x) { | inline float sgn(float x) { | ||||
return x > 0.f ? 1.f : x < 0.f ? -1.f : 0.f; | return x > 0.f ? 1.f : x < 0.f ? -1.f : 0.f; | ||||
@@ -118,18 +117,19 @@ inline float normalizeZero(float x) { | |||||
} | } | ||||
/** Euclidean modulus. Always returns 0 <= mod < b. | /** Euclidean modulus. Always returns 0 <= mod < b. | ||||
See https://en.wikipedia.org/wiki/Euclidean_division | |||||
See https://en.wikipedia.org/wiki/Euclidean_division. | |||||
*/ | */ | ||||
inline float eucMod(float a, float base) { | inline float eucMod(float a, float base) { | ||||
float mod = std::fmod(a, base); | float mod = std::fmod(a, base); | ||||
return (mod >= 0.f) ? mod : mod + base; | return (mod >= 0.f) ? mod : mod + base; | ||||
} | } | ||||
/** Returns whether a is within epsilon distance from b. */ | |||||
inline bool isNear(float a, float b, float epsilon = 1e-6f) { | inline bool isNear(float a, float b, float epsilon = 1e-6f) { | ||||
return std::fabs(a - b) <= epsilon; | return std::fabs(a - b) <= epsilon; | ||||
} | } | ||||
/** If the magnitude of x if less than epsilon, return 0 */ | |||||
/** If the magnitude of x if less than epsilon, return 0. */ | |||||
inline float chop(float x, float epsilon = 1e-6f) { | inline float chop(float x, float epsilon = 1e-6f) { | ||||
return isNear(x, 0.f, epsilon) ? 0.f : x; | return isNear(x, 0.f, epsilon) ? 0.f : x; | ||||
} | } | ||||
@@ -142,7 +142,7 @@ inline float crossfade(float a, float b, float p) { | |||||
return a + (b - a) * p; | return a + (b - a) * p; | ||||
} | } | ||||
/** Linearly interpolate an array `p` with index `x` | |||||
/** Linearly interpolates an array `p` with index `x`. | |||||
Assumes that the array at `p` is of length at least floor(x)+1. | Assumes that the array at `p` is of length at least floor(x)+1. | ||||
*/ | */ | ||||
inline float interpolateLinear(const float *p, float x) { | inline float interpolateLinear(const float *p, float x) { | ||||
@@ -151,8 +151,8 @@ inline float interpolateLinear(const float *p, float x) { | |||||
return crossfade(p[xi], p[xi+1], xf); | return crossfade(p[xi], p[xi+1], xf); | ||||
} | } | ||||
/** Complex multiply c = a * b | |||||
Arguments may be the same pointers | |||||
/** Complex multiplies c = a * b. | |||||
Arguments may be the same pointers. | |||||
i.e. cmultf(&ar, &ai, ar, ai, br, bi) | i.e. cmultf(&ar, &ai, ar, ai, br, bi) | ||||
*/ | */ | ||||
inline void complexMult(float *cr, float *ci, float ar, float ai, float br, float bi) { | inline void complexMult(float *cr, float *ci, float ar, float ai, float br, float bi) { | ||||
@@ -173,7 +173,7 @@ struct Vec { | |||||
Vec() {} | Vec() {} | ||||
Vec(float x, float y) : x(x), y(y) {} | Vec(float x, float y) : x(x), y(y) {} | ||||
/** Negates the vector | |||||
/** Negates the vector. | |||||
Equivalent to a reflection across the y=-x line. | Equivalent to a reflection across the y=-x line. | ||||
*/ | */ | ||||
Vec neg() const { | Vec neg() const { | ||||
@@ -206,13 +206,13 @@ struct Vec { | |||||
float square() const { | float square() const { | ||||
return x * x + y * y; | return x * x + y * y; | ||||
} | } | ||||
/** Rotates counterclockwise in radians */ | |||||
/** Rotates counterclockwise in radians. */ | |||||
Vec rotate(float angle) { | Vec rotate(float angle) { | ||||
float sin = std::sin(angle); | float sin = std::sin(angle); | ||||
float cos = std::cos(angle); | float cos = std::cos(angle); | ||||
return Vec(x * cos - y * sin, x * sin + y * cos); | return Vec(x * cos - y * sin, x * sin + y * cos); | ||||
} | } | ||||
/** Swaps the coordinates | |||||
/** Swaps the coordinates. | |||||
Equivalent to a reflection across the y=x line. | Equivalent to a reflection across the y=x line. | ||||
*/ | */ | ||||
Vec flip() const { | Vec flip() const { | ||||
@@ -256,22 +256,23 @@ struct Rect { | |||||
Rect() {} | Rect() {} | ||||
Rect(Vec pos, Vec size) : pos(pos), size(size) {} | Rect(Vec pos, Vec size) : pos(pos), size(size) {} | ||||
/** Constructs a Rect from the upper-left position `a` and lower-right pos `b` */ | |||||
Rect(float posX, float posY, float sizeX, float sizeY) : pos(math::Vec(posX, posY)), size(math::Vec(sizeX, sizeY)) {} | |||||
/** Constructs a Rect from the upper-left position `a` and lower-right pos `b`. */ | |||||
static Rect fromMinMax(Vec a, Vec b) { | static Rect fromMinMax(Vec a, Vec b) { | ||||
return Rect(a, b.minus(a)); | return Rect(a, b.minus(a)); | ||||
} | } | ||||
/** Returns whether this Rect contains an entire point, inclusive on the top/left, non-inclusive on the bottom/right */ | |||||
/** Returns whether this Rect contains an entire point, inclusive on the top/left, non-inclusive on the bottom/right. */ | |||||
bool isContaining(Vec v) const { | bool isContaining(Vec v) const { | ||||
return pos.x <= v.x && v.x < pos.x + size.x | return pos.x <= v.x && v.x < pos.x + size.x | ||||
&& pos.y <= v.y && v.y < pos.y + size.y; | && pos.y <= v.y && v.y < pos.y + size.y; | ||||
} | } | ||||
/** Returns whether this Rect contains an entire Rect */ | |||||
/** Returns whether this Rect contains an entire Rect. */ | |||||
bool isContaining(Rect r) const { | bool isContaining(Rect r) const { | ||||
return pos.x <= r.pos.x && r.pos.x + r.size.x <= pos.x + size.x | return pos.x <= r.pos.x && r.pos.x + r.size.x <= pos.x + size.x | ||||
&& pos.y <= r.pos.y && r.pos.y + r.size.y <= pos.y + size.y; | && pos.y <= r.pos.y && r.pos.y + r.size.y <= pos.y + size.y; | ||||
} | } | ||||
/** Returns whether this Rect overlaps with another Rect */ | |||||
/** Returns whether this Rect overlaps with another Rect. */ | |||||
bool isIntersecting(Rect r) const { | bool isIntersecting(Rect r) const { | ||||
return (pos.x + size.x > r.pos.x && r.pos.x + r.size.x > pos.x) | return (pos.x + size.x > r.pos.x && r.pos.x + r.size.x > pos.x) | ||||
&& (pos.y + size.y > r.pos.y && r.pos.y + r.size.y > pos.y); | && (pos.y + size.y > r.pos.y && r.pos.y + r.size.y > pos.y); | ||||
@@ -300,7 +301,7 @@ struct Rect { | |||||
Vec getBottomRight() const { | Vec getBottomRight() const { | ||||
return pos.plus(size); | return pos.plus(size); | ||||
} | } | ||||
/** Clamps the edges of the rectangle to fit within a bound */ | |||||
/** Clamps the edges of the rectangle to fit within a bound. */ | |||||
Rect clamp(Rect bound) const { | Rect clamp(Rect bound) const { | ||||
Rect r; | Rect r; | ||||
r.pos.x = math::clampSafe(pos.x, bound.pos.x, bound.pos.x + bound.size.x); | r.pos.x = math::clampSafe(pos.x, bound.pos.x, bound.pos.x + bound.size.x); | ||||
@@ -309,7 +310,7 @@ struct Rect { | |||||
r.size.y = math::clamp(pos.y + size.y, bound.pos.y, bound.pos.y + bound.size.y) - r.pos.y; | r.size.y = math::clamp(pos.y + size.y, bound.pos.y, bound.pos.y + bound.size.y) - r.pos.y; | ||||
return r; | return r; | ||||
} | } | ||||
/** Nudges the position to fix inside a bounding box */ | |||||
/** Nudges the position to fix inside a bounding box. */ | |||||
Rect nudge(Rect bound) const { | Rect nudge(Rect bound) const { | ||||
Rect r; | Rect r; | ||||
r.size = size; | r.size = size; | ||||
@@ -317,7 +318,7 @@ struct Rect { | |||||
r.pos.y = math::clampSafe(pos.y, bound.pos.y, bound.pos.y + bound.size.y - size.y); | r.pos.y = math::clampSafe(pos.y, bound.pos.y, bound.pos.y + bound.size.y - size.y); | ||||
return r; | return r; | ||||
} | } | ||||
/** Expands this Rect to contain `b` */ | |||||
/** Expands this Rect to contain `b`. */ | |||||
Rect expand(Rect b) const { | Rect expand(Rect b) const { | ||||
Rect r; | Rect r; | ||||
r.pos.x = std::fmin(pos.x, b.pos.x); | r.pos.x = std::fmin(pos.x, b.pos.x); | ||||
@@ -326,7 +327,7 @@ struct Rect { | |||||
r.size.y = std::fmax(pos.y + size.y, b.pos.y + b.size.y) - r.pos.y; | r.size.y = std::fmax(pos.y + size.y, b.pos.y + b.size.y) - r.pos.y; | ||||
return r; | return r; | ||||
} | } | ||||
/** Returns the intersection of `this` and `b` */ | |||||
/** Returns the intersection of `this` and `b`. */ | |||||
Rect intersect(Rect b) const { | Rect intersect(Rect b) const { | ||||
Rect r; | Rect r; | ||||
r.pos.x = std::fmax(pos.x, b.pos.x); | r.pos.x = std::fmax(pos.x, b.pos.x); | ||||
@@ -335,11 +336,11 @@ struct Rect { | |||||
r.size.y = std::fmin(pos.y + size.y, b.pos.y + b.size.y) - r.pos.y; | r.size.y = std::fmin(pos.y + size.y, b.pos.y + b.size.y) - r.pos.y; | ||||
return r; | return r; | ||||
} | } | ||||
/** Returns a Rect with its position set to zero */ | |||||
/** Returns a Rect with its position set to zero. */ | |||||
Rect zeroPos() const { | Rect zeroPos() const { | ||||
return Rect(Vec(), size); | return Rect(Vec(), size); | ||||
} | } | ||||
/** Expands each corner | |||||
/** Expands each corner. | |||||
Use a negative delta to shrink. | Use a negative delta to shrink. | ||||
*/ | */ | ||||
Rect grow(Vec delta) const { | Rect grow(Vec delta) const { | ||||
@@ -371,7 +372,7 @@ inline Vec Vec::clampSafe(Rect bound) const { | |||||
/** Expands a Vec and Rect into a comma-separated list. | /** Expands a Vec and Rect into a comma-separated list. | ||||
Useful for print debugging. | Useful for print debugging. | ||||
printf("%f %f %f %f", RECT_ARGS(r)); | |||||
printf("(%f %f) (%f %f %f %f)", VEC_ARGS(v), RECT_ARGS(r)); | |||||
Or passing the values to a C function. | Or passing the values to a C function. | ||||
@@ -47,15 +47,6 @@ void RackRail::draw(const DrawArgs &args) { | |||||
nvgLineTo(args.vg, box.size.x, railY + RACK_GRID_HEIGHT - 0.5); | nvgLineTo(args.vg, box.size.x, railY + RACK_GRID_HEIGHT - 0.5); | ||||
nvgStroke(args.vg); | nvgStroke(args.vg); | ||||
} | } | ||||
// Useful for screenshots | |||||
if (0) { | |||||
nvgBeginPath(args.vg); | |||||
nvgRect(args.vg, 0.0, 0.0, box.size.x, box.size.y); | |||||
nvgFillColor(args.vg, nvgRGBf(1.0, 1.0, 1.0)); | |||||
nvgFill(args.vg); | |||||
} | |||||
} | } | ||||
@@ -14,11 +14,14 @@ RackScrollWidget::RackScrollWidget() { | |||||
container->addChild(zoomWidget); | container->addChild(zoomWidget); | ||||
rackWidget = new RackWidget; | rackWidget = new RackWidget; | ||||
rackWidget->box.size = RACK_OFFSET.mult(2); | |||||
zoomWidget->addChild(rackWidget); | zoomWidget->addChild(rackWidget); | ||||
reset(); | |||||
} | } | ||||
void RackScrollWidget::step() { | void RackScrollWidget::step() { | ||||
float zoom = std::round(settings.zoom * 100) / 100; | |||||
float zoom = std::round(settings.zoom / 0.01) * 0.01; | |||||
if (zoom != zoomWidget->zoom) { | if (zoom != zoomWidget->zoom) { | ||||
// Set offset based on zoomPos | // Set offset based on zoomPos | ||||
offset = offset.plus(zoomPos).div(zoomWidget->zoom).mult(zoom).minus(zoomPos); | offset = offset.plus(zoomPos).div(zoomWidget->zoom).mult(zoom).minus(zoomPos); | ||||
@@ -28,14 +31,20 @@ void RackScrollWidget::step() { | |||||
zoomPos = box.size.div(2); | zoomPos = box.size.div(2); | ||||
// Resize RackWidget to be a bit larger than the viewport | |||||
rackWidget->box.size = box.size | |||||
.minus(container->box.pos) | |||||
.plus(math::Vec(500, 500)) | |||||
.div(zoomWidget->zoom); | |||||
// Resize ZoomWidget | |||||
zoomWidget->box.size = rackWidget->box.size.mult(zoomWidget->zoom); | |||||
// Set zoomWidget box to module bounding box | |||||
math::Rect moduleBox = rackWidget->moduleContainer->getChildrenBoundingBox(); | |||||
if (!moduleBox.size.isFinite()) | |||||
moduleBox = math::Rect(RACK_OFFSET, math::Vec(0, 0)); | |||||
zoomWidget->box.pos = moduleBox.pos.mult(zoomWidget->zoom); | |||||
zoomWidget->box.size = moduleBox.size.mult(zoomWidget->zoom); | |||||
// Expand to viewport | |||||
math::Rect viewportBox = box; | |||||
viewportBox.pos = viewportBox.pos.plus(offset); | |||||
zoomWidget->box = zoomWidget->box.expand(viewportBox); | |||||
// Grow a few pixels | |||||
zoomWidget->box = zoomWidget->box.grow(math::Vec(100, 100)); | |||||
// Reposition rackWidget | |||||
rackWidget->box.pos = zoomWidget->box.pos.div(zoomWidget->zoom).neg(); | |||||
// Scroll rack if dragging cable near the edge of the screen | // Scroll rack if dragging cable near the edge of the screen | ||||
math::Vec pos = APP->window->mousePos; | math::Vec pos = APP->window->mousePos; | ||||
@@ -58,6 +67,7 @@ void RackScrollWidget::step() { | |||||
void RackScrollWidget::draw(const DrawArgs &args) { | void RackScrollWidget::draw(const DrawArgs &args) { | ||||
// DEBUG("%f %f %f %f", RECT_ARGS(args.clipBox)); | |||||
ScrollWidget::draw(args); | ScrollWidget::draw(args); | ||||
} | } | ||||
@@ -72,18 +82,14 @@ void RackScrollWidget::onHover(const widget::HoverEvent &e) { | |||||
else if ((APP->window->getMods() & WINDOW_MOD_MASK) == GLFW_MOD_SHIFT) | else if ((APP->window->getMods() & WINDOW_MOD_MASK) == GLFW_MOD_SHIFT) | ||||
arrowSpeed /= 4.0; | arrowSpeed /= 4.0; | ||||
if (glfwGetKey(APP->window->win, GLFW_KEY_LEFT) == GLFW_PRESS) { | |||||
if (glfwGetKey(APP->window->win, GLFW_KEY_LEFT) == GLFW_PRESS) | |||||
offset.x -= arrowSpeed; | offset.x -= arrowSpeed; | ||||
} | |||||
if (glfwGetKey(APP->window->win, GLFW_KEY_RIGHT) == GLFW_PRESS) { | |||||
if (glfwGetKey(APP->window->win, GLFW_KEY_RIGHT) == GLFW_PRESS) | |||||
offset.x += arrowSpeed; | offset.x += arrowSpeed; | ||||
} | |||||
if (glfwGetKey(APP->window->win, GLFW_KEY_UP) == GLFW_PRESS) { | |||||
if (glfwGetKey(APP->window->win, GLFW_KEY_UP) == GLFW_PRESS) | |||||
offset.y -= arrowSpeed; | offset.y -= arrowSpeed; | ||||
} | |||||
if (glfwGetKey(APP->window->win, GLFW_KEY_DOWN) == GLFW_PRESS) { | |||||
if (glfwGetKey(APP->window->win, GLFW_KEY_DOWN) == GLFW_PRESS) | |||||
offset.y += arrowSpeed; | offset.y += arrowSpeed; | ||||
} | |||||
} | } | ||||
ScrollWidget::onHover(e); | ScrollWidget::onHover(e); | ||||
@@ -105,6 +111,11 @@ void RackScrollWidget::onHoverScroll(const widget::HoverScrollEvent &e) { | |||||
ScrollWidget::onHoverScroll(e); | ScrollWidget::onHoverScroll(e); | ||||
} | } | ||||
void RackScrollWidget::reset() { | |||||
offset = RACK_OFFSET.mult(zoomWidget->zoom); | |||||
offset = offset.minus(math::Vec(20, 20)); | |||||
} | |||||
} // namespace app | } // namespace app | ||||
} // namespace rack | } // namespace rack |
@@ -97,13 +97,7 @@ RackWidget::~RackWidget() { | |||||
} | } | ||||
void RackWidget::step() { | void RackWidget::step() { | ||||
// Expand size to fit modules | |||||
math::Vec moduleSize = moduleContainer->getChildrenBoundingBox().getBottomRight(); | |||||
// We assume that the size is reset by a parent before calling step(). Otherwise it will grow unbounded. | |||||
box.size = box.size.max(moduleSize); | |||||
// Adjust size and position of rails | // Adjust size and position of rails | ||||
widget::Widget *rail = rails->children.front(); | |||||
math::Rect bound = getViewport(math::Rect(math::Vec(), box.size)); | math::Rect bound = getViewport(math::Rect(math::Vec(), box.size)); | ||||
if (!rails->box.isContaining(bound)) { | if (!rails->box.isContaining(bound)) { | ||||
math::Vec cellMargin = math::Vec(20, 1); | math::Vec cellMargin = math::Vec(20, 1); | ||||
@@ -111,14 +105,15 @@ void RackWidget::step() { | |||||
rails->box.size = bound.size.plus(cellMargin.mult(RACK_GRID_SIZE).mult(2)); | rails->box.size = bound.size.plus(cellMargin.mult(RACK_GRID_SIZE).mult(2)); | ||||
rails->dirty = true; | rails->dirty = true; | ||||
RackRail *rail = rails->getFirstDescendantOfType<RackRail>(); | |||||
rail->box.size = rails->box.size; | rail->box.size = rails->box.size; | ||||
} | } | ||||
Widget::step(); | |||||
OpaqueWidget::step(); | |||||
} | } | ||||
void RackWidget::draw(const DrawArgs &args) { | void RackWidget::draw(const DrawArgs &args) { | ||||
Widget::draw(args); | |||||
OpaqueWidget::draw(args); | |||||
} | } | ||||
void RackWidget::onHover(const widget::HoverEvent &e) { | void RackWidget::onHover(const widget::HoverEvent &e) { | ||||
@@ -157,7 +152,6 @@ void RackWidget::onButton(const widget::ButtonEvent &e) { | |||||
} | } | ||||
void RackWidget::onZoom(const widget::ZoomEvent &e) { | void RackWidget::onZoom(const widget::ZoomEvent &e) { | ||||
rails->box.size = math::Vec(); | |||||
OpaqueWidget::onZoom(e); | OpaqueWidget::onZoom(e); | ||||
} | } | ||||
@@ -189,7 +183,8 @@ json_t *RackWidget::toJson() { | |||||
// id | // id | ||||
json_object_set_new(moduleJ, "id", json_integer(moduleWidget->module->id)); | json_object_set_new(moduleJ, "id", json_integer(moduleWidget->module->id)); | ||||
// pos | // pos | ||||
math::Vec pos = moduleWidget->box.pos.div(RACK_GRID_SIZE).round(); | |||||
math::Vec pos = moduleWidget->box.pos.minus(RACK_OFFSET); | |||||
pos = pos.div(RACK_GRID_SIZE).round(); | |||||
json_t *posJ = json_pack("[i, i]", (int) pos.x, (int) pos.y); | json_t *posJ = json_pack("[i, i]", (int) pos.x, (int) pos.y); | ||||
json_object_set_new(moduleJ, "pos", posJ); | json_object_set_new(moduleJ, "pos", posJ); | ||||
} | } | ||||
@@ -252,6 +247,7 @@ void RackWidget::fromJson(json_t *rootJ) { | |||||
else { | else { | ||||
moduleWidget->box.pos = pos.mult(RACK_GRID_SIZE); | moduleWidget->box.pos = pos.mult(RACK_GRID_SIZE); | ||||
} | } | ||||
moduleWidget->box.pos = moduleWidget->box.pos.plus(RACK_OFFSET); | |||||
addModule(moduleWidget); | addModule(moduleWidget); | ||||
} | } | ||||
@@ -387,10 +383,6 @@ void RackWidget::removeModule(ModuleWidget *m) { | |||||
} | } | ||||
bool RackWidget::requestModuleBox(ModuleWidget *m, math::Rect requestedBox) { | bool RackWidget::requestModuleBox(ModuleWidget *m, math::Rect requestedBox) { | ||||
// Check bounds | |||||
if (requestedBox.pos.x < 0 || requestedBox.pos.y < 0) | |||||
return false; | |||||
// Check intersection with other modules | // Check intersection with other modules | ||||
for (widget::Widget *m2 : moduleContainer->children) { | for (widget::Widget *m2 : moduleContainer->children) { | ||||
// Don't intersect with self | // Don't intersect with self | ||||
@@ -412,8 +404,8 @@ bool RackWidget::requestModuleBoxNearest(ModuleWidget *m, math::Rect requestedBo | |||||
int x0 = std::round(requestedBox.pos.x / RACK_GRID_WIDTH); | int x0 = std::round(requestedBox.pos.x / RACK_GRID_WIDTH); | ||||
int y0 = std::round(requestedBox.pos.y / RACK_GRID_HEIGHT); | int y0 = std::round(requestedBox.pos.y / RACK_GRID_HEIGHT); | ||||
std::vector<math::Vec> positions; | std::vector<math::Vec> positions; | ||||
for (int y = std::max(0, y0 - 8); y < y0 + 8; y++) { | |||||
for (int x = std::max(0, x0 - 400); x < x0 + 400; x++) { | |||||
for (int y = y0 - 4; y < y0 + 4; y++) { | |||||
for (int x = x0 - 200; x < x0 + 200; x++) { | |||||
positions.push_back(math::Vec(x * RACK_GRID_WIDTH, y * RACK_GRID_HEIGHT)); | positions.push_back(math::Vec(x * RACK_GRID_WIDTH, y * RACK_GRID_HEIGHT)); | ||||
} | } | ||||
} | } | ||||
@@ -473,14 +473,14 @@ void Engine::removeModule(Module *module) { | |||||
paramHandle->module = NULL; | paramHandle->module = NULL; | ||||
} | } | ||||
// Update adjacent modules | // Update adjacent modules | ||||
for (Module *module : internal->modules) { | |||||
if (module->leftModule == module) { | |||||
module->leftModuleId = -1; | |||||
module->leftModule = NULL; | |||||
for (Module *m : internal->modules) { | |||||
if (m->leftModule == module) { | |||||
m->leftModuleId = -1; | |||||
m->leftModule = NULL; | |||||
} | } | ||||
if (module->rightModule == module) { | |||||
module->rightModuleId = -1; | |||||
module->rightModule = NULL; | |||||
if (m->rightModule == module) { | |||||
m->rightModuleId = -1; | |||||
m->rightModule = NULL; | |||||
} | } | ||||
} | } | ||||
// Check that the module actually exists | // Check that the module actually exists | ||||
@@ -60,7 +60,7 @@ void PatchManager::init(std::string path) { | |||||
void PatchManager::reset() { | void PatchManager::reset() { | ||||
APP->history->clear(); | APP->history->clear(); | ||||
APP->scene->rack->clear(); | APP->scene->rack->clear(); | ||||
APP->scene->rackScroll->offset = math::Vec(0, 0); | |||||
APP->scene->rackScroll->reset(); | |||||
// Fails silently if file does not exist | // Fails silently if file does not exist | ||||
load(asset::user("template.vcv")); | load(asset::user("template.vcv")); | ||||
legacy = 0; | legacy = 0; | ||||
@@ -169,7 +169,7 @@ bool PatchManager::load(std::string path) { | |||||
APP->history->clear(); | APP->history->clear(); | ||||
APP->scene->rack->clear(); | APP->scene->rack->clear(); | ||||
APP->scene->rackScroll->offset = math::Vec(0, 0); | |||||
APP->scene->rackScroll->reset(); | |||||
fromJson(rootJ); | fromJson(rootJ); | ||||
return true; | return true; | ||||
} | } | ||||
@@ -37,22 +37,17 @@ void ScrollWidget::step() { | |||||
Widget::step(); | Widget::step(); | ||||
// Clamp scroll offset | // Clamp scroll offset | ||||
math::Vec containerCorner = container->getChildrenBoundingBox().getBottomRight(); | |||||
math::Rect containerBox = math::Rect(math::Vec(0, 0), containerCorner.minus(box.size)); | |||||
offset = offset.clamp(containerBox); | |||||
// Lock offset to top/left if no scrollbar will display | |||||
if (containerBox.size.x < 0.0) | |||||
offset.x = 0.0; | |||||
if (containerBox.size.y < 0.0) | |||||
offset.y = 0.0; | |||||
// Update the container's positions from the offset | |||||
math::Rect containerBox = container->getChildrenBoundingBox(); | |||||
math::Rect offsetBounds = containerBox; | |||||
offsetBounds.size = offsetBounds.size.minus(box.size); | |||||
offset = offset.clamp(offsetBounds); | |||||
// Update the container's position from the offset | |||||
container->box.pos = offset.neg().round(); | container->box.pos = offset.neg().round(); | ||||
// Update scrollbar offsets and sizes | // Update scrollbar offsets and sizes | ||||
math::Vec viewportSize = container->getChildrenBoundingBox().getBottomRight(); | |||||
math::Vec scrollbarOffset = offset.div(viewportSize.minus(box.size)); | |||||
math::Vec scrollbarSize = box.size.div(viewportSize); | |||||
math::Vec scrollbarOffset = offset.minus(containerBox.pos).div(offsetBounds.size); | |||||
math::Vec scrollbarSize = box.size.div(containerBox.size); | |||||
horizontalScrollBar->visible = (0.0 < scrollbarSize.x && scrollbarSize.x < 1.0); | horizontalScrollBar->visible = (0.0 < scrollbarSize.x && scrollbarSize.x < 1.0); | ||||
verticalScrollBar->visible = (0.0 < scrollbarSize.y && scrollbarSize.y < 1.0); | verticalScrollBar->visible = (0.0 < scrollbarSize.y && scrollbarSize.y < 1.0); | ||||
@@ -61,8 +56,8 @@ void ScrollWidget::step() { | |||||
horizontalScrollBar->size = scrollbarSize.x; | horizontalScrollBar->size = scrollbarSize.x; | ||||
verticalScrollBar->size = scrollbarSize.y; | verticalScrollBar->size = scrollbarSize.y; | ||||
// Resize scroll bars | |||||
math::Vec inner = math::Vec(box.size.x - verticalScrollBar->box.size.x, box.size.y - horizontalScrollBar->box.size.y); | |||||
// Reposition and resize scroll bars | |||||
math::Vec inner = box.size.minus(math::Vec(verticalScrollBar->box.size.x, horizontalScrollBar->box.size.y)); | |||||
horizontalScrollBar->box.pos.y = inner.y; | horizontalScrollBar->box.pos.y = inner.y; | ||||
verticalScrollBar->box.pos.x = inner.x; | verticalScrollBar->box.pos.x = inner.x; | ||||
horizontalScrollBar->box.size.x = verticalScrollBar->visible ? inner.x : box.size.x; | horizontalScrollBar->box.size.x = verticalScrollBar->visible ? inner.x : box.size.x; | ||||