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			@@ -36,6 +36,8 @@ bool gAllowCursorLock = true; | 
		
		
	
		
			
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			int gGuiFrame; | 
		
		
	
		
			
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			Vec gMousePos; | 
		
		
	
		
			
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			std::string lastWindowTitle; | 
		
		
	
		
			
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			void windowSizeCallback(GLFWwindow* window, int width, int height) { | 
		
		
	
		
			
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				gScene->box.size = Vec(width, height); | 
		
		
	
	
		
			
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			@@ -252,7 +254,8 @@ void guiInit() { | 
		
		
	
		
			
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				// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | 
		
		
	
		
			
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				glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE); | 
		
		
	
		
			
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				glfwWindowHint(GLFW_DOUBLEBUFFER, GLFW_TRUE); | 
		
		
	
		
			
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				gWindow = glfwCreateWindow(640, 480, "", NULL, NULL); | 
		
		
	
		
			
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				lastWindowTitle = ""; | 
		
		
	
		
			
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				gWindow = glfwCreateWindow(640, 480, lastWindowTitle.c_str(), NULL, NULL); | 
		
		
	
		
			
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				if (!gWindow) { | 
		
		
	
		
			
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					osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, "Cannot open window with OpenGL 2.0 renderer. Does your graphics card support OpenGL 2.0 or greater? If so, make sure you have the latest graphics drivers installed."); | 
		
		
	
		
			
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					exit(1); | 
		
		
	
	
		
			
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			@@ -328,15 +331,18 @@ void guiRun() { | 
		
		
	
		
			
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					mouseButtonStickyPop(); | 
		
		
	
		
			
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					// Set window title | 
		
		
	
		
			
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					std::string title = gApplicationName; | 
		
		
	
		
			
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					std::string windowTitle = gApplicationName; | 
		
		
	
		
			
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					if (!gApplicationVersion.empty()) { | 
		
		
	
		
			
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						title += " v" + gApplicationVersion; | 
		
		
	
		
			
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						windowTitle += " v" + gApplicationVersion; | 
		
		
	
		
			
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					} | 
		
		
	
		
			
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					if (!gRackWidget->lastPath.empty()) { | 
		
		
	
		
			
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						title += " - "; | 
		
		
	
		
			
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						title += extractFilename(gRackWidget->lastPath); | 
		
		
	
		
			
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						windowTitle += " - "; | 
		
		
	
		
			
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						windowTitle += extractFilename(gRackWidget->lastPath); | 
		
		
	
		
			
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					} | 
		
		
	
		
			
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					if (windowTitle != lastWindowTitle) { | 
		
		
	
		
			
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						glfwSetWindowTitle(gWindow, windowTitle.c_str()); | 
		
		
	
		
			
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						lastWindowTitle = windowTitle; | 
		
		
	
		
			
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					} | 
		
		
	
		
			
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					glfwSetWindowTitle(gWindow, title.c_str()); | 
		
		
	
		
			
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					// Get framebuffer size | 
		
		
	
		
			
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					int width, height; | 
		
		
	
	
		
			
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