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@@ -8,17 +8,50 @@ namespace dsp { |
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/** Detects when a boolean changes from false to true */ |
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struct BooleanTrigger { |
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bool state = true; |
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enum State : uint8_t { |
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LOW, |
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HIGH, |
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UNINITIALIZED |
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}; |
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union { |
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State s = UNINITIALIZED; |
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/** Deprecated */ |
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bool state; |
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}; |
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void reset() { |
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state = true; |
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s = UNINITIALIZED; |
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} |
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bool process(bool state) { |
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bool triggered = (state && !this->state); |
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this->state = state; |
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/** Returns whether the input changed from false to true. */ |
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bool process(bool in) { |
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bool triggered = (s == LOW) && in; |
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s = in ? HIGH : LOW; |
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return triggered; |
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} |
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enum Event { |
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NONE = 0, |
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TRIGGERED = 1, |
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UNTRIGGERED = -1 |
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}; |
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/** Returns TRIGGERED if the input changed from false to true, and UNTRIGGERED if the input changed from true to false. |
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*/ |
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Event processEvent(bool in) { |
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Event event = NONE; |
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if (s == LOW && in) { |
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event = TRIGGERED; |
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} |
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else if (s == HIGH && !in) { |
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event = UNTRIGGERED; |
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} |
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s = in ? HIGH : LOW; |
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return event; |
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} |
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bool isHigh() { |
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return s == HIGH; |
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} |
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}; |
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@@ -33,9 +66,9 @@ struct TSchmittTrigger { |
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void reset() { |
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state = T::mask(); |
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} |
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T process(T in, T offThreshold = 0.f, T onThreshold = 1.f) { |
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T on = (in >= onThreshold); |
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T off = (in <= offThreshold); |
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T process(T in, T lowThreshold = 0.f, T highThreshold = 1.f) { |
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T on = (in >= highThreshold); |
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T off = (in <= lowThreshold); |
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T triggered = ~state & on; |
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state = on | (state & ~off); |
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return triggered; |
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@@ -48,10 +81,19 @@ struct TSchmittTrigger { |
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template <> |
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struct TSchmittTrigger<float> { |
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bool state = true; |
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enum State : uint8_t { |
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LOW, |
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HIGH, |
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UNINITIALIZED |
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}; |
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union { |
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State s = UNINITIALIZED; |
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/** Deprecated. Backward compatible API */ |
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bool state; |
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}; |
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void reset() { |
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state = true; |
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s = UNINITIALIZED; |
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} |
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/** Updates the state of the Schmitt Trigger given a value. |
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@@ -62,25 +104,59 @@ struct TSchmittTrigger<float> { |
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for example. |
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*/ |
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bool process(float in, float offThreshold = 0.f, float onThreshold = 1.f) { |
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if (state) { |
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bool process(float in, float lowThreshold = 0.f, float highThreshold = 1.f) { |
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if (s == LOW && in >= highThreshold) { |
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// LOW to HIGH |
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s = HIGH; |
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return true; |
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} |
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else if (s == HIGH && in <= lowThreshold) { |
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// HIGH to LOW |
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if (in <= offThreshold) { |
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state = false; |
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} |
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s = LOW; |
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} |
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else { |
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// LOW to HIGH |
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if (in >= onThreshold) { |
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state = true; |
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return true; |
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} |
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else if (s == UNINITIALIZED && in >= highThreshold) { |
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// UNINITIALIZED to HIGH |
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s = HIGH; |
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} |
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else if (s == UNINITIALIZED && in <= lowThreshold) { |
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// UNINITIALIZED to LOW |
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s = LOW; |
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} |
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return false; |
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} |
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enum Event { |
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NONE = 0, |
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TRIGGERED = 1, |
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UNTRIGGERED = -1 |
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}; |
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/** Returns TRIGGERED if the input reached highThreshold, and UNTRIGGERED if the input reached lowThreshold. |
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*/ |
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Event processEvent(float in, float lowThreshold = 0.f, float highThreshold = 1.f) { |
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Event event = NONE; |
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if (s == LOW && in >= highThreshold) { |
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// LOW to HIGH |
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s = HIGH; |
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event = TRIGGERED; |
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} |
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else if (s == HIGH && in <= lowThreshold) { |
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// HIGH to LOW |
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s = LOW; |
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event = UNTRIGGERED; |
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} |
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else if (s == UNINITIALIZED && in >= highThreshold) { |
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// UNINITIALIZED to HIGH |
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s = HIGH; |
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} |
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else if (s == UNINITIALIZED && in <= lowThreshold) { |
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// UNINITIALIZED to LOW |
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s = LOW; |
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} |
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return event; |
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} |
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bool isHigh() { |
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return state; |
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return s == HIGH; |
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} |
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}; |
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