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@@ -49,8 +49,7 @@ uint64_t u64() { |
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} |
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float uniform() { |
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// 24 bits of granularity is the best that can be done with floats while ensuring that the return value lies in [0.0, 1.0). |
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return xoroshiro128plus_next() / std::pow(2.f, 64); |
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return (xoroshiro128plus_next() >> (64 - 24)) / std::pow(2.f, 24); |
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} |
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float normal() { |
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