Browse Source

remove unused files

pull/1639/head
bsp2 6 years ago
parent
commit
52524f30aa
42 changed files with 0 additions and 1778 deletions
  1. +0
    -266
      other/vst2_lglw_debug_plugin/M3dB.xcodeproj/project.pbxproj
  2. +0
    -7
      other/vst2_lglw_debug_plugin/M3dB.xcodeproj/project.xcworkspace/contents.xcworkspacedata
  3. +0
    -5
      other/vst2_lglw_debug_plugin/M3dB.xcodeproj/project.xcworkspace/xcuserdata/ypujante.xcuserdatad/xcschemes/xcschememanagement.plist
  4. +0
    -22
      other/vst2_lglw_debug_plugin/M3dB.xcodeproj/xcuserdata/ypujante.xcuserdatad/xcschemes/M3dB - Debug.xcscheme
  5. +0
    -22
      other/vst2_lglw_debug_plugin/M3dB.xcodeproj/xcuserdata/ypujante.xcuserdatad/xcschemes/M3dB - Release.xcscheme
  6. +0
    -19
      other/vst2_lglw_debug_plugin/M3dB.xcodeproj/xcuserdata/ypujante.xcuserdatad/xcschemes/xcschememanagement.plist
  7. +0
    -26
      other/vst2_lglw_debug_plugin/M3dB/Info.plist
  8. +0
    -615
      other/vst2_lglw_debug_plugin/plugin.cpp__DUAL_WIN_CONTEXT_OK
  9. +0
    -527
      other/vst2_lglw_debug_plugin/plugin.cpp__SIMPLE
  10. +0
    -31
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db.sln
  11. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/dllmain.cpp
  12. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/m3db.cpp
  13. +0
    -167
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/m3db.vcxproj
  14. +0
    -33
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/m3db.vcxproj.filters
  15. +0
    -4
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/m3db.vcxproj.user
  16. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/stdafx.cpp
  17. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/stdafx.h
  18. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/targetver.h
  19. +0
    -5
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Debug/m3db.Build.CppClean.log
  20. +0
    -2
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Debug/m3db.log
  21. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Debug/m3db.tlog/CL.command.1.tlog
  22. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Debug/m3db.tlog/CL.read.1.tlog
  23. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Debug/m3db.tlog/CL.write.1.tlog
  24. +0
    -2
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Debug/m3db.tlog/m3db.lastbuildstate
  25. +0
    -0
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Debug/m3db.tlog/unsuccessfulbuild
  26. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Debug/vc141.idb
  27. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Debug/vc141.pdb
  28. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/lglw_windows.obj
  29. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/lglw_windows_cpp.obj
  30. +0
    -15
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/m3db.Build.CppClean.log
  31. +0
    -8
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/m3db.log
  32. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/m3db.tlog/CL.command.1.tlog
  33. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/m3db.tlog/CL.read.1.tlog
  34. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/m3db.tlog/CL.write.1.tlog
  35. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/m3db.tlog/link.command.1.tlog
  36. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/m3db.tlog/link.read.1.tlog
  37. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/m3db.tlog/link.write.1.tlog
  38. +0
    -2
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/m3db.tlog/m3db.lastbuildstate
  39. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/m3db.tlog/m3db.write.1u.tlog
  40. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/plugin.obj
  41. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/x64/Release/m3db.iobj
  42. BIN
      other/vst2_lglw_debug_plugin/vs2017/m3db/x64/Release/m3db.ipdb

+ 0
- 266
other/vst2_lglw_debug_plugin/M3dB.xcodeproj/project.pbxproj View File

@@ -1,266 +0,0 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 46;
objects = {

/* Begin PBXBuildFile section */
BD2A1F5751BB6465EFEB5889 /* plugin.cpp in Sources */ = {isa = PBXBuildFile; fileRef = BD2A144C3B32EFA5180A38F5 /* plugin.cpp */; };
/* End PBXBuildFile section */

/* Begin PBXFileReference section */
BD2A1226DD4B6ED23F230900 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.info; path = Info.plist; sourceTree = "<group>"; };
BD2A144C3B32EFA5180A38F5 /* plugin.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = plugin.cpp; sourceTree = "<group>"; };
BD2A17C571405D51496892C4 /* M3dB.___VARIABLE_bundleExtension___ */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = "M3dB.___VARIABLE_bundleExtension___"; sourceTree = BUILT_PRODUCTS_DIR; };
BD2A18D6CA1C93179E40396A /* aeffect.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = aeffect.h; path = ../vst2.x/aeffect.h; sourceTree = "<group>"; };
BD2A1CFE51F03D1B40DA1230 /* aeffectx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = aeffectx.h; path = ../vst2.x/aeffectx.h; sourceTree = "<group>"; };
/* End PBXFileReference section */

/* Begin PBXFrameworksBuildPhase section */
BD2A17410135F1BFA2BB6503 /* Frameworks */ = {
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXFrameworksBuildPhase section */

/* Begin PBXGroup section */
BD2A15554318E7C2EF2CD5DC /* Products */ = {
isa = PBXGroup;
children = (
BD2A17C571405D51496892C4 /* M3dB.___VARIABLE_bundleExtension___ */,
);
name = Products;
sourceTree = "<group>";
};
BD2A1DCFA27E77A6603B70A2 = {
isa = PBXGroup;
children = (
BD2A15554318E7C2EF2CD5DC /* Products */,
BD2A1F10D41E35E7FCDFA898 /* M3dB */,
BD2A144C3B32EFA5180A38F5 /* plugin.cpp */,
BD2A18D6CA1C93179E40396A /* aeffect.h */,
BD2A1CFE51F03D1B40DA1230 /* aeffectx.h */,
);
sourceTree = "<group>";
};
BD2A1F10D41E35E7FCDFA898 /* M3dB */ = {
isa = PBXGroup;
children = (
BD2A1226DD4B6ED23F230900 /* Info.plist */,
);
path = M3dB;
sourceTree = "<group>";
};
/* End PBXGroup section */

/* Begin PBXNativeTarget section */
BD2A186B82B2C6E8A0E9022C /* M3dB */ = {
isa = PBXNativeTarget;
buildConfigurationList = BD2A12A4CFEA12B6C7A8873E /* Build configuration list for PBXNativeTarget "M3dB" */;
buildPhases = (
BD2A15C927C3AD450E2DD52C /* Sources */,
BD2A17410135F1BFA2BB6503 /* Frameworks */,
BD2A175E365F9ED8C1C35C6F /* Resources */,
);
buildRules = (
);
dependencies = (
);
name = M3dB;
productName = M3dB;
productReference = BD2A17C571405D51496892C4 /* M3dB.___VARIABLE_bundleExtension___ */;
productType = "com.apple.product-type.bundle";
};
/* End PBXNativeTarget section */

/* Begin PBXProject section */
BD2A116B4EC711555868B9BA /* Project object */ = {
isa = PBXProject;
attributes = {
ORGANIZATIONNAME = pongasoft;
};
buildConfigurationList = BD2A1B7627DAA8FF541E84EC /* Build configuration list for PBXProject "M3dB" */;
compatibilityVersion = "Xcode 3.2";
developmentRegion = English;
hasScannedForEncodings = 0;
knownRegions = (
en,
);
mainGroup = BD2A1DCFA27E77A6603B70A2;
productRefGroup = BD2A15554318E7C2EF2CD5DC /* Products */;
projectDirPath = "";
projectRoot = "";
targets = (
BD2A186B82B2C6E8A0E9022C /* M3dB */,
);
};
/* End PBXProject section */

/* Begin PBXResourcesBuildPhase section */
BD2A175E365F9ED8C1C35C6F /* Resources */ = {
isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXResourcesBuildPhase section */

/* Begin PBXSourcesBuildPhase section */
BD2A15C927C3AD450E2DD52C /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
BD2A1F5751BB6465EFEB5889 /* plugin.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXSourcesBuildPhase section */

/* Begin XCBuildConfiguration section */
BD2A1223BF2A633FEE5D6099 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
COMBINE_HIDPI_IMAGES = YES;
INFOPLIST_FILE = M3dB/Info.plist;
INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Bundles";
PRODUCT_BUNDLE_IDENTIFIER = org.pongasoft.vst24.M3dB;
PRODUCT_NAME = "$(TARGET_NAME)";
SKIP_INSTALL = YES;
WRAPPER_EXTENSION = vst;
};
name = Debug;
};
BD2A17437E006499CC8685D1 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_ANALYZER_NONNULL = YES;
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_SUSPICIOUS_MOVES = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
CODE_SIGN_IDENTITY = "-";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = dwarf;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_DYNAMIC_NO_PIC = NO;
GCC_NO_COMMON_BLOCKS = YES;
GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = (
"DEBUG=1",
"$(inherited)",
);
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = YES;
ONLY_ACTIVE_ARCH = YES;
SDKROOT = macosx;
};
name = Debug;
};
BD2A186609800B3BD0ECFF98 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
COMBINE_HIDPI_IMAGES = YES;
DEPLOYMENT_POSTPROCESSING = YES;
INFOPLIST_FILE = M3dB/Info.plist;
INSTALL_PATH = "$(HOME)/Library/Audio/Plug-Ins/VST";
PRODUCT_BUNDLE_IDENTIFIER = org.pongasoft.vst24.M3dB;
PRODUCT_NAME = "$(TARGET_NAME)";
SKIP_INSTALL = NO;
WRAPPER_EXTENSION = vst;
};
name = Release;
};
BD2A1D1EC28D17DC43ACBA09 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
CLANG_ANALYZER_NONNULL = YES;
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
CLANG_WARN_SUSPICIOUS_MOVES = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
CODE_SIGN_IDENTITY = "-";
COPY_PHASE_STRIP = NO;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEPLOYMENT_LOCATION = NO;
DEPLOYMENT_POSTPROCESSING = NO;
ENABLE_NS_ASSERTIONS = NO;
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = gnu99;
GCC_NO_COMMON_BLOCKS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
INSTALL_PATH = "";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = NO;
SDKROOT = macosx;
};
name = Release;
};
/* End XCBuildConfiguration section */

/* Begin XCConfigurationList section */
BD2A12A4CFEA12B6C7A8873E /* Build configuration list for PBXNativeTarget "M3dB" */ = {
isa = XCConfigurationList;
buildConfigurations = (
BD2A1223BF2A633FEE5D6099 /* Debug */,
BD2A186609800B3BD0ECFF98 /* Release */,
);
defaultConfigurationIsVisible = 0;
};
BD2A1B7627DAA8FF541E84EC /* Build configuration list for PBXProject "M3dB" */ = {
isa = XCConfigurationList;
buildConfigurations = (
BD2A17437E006499CC8685D1 /* Debug */,
BD2A1D1EC28D17DC43ACBA09 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = BD2A116B4EC711555868B9BA /* Project object */;
}

+ 0
- 7
other/vst2_lglw_debug_plugin/M3dB.xcodeproj/project.xcworkspace/contents.xcworkspacedata View File

@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

+ 0
- 5
other/vst2_lglw_debug_plugin/M3dB.xcodeproj/project.xcworkspace/xcuserdata/ypujante.xcuserdatad/xcschemes/xcschememanagement.plist View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict />
</plist>

+ 0
- 22
other/vst2_lglw_debug_plugin/M3dB.xcodeproj/xcuserdata/ypujante.xcuserdatad/xcschemes/M3dB - Debug.xcscheme View File

@@ -1,22 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
version = "1.3">
<BuildAction>
<BuildActionEntries>
<BuildActionEntry
buildForRunning = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BD2A186B82B2C6E8A0E9022C"
BuildableName = "M3dB.vst"
BlueprintName = "M3dB"
ReferencedContainer = "container:M3dB.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<LaunchAction
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug">
</LaunchAction>
</Scheme>

+ 0
- 22
other/vst2_lglw_debug_plugin/M3dB.xcodeproj/xcuserdata/ypujante.xcuserdatad/xcschemes/M3dB - Release.xcscheme View File

@@ -1,22 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
version = "1.3">
<BuildAction>
<BuildActionEntries>
<BuildActionEntry
buildForRunning = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BD2A186B82B2C6E8A0E9022C"
BuildableName = "M3dB.vst"
BlueprintName = "M3dB"
ReferencedContainer = "container:M3dB.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<LaunchAction
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release">
</LaunchAction>
</Scheme>

+ 0
- 19
other/vst2_lglw_debug_plugin/M3dB.xcodeproj/xcuserdata/ypujante.xcuserdatad/xcschemes/xcschememanagement.plist View File

@@ -1,19 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>M3dB - Debug.xcscheme</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
<key>M3dB - Release.xcscheme</key>
<dict>
<key>orderHint</key>
<integer>1</integer>
</dict>
</dict>
</dict>
</plist>

+ 0
- 26
other/vst2_lglw_debug_plugin/M3dB/Info.plist View File

@@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2017 pongasoft. All rights reserved.</string>
<key>NSPrincipalClass</key>
<string></string>
</dict>
</plist>

+ 0
- 615
other/vst2_lglw_debug_plugin/plugin.cpp__DUAL_WIN_CONTEXT_OK View File

@@ -1,615 +0,0 @@


#include <aeffect.h>
#include <aeffectx.h>
#include <stdio.h>

#if defined(_WIN32) || defined(_WIN64)
#include <windows.h>
#include <wingdi.h>
#define VST_EXPORT extern "C" __declspec(dllexport)
#else
#define VST_EXPORT extern
#endif

#include <GL/GL.h>

#define EDITWIN_X 20
#define EDITWIN_Y 20
#define EDITWIN_W 640
#define EDITWIN_H 480
#define EDITWIN_CLASS_NAME "VeeSeeVSTWindow"
#define EDITWIN_HIDDEN_CLASS_NAME "hidden_VeeSeeVSTWindow"

/*
* I find the naming a bit confusing so I decided to use more meaningful names instead.
*/

/**
* The VSTHostCallback is a function pointer so that the plugin can communicate with the host (not used in this small example)
*/
typedef audioMasterCallback VSTHostCallback;

/**
* The VSTPlugin structure (AEffect) contains information about the plugin (like version, number of inputs, ...) and
* callbacks so that the host can call the plugin to do its work. The primary callback will be `processReplacing` for
* single precision (float) sample processing (or `processDoubleReplacing` for double precision (double)).
*/
typedef AEffect VSTPlugin;


// Since the host is expecting a very specific API we need to make sure it has C linkage (not C++)
extern "C" {

/*
* This is the main entry point to the VST plugin.
*
* The host (DAW like Maschine, Ableton Live, Reason, ...) will look for this function with this exact API.
*
* It is the equivalent to `int main(int argc, char *argv[])` for a C executable.
*
* @param vstHostCallback is a callback so that the plugin can communicate with the host (not used in this small example)
* @return a pointer to the AEffect structure
*/
VST_EXPORT VSTPlugin *VSTPluginMain(VSTHostCallback vstHostCallback);

// note this looks like this without the type aliases (and is obviously 100% equivalent)
// extern AEffect *VSTPluginMain(audioMasterCallback audioMaster);

}

/*
* Constant for the version of the plugin. For example 1100 for version 1.1.0.0
*/
const VstInt32 PLUGIN_VERSION = 1000;

extern "C" LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);

/**
* Encapsulates the plugin as a C++ class. It will keep both the host callback and the structure required by the
* host (VSTPlugin). This class will be stored in the `VSTPlugin.object` field (circular reference) so that it can
* be accessed when the host calls the plugin back (for example in `processDoubleReplacing`).
*/
class VSTPluginWrapper
{
public:
ERect editor_rect;
HWND parent_hwnd; // created by host

struct {
HWND hwnd;
HDC hdc;
} hidden;

struct {
HWND hwnd;
HDC hdc;
} editor;

HGLRC hglrc;

float clear_color = 0.0f;

static const char *registered_class_name;
static VSTPluginWrapper *window_to_wrapper;

public:
VSTPluginWrapper(VSTHostCallback vstHostCallback,
VstInt32 vendorUniqueID,
VstInt32 vendorVersion,
VstInt32 numParams,
VstInt32 numPrograms,
VstInt32 numInputs,
VstInt32 numOutputs);

~VSTPluginWrapper();

inline VSTPlugin *getVSTPlugin()
{
return &_vstPlugin;
}

inline VstInt32 getNumInputs() const
{
return _vstPlugin.numInputs;
}

inline VstInt32 getNumOutputs() const
{
return _vstPlugin.numOutputs;
}

void createHiddenWindow(void) {
WNDCLASS wc;
::ZeroMemory(&wc, sizeof(wc));
wc.style = CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) WndProc;
wc.hInstance = ::GetModuleHandle(NULL);
wc.hCursor = ::LoadCursor(NULL, IDC_ARROW);
wc.lpszClassName = EDITWIN_HIDDEN_CLASS_NAME;

if(!::RegisterClass(&wc))
{
// something went terribly wrong
printf("[---] vstgltest: failed to register hidden window class\n");
return;
}

DWORD dwExStyle = 0;
DWORD dwStyle = 0;

hidden.hwnd = ::CreateWindowEx(dwExStyle,
EDITWIN_HIDDEN_CLASS_NAME,
"Test",
dwStyle,
0/*xpos*/, 0/*ypos*/,
EDITWIN_W, EDITWIN_H,
NULL/*parentHWND*/,
NULL, // window menu
::GetModuleHandle(NULL),
NULL
);

PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, //Flags
PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
32, // Colordepth of the framebuffer.
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24, // Number of bits for the depthbuffer
8, // Number of bits for the stencilbuffer
0, // Number of Aux buffers in the framebuffer.
PFD_MAIN_PLANE,
0,
0, 0, 0
};

hidden.hdc = ::GetDC(hidden.hwnd);
printf("xxx vstgltest: hidden hdc=%p\n", hidden.hdc);

int pfmt = ::ChoosePixelFormat(hidden.hdc, &pfd);
printf("xxx vstgltest: hidden pfmt=%d\n", pfmt);
::SetPixelFormat(hidden.hdc, pfmt, &pfd);

hglrc = ::wglCreateContext(hidden.hdc);
printf("xxx vstgltest: hidden hglrc=%p\n", hglrc);
}

void destroyHiddenWindow(void) {
if(NULL != hidden.hwnd)
{
::wglDeleteContext(hglrc);
::DestroyWindow(hidden.hwnd);

::UnregisterClass(EDITWIN_HIDDEN_CLASS_NAME, ::GetModuleHandle(NULL));
}
}

void openEditor(HWND _hwnd) {
parent_hwnd = _hwnd;

if(NULL == registered_class_name)
{
WNDCLASS wc;
::ZeroMemory(&wc, sizeof(wc));
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) WndProc;
wc.hInstance = ::GetModuleHandle(NULL);
wc.hCursor = ::LoadCursor(NULL, IDC_ARROW);
wc.lpszClassName = EDITWIN_CLASS_NAME;

if(!::RegisterClass(&wc))
{
// something went terribly wrong
printf("[---] vstgltest: failed to register window class\n");
return;
}

registered_class_name = EDITWIN_CLASS_NAME;
}

DWORD dwExStyle = 0;
DWORD dwStyle = WS_CHILD | WS_VISIBLE;

editor.hwnd = ::CreateWindowEx(dwExStyle,
EDITWIN_CLASS_NAME,
"Test",
dwStyle,
0/*xpos*/, 0/*ypos*/,
EDITWIN_W, EDITWIN_H,
parent_hwnd,
NULL, // window menu
::GetModuleHandle(NULL),
NULL
);

window_to_wrapper = this;

PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, //Flags
PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
32, // Colordepth of the framebuffer.
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24, // Number of bits for the depthbuffer
8, // Number of bits for the stencilbuffer
0, // Number of Aux buffers in the framebuffer.
PFD_MAIN_PLANE,
0,
0, 0, 0
};

editor.hdc = ::GetDC(editor.hwnd);

int pfmt = ::ChoosePixelFormat(editor.hdc, &pfd);
printf("xxx vstgltest: editor pfmt=%d\n", pfmt);
::SetPixelFormat(editor.hdc, pfmt, &pfd);

// // hglrc = ::wglCreateContext(hdc);
}

void closeEditor(void) {
if(NULL != editor.hwnd)
{
::DestroyWindow(editor.hwnd);
editor.hwnd = NULL;

// (todo) unregister when last window is closed
::UnregisterClass(EDITWIN_CLASS_NAME, ::GetModuleHandle(NULL));
registered_class_name = NULL;

window_to_wrapper = NULL;
}
}

static VSTPluginWrapper *FindWrapperByWindow(HWND hwnd) {
return window_to_wrapper;
}

void redrawWindow(void) {
// Save host GL context
HDC hostHDC = ::wglGetCurrentDC();
HGLRC hostHGLRC = ::wglGetCurrentContext();
printf("xxx vstgltest: WM_PAINT: hostHDC=%p hostGLRC=%p\n", hostHDC, hostHGLRC);

// Bind plugin GL context
printf("xxx vstgltest: WM_PAINT: pluginHDC=%p pluginGLRC=%p\n", editor.hdc, hglrc);
::wglMakeCurrent(editor.hdc, hglrc);

// Draw something
::glClearColor(0.0, 1.0, clear_color, 1.0);
clear_color += 0.05f;
if(clear_color >= 1.0f)
clear_color -= 1.0f;
::glClear(GL_COLOR_BUFFER_BIT);
::glFlush();
::wglSwapLayerBuffers(editor.hdc, WGL_SWAP_MAIN_PLANE);
// Restore host GL context
::wglMakeCurrent(hostHDC, hostHGLRC);
}

private:
// the host callback (a function pointer)
VSTHostCallback _vstHostCallback;

// the actual structure required by the host
VSTPlugin _vstPlugin;
};

const char *VSTPluginWrapper::registered_class_name = NULL;
VSTPluginWrapper *VSTPluginWrapper::window_to_wrapper = NULL;

extern "C" LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {

switch(message)
{
case WM_CREATE:
printf("xxx vstgltest: WM_CREATE\n");
break;

case WM_DESTROY:
printf("xxx vstgltest: WM_DESTROY\n");
break;

case WM_LBUTTONDOWN:
printf("xxx vstgltest: WM_LBUTTONDOWN\n");
break;

case WM_LBUTTONUP:
printf("xxx vstgltest: WM_LBUTTONUP\n");
break;

case WM_PAINT:
// https://docs.microsoft.com/en-us/windows/desktop/api/Winuser/nf-winuser-redrawwindow
printf("xxx vstgltest: WM_PAINT\n");
VSTPluginWrapper *wrapper = VSTPluginWrapper::FindWrapperByWindow(hWnd);
wrapper->redrawWindow();
break;
}

return DefWindowProc(hWnd, message, wParam, lParam);
}

/*******************************************
* Callbacks: Host -> Plugin
*
* Defined here because they are used in the rest of the code later
*/

/**
* This is the callback that will be called to process the samples in the case of single precision. This is where the
* meat of the logic happens!
*
* @param vstPlugin the object returned by VSTPluginMain
* @param inputs an array of array of input samples. You read from it. First dimension is for inputs, second dimension is for samples: inputs[numInputs][sampleFrames]
* @param outputs an array of array of output samples. You write to it. First dimension is for outputs, second dimension is for samples: outputs[numOuputs][sampleFrames]
* @param sampleFrames the number of samples (second dimension in both arrays)
*/
void VSTPluginProcessSamplesFloat32(VSTPlugin *vstPlugin, float **inputs, float **outputs, VstInt32 sampleFrames)
{
// we can get a hold to our C++ class since we stored it in the `object` field (see constructor)
VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object);

// code speaks for itself: for each input (2 when stereo input), iterating over every sample and writing the
// result in the outputs array after multiplying by 0.5 (which result in a 3dB attenuation of the sound)
for(int i = 0; i < wrapper->getNumInputs(); i++)
{
auto inputSamples = inputs[i];
auto outputSamples = outputs[i];
for(int j = 0; j < sampleFrames; j++)
{
outputSamples[j] = inputSamples[j] * 0.5f;
}
}
}

/**
* This is the callback that will be called to process the samples in the case of double precision. This is where the
* meat of the logic happens!
*
* @param vstPlugin the object returned by VSTPluginMain
* @param inputs an array of array of input samples. You read from it. First dimension is for inputs, second dimension is for samples: inputs[numInputs][sampleFrames]
* @param outputs an array of array of output samples. You write to it. First dimension is for outputs, second dimension is for samples: outputs[numOuputs][sampleFrames]
* @param sampleFrames the number of samples (second dimension in both arrays)
*/
void VSTPluginProcessSamplesFloat64(VSTPlugin *vstPlugin, double **inputs, double **outputs, VstInt32 sampleFrames)
{
// we can get a hold to our C++ class since we stored it in the `object` field (see constructor)
VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object);

// code speaks for itself: for each input (2 when stereo input), iterating over every sample and writing the
// result in the outputs array after multiplying by 0.5 (which result in a 3dB attenuation of the sound)
for(int i = 0; i < wrapper->getNumInputs(); i++)
{
auto inputSamples = inputs[i];
auto outputSamples = outputs[i];
for(int j = 0; j < sampleFrames; j++)
{
outputSamples[j] = inputSamples[j] * 0.5;
}
}
}

/**
* This is the plugin called by the host to communicate with the plugin, mainly to request information (like the
* vendor string, the plugin category...) or communicate state/changes (like open/close, frame rate...)
*
* @param vstPlugin the object returned by VSTPluginMain
* @param opCode defined in aeffect.h/AEffectOpcodes and which continues in aeffectx.h/AEffectXOpcodes for a grand
* total of 79 of them! Only a few of them are implemented in this small plugin.
* @param index depend on the opcode
* @param value depend on the opcode
* @param ptr depend on the opcode
* @param opt depend on the opcode
* @return depend on the opcode (0 is ok when you don't implement an opcode...)
*/
VstIntPtr VSTPluginDispatcher(VSTPlugin *vstPlugin, VstInt32 opCode, VstInt32 index, VstIntPtr value, void *ptr, float opt)
{
printf("vstgltest: called VSTPluginDispatcher(%d)\n", opCode);

VstIntPtr r = 0;

// we can get a hold to our C++ class since we stored it in the `object` field (see constructor)
VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object);
// see aeffect.h/AEffectOpcodes and aeffectx.h/AEffectXOpcodes for details on all of them
switch(opCode)
{
// request for the category of the plugin: in this case it is an effect since it is modifying the input (as opposed
// to generating sound)
case effGetPlugCategory:
return kPlugCategEffect;

// called by the host when the plugin was called... time to reclaim memory!
case effClose:
delete wrapper;
break;

case effGetEffectName:
::strncpy((char*)ptr, "VST GL Test", kVstMaxEffectNameLen);
r = 1;
break;

// request for the vendor string (usually used in the UI for plugin grouping)
case effGetVendorString:
strncpy(static_cast<char *>(ptr), "bsp", kVstMaxVendorStrLen);
r = 1;
break;

// request for the version
case effGetVendorVersion:
return PLUGIN_VERSION;

case effEditIdle:
if(NULL != wrapper->editor.hwnd)
{
printf("xxx vstgltest: redraw window\n");
// (void)::RedrawWindow(wrapper->hwnd, NULL, NULL, RDW_INTERNALPAINT);
//(void)::UpdateWindow(wrapper->hwnd);
if(::IsWindowVisible(wrapper->editor.hwnd))
{
wrapper->redrawWindow();
}
}
break;

case effEditGetRect:
// Query editor window geometry
// ptr: ERect* (on Windows)
if(NULL != ptr) // yeah, this should never be NULL
{
// ...
wrapper->editor_rect.left = EDITWIN_X;
wrapper->editor_rect.top = EDITWIN_Y;
wrapper->editor_rect.right = EDITWIN_X + EDITWIN_W;
wrapper->editor_rect.bottom = EDITWIN_Y + EDITWIN_H;
*(void**)ptr = (void*) &wrapper->editor_rect;
r = 1;
}
else
{
r = 0;
}
break;

#if 0
case effEditTop:
// deprecated in vst2.4
r = 0;
break;
#endif

case effEditOpen:
// Show editor window
// ptr: native window handle (hWnd on Windows)
wrapper->openEditor((HWND)ptr);
r = 1;
break;

case effEditClose:
// Hide editor window
wrapper->closeEditor();
r = 1;
break;

// ignoring all other opcodes
default:
printf("Unknown opCode %d [ignored] \n", opCode);
break;
}

return r;
}

/**
* Used for parameter setting (not used by this plugin)
*/
void VSTPluginSetParameter(VSTPlugin *vstPlugin, VstInt32 index, float parameter)
{
printf("called VSTPluginSetParameter(%d, %f)\n", index, parameter);
// we can get a hold to our C++ class since we stored it in the `object` field (see constructor)
VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object);
}

/**
* Used for parameter (not used by this plugin)
*/
float VSTPluginGetParameter(VSTPlugin *vstPlugin, VstInt32 index)
{
printf("called VSTPluginGetParameter(%d)\n", index);
// we can get a hold to our C++ class since we stored it in the `object` field (see constructor)
VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object);
return 0;
}

/**
* Main constructor for our C++ class
*/
VSTPluginWrapper::VSTPluginWrapper(audioMasterCallback vstHostCallback,
VstInt32 vendorUniqueID,
VstInt32 vendorVersion,
VstInt32 numParams,
VstInt32 numPrograms,
VstInt32 numInputs,
VstInt32 numOutputs) :
_vstHostCallback(vstHostCallback)
{
// Make sure that the memory is properly initialized
memset(&_vstPlugin, 0, sizeof(_vstPlugin));

// this field must be set with this constant...
_vstPlugin.magic = kEffectMagic;

// storing this object into the VSTPlugin so that it can be retrieved when called back (see callbacks for use)
_vstPlugin.object = this;

// specifying that we handle both single and double precision (there are other flags see aeffect.h/VstAEffectFlags)
_vstPlugin.flags = effFlagsCanReplacing | effFlagsCanDoubleReplacing | effFlagsHasEditor;

// initializing the plugin with the various values
_vstPlugin.uniqueID = vendorUniqueID;
_vstPlugin.version = vendorVersion;
_vstPlugin.numParams = numParams;
_vstPlugin.numPrograms = numPrograms;
_vstPlugin.numInputs = numInputs;
_vstPlugin.numOutputs = numOutputs;

// setting the callbacks to the previously defined functions
_vstPlugin.dispatcher = VSTPluginDispatcher;
_vstPlugin.getParameter = VSTPluginGetParameter;
_vstPlugin.setParameter = VSTPluginSetParameter;
_vstPlugin.processReplacing = VSTPluginProcessSamplesFloat32;
_vstPlugin.processDoubleReplacing = VSTPluginProcessSamplesFloat64;

parent_hwnd = NULL;

hidden.hwnd = NULL;
hidden.hdc = NULL;

editor.hwnd = NULL;
editor.hdc = NULL;

hglrc = NULL;

createHiddenWindow();
}

/**
* Destructor called when the plugin is closed (see VSTPluginDispatcher with effClose opCode). In this very simply plugin
* there is nothing to do but in general the memory that gets allocated MUST be freed here otherwise there might be a
* memory leak which may end up slowing down and/or crashing the host
*/
VSTPluginWrapper::~VSTPluginWrapper() {
destroyHiddenWindow();
}

/**
* Implementation of the main entry point of the plugin
*/
VST_EXPORT VSTPlugin *VSTPluginMain(VSTHostCallback vstHostCallback)
{
printf("called VSTPluginMain... \n");

// simply create our plugin C++ class
VSTPluginWrapper *plugin =
new VSTPluginWrapper(vstHostCallback,
CCONST('u', 's', 'a', '§'), // registered with Steinberg (http://service.steinberg.de/databases/plugin.nsf/plugIn?openForm)
PLUGIN_VERSION, // version
0, // no params
0, // no programs
2, // 2 inputs
2); // 2 outputs

// return the plugin per the contract of the API
return plugin->getVSTPlugin();
}

+ 0
- 527
other/vst2_lglw_debug_plugin/plugin.cpp__SIMPLE View File

@@ -1,527 +0,0 @@


#include <aeffect.h>
#include <aeffectx.h>
#include <stdio.h>

#if defined(_WIN32) || defined(_WIN64)
#include <windows.h>
#include <wingdi.h>
#define VST_EXPORT extern "C" __declspec(dllexport)
#else
#define VST_EXPORT extern
#endif

#include <GL/GL.h>

#define EDITWIN_X 20
#define EDITWIN_Y 20
#define EDITWIN_W 640
#define EDITWIN_H 480
#define EDITWIN_CLASS_NAME "VeeSeeVSTWindow"

/*
* I find the naming a bit confusing so I decided to use more meaningful names instead.
*/

/**
* The VSTHostCallback is a function pointer so that the plugin can communicate with the host (not used in this small example)
*/
typedef audioMasterCallback VSTHostCallback;

/**
* The VSTPlugin structure (AEffect) contains information about the plugin (like version, number of inputs, ...) and
* callbacks so that the host can call the plugin to do its work. The primary callback will be `processReplacing` for
* single precision (float) sample processing (or `processDoubleReplacing` for double precision (double)).
*/
typedef AEffect VSTPlugin;


// Since the host is expecting a very specific API we need to make sure it has C linkage (not C++)
extern "C" {

/*
* This is the main entry point to the VST plugin.
*
* The host (DAW like Maschine, Ableton Live, Reason, ...) will look for this function with this exact API.
*
* It is the equivalent to `int main(int argc, char *argv[])` for a C executable.
*
* @param vstHostCallback is a callback so that the plugin can communicate with the host (not used in this small example)
* @return a pointer to the AEffect structure
*/
VST_EXPORT VSTPlugin *VSTPluginMain(VSTHostCallback vstHostCallback);

// note this looks like this without the type aliases (and is obviously 100% equivalent)
// extern AEffect *VSTPluginMain(audioMasterCallback audioMaster);

}

/*
* Constant for the version of the plugin. For example 1100 for version 1.1.0.0
*/
const VstInt32 PLUGIN_VERSION = 1000;

extern "C" LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);

/**
* Encapsulates the plugin as a C++ class. It will keep both the host callback and the structure required by the
* host (VSTPlugin). This class will be stored in the `VSTPlugin.object` field (circular reference) so that it can
* be accessed when the host calls the plugin back (for example in `processDoubleReplacing`).
*/
class VSTPluginWrapper
{
public:
ERect editor_rect;
HWND parent_hwnd; // created by host
HWND hwnd;
HDC hdc;
HGLRC hglrc;

float clear_color = 0.0f;

static const char *registered_class_name;
static VSTPluginWrapper *window_to_wrapper;

public:
VSTPluginWrapper(VSTHostCallback vstHostCallback,
VstInt32 vendorUniqueID,
VstInt32 vendorVersion,
VstInt32 numParams,
VstInt32 numPrograms,
VstInt32 numInputs,
VstInt32 numOutputs);

~VSTPluginWrapper();

inline VSTPlugin *getVSTPlugin()
{
return &_vstPlugin;
}

inline VstInt32 getNumInputs() const
{
return _vstPlugin.numInputs;
}

inline VstInt32 getNumOutputs() const
{
return _vstPlugin.numOutputs;
}

void openEditor(HWND _hwnd) {
parent_hwnd = _hwnd;

if(NULL == registered_class_name)
{
WNDCLASS wc;
::ZeroMemory(&wc, sizeof(wc));
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) WndProc;
wc.hInstance = ::GetModuleHandle(NULL);
wc.hCursor = ::LoadCursor(NULL, IDC_ARROW);
wc.lpszClassName = EDITWIN_CLASS_NAME;

if(!::RegisterClass(&wc))
{
// something went terribly wrong
printf("[---] vstgltest: failed to register window class\n");
return;
}

registered_class_name = EDITWIN_CLASS_NAME;
}

DWORD dwExStyle = 0;
DWORD dwStyle = WS_CHILD | WS_VISIBLE;

hwnd = ::CreateWindowEx(dwExStyle,
EDITWIN_CLASS_NAME,
"Test",
dwStyle,
0/*xpos*/, 0/*ypos*/,
EDITWIN_W, EDITWIN_H,
parent_hwnd,
NULL, // window menu
::GetModuleHandle(NULL),
NULL
);

window_to_wrapper = this;

PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, //Flags
PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette.
32, // Colordepth of the framebuffer.
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24, // Number of bits for the depthbuffer
8, // Number of bits for the stencilbuffer
0, // Number of Aux buffers in the framebuffer.
PFD_MAIN_PLANE,
0,
0, 0, 0
};

hdc = ::GetDC(hwnd);

int pfmt = ::ChoosePixelFormat(hdc, &pfd);
printf("xxx vstgltest: pfmt=%d", pfmt);
::SetPixelFormat(hdc, pfmt, &pfd);

hglrc = ::wglCreateContext(hdc);
}

void closeEditor(void) {
if(NULL != hwnd)
{
::wglDeleteContext(hglrc);
::DestroyWindow(hwnd);

// (todo) unregister when last window is closed
::UnregisterClass(EDITWIN_CLASS_NAME, ::GetModuleHandle(NULL));
registered_class_name = NULL;

window_to_wrapper = NULL;
}
}

static VSTPluginWrapper *FindWrapperByWindow(HWND hwnd) {
return window_to_wrapper;
}

void redrawWindow(void) {
// Save host GL context
HDC hostHDC = ::wglGetCurrentDC();
HGLRC hostHGLRC = ::wglGetCurrentContext();
printf("xxx vstgltest: WM_PAINT: hostHDC=%p hostGLRC=%p\n", hostHDC, hostHGLRC);

// Bind plugin GL context
printf("xxx vstgltest: WM_PAINT: pluginHDC=%p pluginGLRC=%p\n", hdc, hglrc);
::wglMakeCurrent(hdc, hglrc);

// Draw something
::glClearColor(0.0, 1.0, clear_color, 1.0);
clear_color += 0.05f;
if(clear_color >= 1.0f)
clear_color -= 1.0f;
::glClear(GL_COLOR_BUFFER_BIT);
::glFlush();
::wglSwapLayerBuffers(hdc, WGL_SWAP_MAIN_PLANE);
// Restore host GL context
::wglMakeCurrent(hostHDC, hostHGLRC);
}

private:
// the host callback (a function pointer)
VSTHostCallback _vstHostCallback;

// the actual structure required by the host
VSTPlugin _vstPlugin;
};

const char *VSTPluginWrapper::registered_class_name = NULL;
VSTPluginWrapper *VSTPluginWrapper::window_to_wrapper = NULL;

extern "C" LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {

switch(message)
{
case WM_CREATE:
printf("xxx vstgltest: WM_CREATE\n");
break;

case WM_DESTROY:
printf("xxx vstgltest: WM_DESTROY\n");
break;

case WM_LBUTTONDOWN:
printf("xxx vstgltest: WM_LBUTTONDOWN\n");
break;

case WM_LBUTTONUP:
printf("xxx vstgltest: WM_LBUTTONUP\n");
break;

case WM_PAINT:
// https://docs.microsoft.com/en-us/windows/desktop/api/Winuser/nf-winuser-redrawwindow
printf("xxx vstgltest: WM_PAINT\n");
VSTPluginWrapper *wrapper = VSTPluginWrapper::FindWrapperByWindow(hWnd);
wrapper->redrawWindow();
break;
}

return DefWindowProc(hWnd, message, wParam, lParam);
}

/*******************************************
* Callbacks: Host -> Plugin
*
* Defined here because they are used in the rest of the code later
*/

/**
* This is the callback that will be called to process the samples in the case of single precision. This is where the
* meat of the logic happens!
*
* @param vstPlugin the object returned by VSTPluginMain
* @param inputs an array of array of input samples. You read from it. First dimension is for inputs, second dimension is for samples: inputs[numInputs][sampleFrames]
* @param outputs an array of array of output samples. You write to it. First dimension is for outputs, second dimension is for samples: outputs[numOuputs][sampleFrames]
* @param sampleFrames the number of samples (second dimension in both arrays)
*/
void VSTPluginProcessSamplesFloat32(VSTPlugin *vstPlugin, float **inputs, float **outputs, VstInt32 sampleFrames)
{
// we can get a hold to our C++ class since we stored it in the `object` field (see constructor)
VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object);

// code speaks for itself: for each input (2 when stereo input), iterating over every sample and writing the
// result in the outputs array after multiplying by 0.5 (which result in a 3dB attenuation of the sound)
for(int i = 0; i < wrapper->getNumInputs(); i++)
{
auto inputSamples = inputs[i];
auto outputSamples = outputs[i];
for(int j = 0; j < sampleFrames; j++)
{
outputSamples[j] = inputSamples[j] * 0.5f;
}
}
}

/**
* This is the callback that will be called to process the samples in the case of double precision. This is where the
* meat of the logic happens!
*
* @param vstPlugin the object returned by VSTPluginMain
* @param inputs an array of array of input samples. You read from it. First dimension is for inputs, second dimension is for samples: inputs[numInputs][sampleFrames]
* @param outputs an array of array of output samples. You write to it. First dimension is for outputs, second dimension is for samples: outputs[numOuputs][sampleFrames]
* @param sampleFrames the number of samples (second dimension in both arrays)
*/
void VSTPluginProcessSamplesFloat64(VSTPlugin *vstPlugin, double **inputs, double **outputs, VstInt32 sampleFrames)
{
// we can get a hold to our C++ class since we stored it in the `object` field (see constructor)
VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object);

// code speaks for itself: for each input (2 when stereo input), iterating over every sample and writing the
// result in the outputs array after multiplying by 0.5 (which result in a 3dB attenuation of the sound)
for(int i = 0; i < wrapper->getNumInputs(); i++)
{
auto inputSamples = inputs[i];
auto outputSamples = outputs[i];
for(int j = 0; j < sampleFrames; j++)
{
outputSamples[j] = inputSamples[j] * 0.5;
}
}
}

/**
* This is the plugin called by the host to communicate with the plugin, mainly to request information (like the
* vendor string, the plugin category...) or communicate state/changes (like open/close, frame rate...)
*
* @param vstPlugin the object returned by VSTPluginMain
* @param opCode defined in aeffect.h/AEffectOpcodes and which continues in aeffectx.h/AEffectXOpcodes for a grand
* total of 79 of them! Only a few of them are implemented in this small plugin.
* @param index depend on the opcode
* @param value depend on the opcode
* @param ptr depend on the opcode
* @param opt depend on the opcode
* @return depend on the opcode (0 is ok when you don't implement an opcode...)
*/
VstIntPtr VSTPluginDispatcher(VSTPlugin *vstPlugin, VstInt32 opCode, VstInt32 index, VstIntPtr value, void *ptr, float opt)
{
printf("vstgltest: called VSTPluginDispatcher(%d)\n", opCode);

VstIntPtr r = 0;

// we can get a hold to our C++ class since we stored it in the `object` field (see constructor)
VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object);
// see aeffect.h/AEffectOpcodes and aeffectx.h/AEffectXOpcodes for details on all of them
switch(opCode)
{
// request for the category of the plugin: in this case it is an effect since it is modifying the input (as opposed
// to generating sound)
case effGetPlugCategory:
return kPlugCategEffect;

// called by the host when the plugin was called... time to reclaim memory!
case effClose:
delete wrapper;
break;

case effGetEffectName:
::strncpy((char*)ptr, "VST GL Test", kVstMaxEffectNameLen);
r = 1;
break;

// request for the vendor string (usually used in the UI for plugin grouping)
case effGetVendorString:
strncpy(static_cast<char *>(ptr), "bsp", kVstMaxVendorStrLen);
r = 1;
break;

// request for the version
case effGetVendorVersion:
return PLUGIN_VERSION;

case effEditIdle:
if(NULL != wrapper->hwnd)
{
printf("xxx vstgltest: redraw window\n");
// (void)::RedrawWindow(wrapper->hwnd, NULL, NULL, RDW_INTERNALPAINT);
//(void)::UpdateWindow(wrapper->hwnd);
if(::IsWindowVisible(wrapper->hwnd))
{
wrapper->redrawWindow();
}
}
break;

case effEditGetRect:
// Query editor window geometry
// ptr: ERect* (on Windows)
if(NULL != ptr) // yeah, this should never be NULL
{
// ...
wrapper->editor_rect.left = EDITWIN_X;
wrapper->editor_rect.top = EDITWIN_Y;
wrapper->editor_rect.right = EDITWIN_X + EDITWIN_W;
wrapper->editor_rect.bottom = EDITWIN_Y + EDITWIN_H;
*(void**)ptr = (void*) &wrapper->editor_rect;
r = 1;
}
else
{
r = 0;
}
break;

#if 0
case effEditTop:
// deprecated in vst2.4
r = 0;
break;
#endif

case effEditOpen:
// Show editor window
// ptr: native window handle (hWnd on Windows)
wrapper->openEditor((HWND)ptr);
r = 1;
break;

case effEditClose:
// Hide editor window
wrapper->closeEditor();
r = 1;
break;

// ignoring all other opcodes
default:
printf("Unknown opCode %d [ignored] \n", opCode);
break;
}

return r;
}

/**
* Used for parameter setting (not used by this plugin)
*/
void VSTPluginSetParameter(VSTPlugin *vstPlugin, VstInt32 index, float parameter)
{
printf("called VSTPluginSetParameter(%d, %f)\n", index, parameter);
// we can get a hold to our C++ class since we stored it in the `object` field (see constructor)
VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object);
}

/**
* Used for parameter (not used by this plugin)
*/
float VSTPluginGetParameter(VSTPlugin *vstPlugin, VstInt32 index)
{
printf("called VSTPluginGetParameter(%d)\n", index);
// we can get a hold to our C++ class since we stored it in the `object` field (see constructor)
VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object);
return 0;
}

/**
* Main constructor for our C++ class
*/
VSTPluginWrapper::VSTPluginWrapper(audioMasterCallback vstHostCallback,
VstInt32 vendorUniqueID,
VstInt32 vendorVersion,
VstInt32 numParams,
VstInt32 numPrograms,
VstInt32 numInputs,
VstInt32 numOutputs) :
_vstHostCallback(vstHostCallback)
{
// Make sure that the memory is properly initialized
memset(&_vstPlugin, 0, sizeof(_vstPlugin));

// this field must be set with this constant...
_vstPlugin.magic = kEffectMagic;

// storing this object into the VSTPlugin so that it can be retrieved when called back (see callbacks for use)
_vstPlugin.object = this;

// specifying that we handle both single and double precision (there are other flags see aeffect.h/VstAEffectFlags)
_vstPlugin.flags = effFlagsCanReplacing | effFlagsCanDoubleReplacing | effFlagsHasEditor;

// initializing the plugin with the various values
_vstPlugin.uniqueID = vendorUniqueID;
_vstPlugin.version = vendorVersion;
_vstPlugin.numParams = numParams;
_vstPlugin.numPrograms = numPrograms;
_vstPlugin.numInputs = numInputs;
_vstPlugin.numOutputs = numOutputs;

// setting the callbacks to the previously defined functions
_vstPlugin.dispatcher = VSTPluginDispatcher;
_vstPlugin.getParameter = VSTPluginGetParameter;
_vstPlugin.setParameter = VSTPluginSetParameter;
_vstPlugin.processReplacing = VSTPluginProcessSamplesFloat32;
_vstPlugin.processDoubleReplacing = VSTPluginProcessSamplesFloat64;

parent_hwnd = NULL;
hwnd = NULL;
hdc = NULL;
hglrc = NULL;
}

/**
* Destructor called when the plugin is closed (see VSTPluginDispatcher with effClose opCode). In this very simply plugin
* there is nothing to do but in general the memory that gets allocated MUST be freed here otherwise there might be a
* memory leak which may end up slowing down and/or crashing the host
*/
VSTPluginWrapper::~VSTPluginWrapper()
{
}

/**
* Implementation of the main entry point of the plugin
*/
VST_EXPORT VSTPlugin *VSTPluginMain(VSTHostCallback vstHostCallback)
{
printf("called VSTPluginMain... \n");

// simply create our plugin C++ class
VSTPluginWrapper *plugin =
new VSTPluginWrapper(vstHostCallback,
CCONST('u', 's', 'a', '§'), // registered with Steinberg (http://service.steinberg.de/databases/plugin.nsf/plugIn?openForm)
PLUGIN_VERSION, // version
0, // no params
0, // no programs
2, // 2 inputs
2); // 2 outputs

// return the plugin per the contract of the API
return plugin->getVSTPlugin();
}

+ 0
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@@ -1,31 +0,0 @@

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{ADEB3292-4BBF-4B20-9A11-3D8076423F16}.Release|x86.Build.0 = Release|Win32
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@@ -1,5 +0,0 @@
f:\projects\research\pongasoft_vst24-hello-world-master\m3db\vs2017\m3db\m3db\x64\debug\vc141.pdb
f:\projects\research\pongasoft_vst24-hello-world-master\m3db\vs2017\m3db\m3db\x64\debug\vc141.idb
f:\projects\research\pongasoft_vst24-hello-world-master\m3db\vs2017\m3db\m3db\x64\debug\m3db.tlog\cl.command.1.tlog
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@@ -1,2 +0,0 @@
 plugin.cpp
f:\projects\research\pongasoft_vst24-hello-world-master\m3db\plugin.cpp(3): fatal error C1083: Cannot open include file: 'aeffect.h': No such file or directory

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other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/m3db.log View File

@@ -1,8 +0,0 @@
 lglw_windows.c
lglw_windows_cpp.cpp
plugin.cpp
Creating library F:\Projects\research\vst24_gl_test\M3dB\vs2017\m3db\x64\Release\m3db.lib and object F:\Projects\research\vst24_gl_test\M3dB\vs2017\m3db\x64\Release\m3db.exp
Generating code
All 57 functions were compiled because no usable IPDB/IOBJ from previous compilation was found.
Finished generating code
m3db.vcxproj -> F:\Projects\research\vst24_gl_test\M3dB\vs2017\m3db\x64\Release\m3db.dll

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other/vst2_lglw_debug_plugin/vs2017/m3db/m3db/x64/Release/m3db.tlog/m3db.lastbuildstate View File

@@ -1,2 +0,0 @@
#TargetFrameworkVersion=v4.0:PlatformToolSet=v141:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit:WindowsTargetPlatformVersion=10.0.16299.0
Release|x64|F:\Projects\research\vst24_gl_test\M3dB\vs2017\m3db\|

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