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| @@ -1,7 +0,0 @@ | |||
| <?xml version="1.0" encoding="UTF-8"?> | |||
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| @@ -1,5 +0,0 @@ | |||
| <?xml version="1.0" encoding="UTF-8"?> | |||
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| @@ -1,22 +0,0 @@ | |||
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| BuildableName = "M3dB.vst" | |||
| BlueprintName = "M3dB" | |||
| ReferencedContainer = "container:M3dB.xcodeproj"> | |||
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| @@ -1,22 +0,0 @@ | |||
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| BuildableIdentifier = "primary" | |||
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| BuildableName = "M3dB.vst" | |||
| BlueprintName = "M3dB" | |||
| ReferencedContainer = "container:M3dB.xcodeproj"> | |||
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| @@ -1,19 +0,0 @@ | |||
| <?xml version="1.0" encoding="UTF-8"?> | |||
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| <dict> | |||
| <key>SchemeUserState</key> | |||
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| <dict> | |||
| <key>orderHint</key> | |||
| <integer>0</integer> | |||
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| <key>M3dB - Release.xcscheme</key> | |||
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| @@ -1,26 +0,0 @@ | |||
| <?xml version="1.0" encoding="UTF-8"?> | |||
| <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |||
| <plist version="1.0"> | |||
| <dict> | |||
| <key>CFBundleDevelopmentRegion</key> | |||
| <string>en</string> | |||
| <key>CFBundleExecutable</key> | |||
| <string>$(EXECUTABLE_NAME)</string> | |||
| <key>CFBundleIdentifier</key> | |||
| <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> | |||
| <key>CFBundleInfoDictionaryVersion</key> | |||
| <string>6.0</string> | |||
| <key>CFBundleName</key> | |||
| <string>$(PRODUCT_NAME)</string> | |||
| <key>CFBundlePackageType</key> | |||
| <string>BNDL</string> | |||
| <key>CFBundleShortVersionString</key> | |||
| <string>1.0</string> | |||
| <key>CFBundleVersion</key> | |||
| <string>1</string> | |||
| <key>NSHumanReadableCopyright</key> | |||
| <string>Copyright © 2017 pongasoft. All rights reserved.</string> | |||
| <key>NSPrincipalClass</key> | |||
| <string></string> | |||
| </dict> | |||
| </plist> | |||
| @@ -1,615 +0,0 @@ | |||
| #include <aeffect.h> | |||
| #include <aeffectx.h> | |||
| #include <stdio.h> | |||
| #if defined(_WIN32) || defined(_WIN64) | |||
| #include <windows.h> | |||
| #include <wingdi.h> | |||
| #define VST_EXPORT extern "C" __declspec(dllexport) | |||
| #else | |||
| #define VST_EXPORT extern | |||
| #endif | |||
| #include <GL/GL.h> | |||
| #define EDITWIN_X 20 | |||
| #define EDITWIN_Y 20 | |||
| #define EDITWIN_W 640 | |||
| #define EDITWIN_H 480 | |||
| #define EDITWIN_CLASS_NAME "VeeSeeVSTWindow" | |||
| #define EDITWIN_HIDDEN_CLASS_NAME "hidden_VeeSeeVSTWindow" | |||
| /* | |||
| * I find the naming a bit confusing so I decided to use more meaningful names instead. | |||
| */ | |||
| /** | |||
| * The VSTHostCallback is a function pointer so that the plugin can communicate with the host (not used in this small example) | |||
| */ | |||
| typedef audioMasterCallback VSTHostCallback; | |||
| /** | |||
| * The VSTPlugin structure (AEffect) contains information about the plugin (like version, number of inputs, ...) and | |||
| * callbacks so that the host can call the plugin to do its work. The primary callback will be `processReplacing` for | |||
| * single precision (float) sample processing (or `processDoubleReplacing` for double precision (double)). | |||
| */ | |||
| typedef AEffect VSTPlugin; | |||
| // Since the host is expecting a very specific API we need to make sure it has C linkage (not C++) | |||
| extern "C" { | |||
| /* | |||
| * This is the main entry point to the VST plugin. | |||
| * | |||
| * The host (DAW like Maschine, Ableton Live, Reason, ...) will look for this function with this exact API. | |||
| * | |||
| * It is the equivalent to `int main(int argc, char *argv[])` for a C executable. | |||
| * | |||
| * @param vstHostCallback is a callback so that the plugin can communicate with the host (not used in this small example) | |||
| * @return a pointer to the AEffect structure | |||
| */ | |||
| VST_EXPORT VSTPlugin *VSTPluginMain(VSTHostCallback vstHostCallback); | |||
| // note this looks like this without the type aliases (and is obviously 100% equivalent) | |||
| // extern AEffect *VSTPluginMain(audioMasterCallback audioMaster); | |||
| } | |||
| /* | |||
| * Constant for the version of the plugin. For example 1100 for version 1.1.0.0 | |||
| */ | |||
| const VstInt32 PLUGIN_VERSION = 1000; | |||
| extern "C" LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); | |||
| /** | |||
| * Encapsulates the plugin as a C++ class. It will keep both the host callback and the structure required by the | |||
| * host (VSTPlugin). This class will be stored in the `VSTPlugin.object` field (circular reference) so that it can | |||
| * be accessed when the host calls the plugin back (for example in `processDoubleReplacing`). | |||
| */ | |||
| class VSTPluginWrapper | |||
| { | |||
| public: | |||
| ERect editor_rect; | |||
| HWND parent_hwnd; // created by host | |||
| struct { | |||
| HWND hwnd; | |||
| HDC hdc; | |||
| } hidden; | |||
| struct { | |||
| HWND hwnd; | |||
| HDC hdc; | |||
| } editor; | |||
| HGLRC hglrc; | |||
| float clear_color = 0.0f; | |||
| static const char *registered_class_name; | |||
| static VSTPluginWrapper *window_to_wrapper; | |||
| public: | |||
| VSTPluginWrapper(VSTHostCallback vstHostCallback, | |||
| VstInt32 vendorUniqueID, | |||
| VstInt32 vendorVersion, | |||
| VstInt32 numParams, | |||
| VstInt32 numPrograms, | |||
| VstInt32 numInputs, | |||
| VstInt32 numOutputs); | |||
| ~VSTPluginWrapper(); | |||
| inline VSTPlugin *getVSTPlugin() | |||
| { | |||
| return &_vstPlugin; | |||
| } | |||
| inline VstInt32 getNumInputs() const | |||
| { | |||
| return _vstPlugin.numInputs; | |||
| } | |||
| inline VstInt32 getNumOutputs() const | |||
| { | |||
| return _vstPlugin.numOutputs; | |||
| } | |||
| void createHiddenWindow(void) { | |||
| WNDCLASS wc; | |||
| ::ZeroMemory(&wc, sizeof(wc)); | |||
| wc.style = CS_OWNDC; | |||
| wc.lpfnWndProc = (WNDPROC) WndProc; | |||
| wc.hInstance = ::GetModuleHandle(NULL); | |||
| wc.hCursor = ::LoadCursor(NULL, IDC_ARROW); | |||
| wc.lpszClassName = EDITWIN_HIDDEN_CLASS_NAME; | |||
| if(!::RegisterClass(&wc)) | |||
| { | |||
| // something went terribly wrong | |||
| printf("[---] vstgltest: failed to register hidden window class\n"); | |||
| return; | |||
| } | |||
| DWORD dwExStyle = 0; | |||
| DWORD dwStyle = 0; | |||
| hidden.hwnd = ::CreateWindowEx(dwExStyle, | |||
| EDITWIN_HIDDEN_CLASS_NAME, | |||
| "Test", | |||
| dwStyle, | |||
| 0/*xpos*/, 0/*ypos*/, | |||
| EDITWIN_W, EDITWIN_H, | |||
| NULL/*parentHWND*/, | |||
| NULL, // window menu | |||
| ::GetModuleHandle(NULL), | |||
| NULL | |||
| ); | |||
| PIXELFORMATDESCRIPTOR pfd = { | |||
| sizeof(PIXELFORMATDESCRIPTOR), | |||
| 1, | |||
| PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, //Flags | |||
| PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette. | |||
| 32, // Colordepth of the framebuffer. | |||
| 0, 0, 0, 0, 0, 0, | |||
| 0, | |||
| 0, | |||
| 0, | |||
| 0, 0, 0, 0, | |||
| 24, // Number of bits for the depthbuffer | |||
| 8, // Number of bits for the stencilbuffer | |||
| 0, // Number of Aux buffers in the framebuffer. | |||
| PFD_MAIN_PLANE, | |||
| 0, | |||
| 0, 0, 0 | |||
| }; | |||
| hidden.hdc = ::GetDC(hidden.hwnd); | |||
| printf("xxx vstgltest: hidden hdc=%p\n", hidden.hdc); | |||
| int pfmt = ::ChoosePixelFormat(hidden.hdc, &pfd); | |||
| printf("xxx vstgltest: hidden pfmt=%d\n", pfmt); | |||
| ::SetPixelFormat(hidden.hdc, pfmt, &pfd); | |||
| hglrc = ::wglCreateContext(hidden.hdc); | |||
| printf("xxx vstgltest: hidden hglrc=%p\n", hglrc); | |||
| } | |||
| void destroyHiddenWindow(void) { | |||
| if(NULL != hidden.hwnd) | |||
| { | |||
| ::wglDeleteContext(hglrc); | |||
| ::DestroyWindow(hidden.hwnd); | |||
| ::UnregisterClass(EDITWIN_HIDDEN_CLASS_NAME, ::GetModuleHandle(NULL)); | |||
| } | |||
| } | |||
| void openEditor(HWND _hwnd) { | |||
| parent_hwnd = _hwnd; | |||
| if(NULL == registered_class_name) | |||
| { | |||
| WNDCLASS wc; | |||
| ::ZeroMemory(&wc, sizeof(wc)); | |||
| wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; | |||
| wc.lpfnWndProc = (WNDPROC) WndProc; | |||
| wc.hInstance = ::GetModuleHandle(NULL); | |||
| wc.hCursor = ::LoadCursor(NULL, IDC_ARROW); | |||
| wc.lpszClassName = EDITWIN_CLASS_NAME; | |||
| if(!::RegisterClass(&wc)) | |||
| { | |||
| // something went terribly wrong | |||
| printf("[---] vstgltest: failed to register window class\n"); | |||
| return; | |||
| } | |||
| registered_class_name = EDITWIN_CLASS_NAME; | |||
| } | |||
| DWORD dwExStyle = 0; | |||
| DWORD dwStyle = WS_CHILD | WS_VISIBLE; | |||
| editor.hwnd = ::CreateWindowEx(dwExStyle, | |||
| EDITWIN_CLASS_NAME, | |||
| "Test", | |||
| dwStyle, | |||
| 0/*xpos*/, 0/*ypos*/, | |||
| EDITWIN_W, EDITWIN_H, | |||
| parent_hwnd, | |||
| NULL, // window menu | |||
| ::GetModuleHandle(NULL), | |||
| NULL | |||
| ); | |||
| window_to_wrapper = this; | |||
| PIXELFORMATDESCRIPTOR pfd = { | |||
| sizeof(PIXELFORMATDESCRIPTOR), | |||
| 1, | |||
| PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, //Flags | |||
| PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette. | |||
| 32, // Colordepth of the framebuffer. | |||
| 0, 0, 0, 0, 0, 0, | |||
| 0, | |||
| 0, | |||
| 0, | |||
| 0, 0, 0, 0, | |||
| 24, // Number of bits for the depthbuffer | |||
| 8, // Number of bits for the stencilbuffer | |||
| 0, // Number of Aux buffers in the framebuffer. | |||
| PFD_MAIN_PLANE, | |||
| 0, | |||
| 0, 0, 0 | |||
| }; | |||
| editor.hdc = ::GetDC(editor.hwnd); | |||
| int pfmt = ::ChoosePixelFormat(editor.hdc, &pfd); | |||
| printf("xxx vstgltest: editor pfmt=%d\n", pfmt); | |||
| ::SetPixelFormat(editor.hdc, pfmt, &pfd); | |||
| // // hglrc = ::wglCreateContext(hdc); | |||
| } | |||
| void closeEditor(void) { | |||
| if(NULL != editor.hwnd) | |||
| { | |||
| ::DestroyWindow(editor.hwnd); | |||
| editor.hwnd = NULL; | |||
| // (todo) unregister when last window is closed | |||
| ::UnregisterClass(EDITWIN_CLASS_NAME, ::GetModuleHandle(NULL)); | |||
| registered_class_name = NULL; | |||
| window_to_wrapper = NULL; | |||
| } | |||
| } | |||
| static VSTPluginWrapper *FindWrapperByWindow(HWND hwnd) { | |||
| return window_to_wrapper; | |||
| } | |||
| void redrawWindow(void) { | |||
| // Save host GL context | |||
| HDC hostHDC = ::wglGetCurrentDC(); | |||
| HGLRC hostHGLRC = ::wglGetCurrentContext(); | |||
| printf("xxx vstgltest: WM_PAINT: hostHDC=%p hostGLRC=%p\n", hostHDC, hostHGLRC); | |||
| // Bind plugin GL context | |||
| printf("xxx vstgltest: WM_PAINT: pluginHDC=%p pluginGLRC=%p\n", editor.hdc, hglrc); | |||
| ::wglMakeCurrent(editor.hdc, hglrc); | |||
| // Draw something | |||
| ::glClearColor(0.0, 1.0, clear_color, 1.0); | |||
| clear_color += 0.05f; | |||
| if(clear_color >= 1.0f) | |||
| clear_color -= 1.0f; | |||
| ::glClear(GL_COLOR_BUFFER_BIT); | |||
| ::glFlush(); | |||
| ::wglSwapLayerBuffers(editor.hdc, WGL_SWAP_MAIN_PLANE); | |||
| // Restore host GL context | |||
| ::wglMakeCurrent(hostHDC, hostHGLRC); | |||
| } | |||
| private: | |||
| // the host callback (a function pointer) | |||
| VSTHostCallback _vstHostCallback; | |||
| // the actual structure required by the host | |||
| VSTPlugin _vstPlugin; | |||
| }; | |||
| const char *VSTPluginWrapper::registered_class_name = NULL; | |||
| VSTPluginWrapper *VSTPluginWrapper::window_to_wrapper = NULL; | |||
| extern "C" LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { | |||
| switch(message) | |||
| { | |||
| case WM_CREATE: | |||
| printf("xxx vstgltest: WM_CREATE\n"); | |||
| break; | |||
| case WM_DESTROY: | |||
| printf("xxx vstgltest: WM_DESTROY\n"); | |||
| break; | |||
| case WM_LBUTTONDOWN: | |||
| printf("xxx vstgltest: WM_LBUTTONDOWN\n"); | |||
| break; | |||
| case WM_LBUTTONUP: | |||
| printf("xxx vstgltest: WM_LBUTTONUP\n"); | |||
| break; | |||
| case WM_PAINT: | |||
| // https://docs.microsoft.com/en-us/windows/desktop/api/Winuser/nf-winuser-redrawwindow | |||
| printf("xxx vstgltest: WM_PAINT\n"); | |||
| VSTPluginWrapper *wrapper = VSTPluginWrapper::FindWrapperByWindow(hWnd); | |||
| wrapper->redrawWindow(); | |||
| break; | |||
| } | |||
| return DefWindowProc(hWnd, message, wParam, lParam); | |||
| } | |||
| /******************************************* | |||
| * Callbacks: Host -> Plugin | |||
| * | |||
| * Defined here because they are used in the rest of the code later | |||
| */ | |||
| /** | |||
| * This is the callback that will be called to process the samples in the case of single precision. This is where the | |||
| * meat of the logic happens! | |||
| * | |||
| * @param vstPlugin the object returned by VSTPluginMain | |||
| * @param inputs an array of array of input samples. You read from it. First dimension is for inputs, second dimension is for samples: inputs[numInputs][sampleFrames] | |||
| * @param outputs an array of array of output samples. You write to it. First dimension is for outputs, second dimension is for samples: outputs[numOuputs][sampleFrames] | |||
| * @param sampleFrames the number of samples (second dimension in both arrays) | |||
| */ | |||
| void VSTPluginProcessSamplesFloat32(VSTPlugin *vstPlugin, float **inputs, float **outputs, VstInt32 sampleFrames) | |||
| { | |||
| // we can get a hold to our C++ class since we stored it in the `object` field (see constructor) | |||
| VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object); | |||
| // code speaks for itself: for each input (2 when stereo input), iterating over every sample and writing the | |||
| // result in the outputs array after multiplying by 0.5 (which result in a 3dB attenuation of the sound) | |||
| for(int i = 0; i < wrapper->getNumInputs(); i++) | |||
| { | |||
| auto inputSamples = inputs[i]; | |||
| auto outputSamples = outputs[i]; | |||
| for(int j = 0; j < sampleFrames; j++) | |||
| { | |||
| outputSamples[j] = inputSamples[j] * 0.5f; | |||
| } | |||
| } | |||
| } | |||
| /** | |||
| * This is the callback that will be called to process the samples in the case of double precision. This is where the | |||
| * meat of the logic happens! | |||
| * | |||
| * @param vstPlugin the object returned by VSTPluginMain | |||
| * @param inputs an array of array of input samples. You read from it. First dimension is for inputs, second dimension is for samples: inputs[numInputs][sampleFrames] | |||
| * @param outputs an array of array of output samples. You write to it. First dimension is for outputs, second dimension is for samples: outputs[numOuputs][sampleFrames] | |||
| * @param sampleFrames the number of samples (second dimension in both arrays) | |||
| */ | |||
| void VSTPluginProcessSamplesFloat64(VSTPlugin *vstPlugin, double **inputs, double **outputs, VstInt32 sampleFrames) | |||
| { | |||
| // we can get a hold to our C++ class since we stored it in the `object` field (see constructor) | |||
| VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object); | |||
| // code speaks for itself: for each input (2 when stereo input), iterating over every sample and writing the | |||
| // result in the outputs array after multiplying by 0.5 (which result in a 3dB attenuation of the sound) | |||
| for(int i = 0; i < wrapper->getNumInputs(); i++) | |||
| { | |||
| auto inputSamples = inputs[i]; | |||
| auto outputSamples = outputs[i]; | |||
| for(int j = 0; j < sampleFrames; j++) | |||
| { | |||
| outputSamples[j] = inputSamples[j] * 0.5; | |||
| } | |||
| } | |||
| } | |||
| /** | |||
| * This is the plugin called by the host to communicate with the plugin, mainly to request information (like the | |||
| * vendor string, the plugin category...) or communicate state/changes (like open/close, frame rate...) | |||
| * | |||
| * @param vstPlugin the object returned by VSTPluginMain | |||
| * @param opCode defined in aeffect.h/AEffectOpcodes and which continues in aeffectx.h/AEffectXOpcodes for a grand | |||
| * total of 79 of them! Only a few of them are implemented in this small plugin. | |||
| * @param index depend on the opcode | |||
| * @param value depend on the opcode | |||
| * @param ptr depend on the opcode | |||
| * @param opt depend on the opcode | |||
| * @return depend on the opcode (0 is ok when you don't implement an opcode...) | |||
| */ | |||
| VstIntPtr VSTPluginDispatcher(VSTPlugin *vstPlugin, VstInt32 opCode, VstInt32 index, VstIntPtr value, void *ptr, float opt) | |||
| { | |||
| printf("vstgltest: called VSTPluginDispatcher(%d)\n", opCode); | |||
| VstIntPtr r = 0; | |||
| // we can get a hold to our C++ class since we stored it in the `object` field (see constructor) | |||
| VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object); | |||
| // see aeffect.h/AEffectOpcodes and aeffectx.h/AEffectXOpcodes for details on all of them | |||
| switch(opCode) | |||
| { | |||
| // request for the category of the plugin: in this case it is an effect since it is modifying the input (as opposed | |||
| // to generating sound) | |||
| case effGetPlugCategory: | |||
| return kPlugCategEffect; | |||
| // called by the host when the plugin was called... time to reclaim memory! | |||
| case effClose: | |||
| delete wrapper; | |||
| break; | |||
| case effGetEffectName: | |||
| ::strncpy((char*)ptr, "VST GL Test", kVstMaxEffectNameLen); | |||
| r = 1; | |||
| break; | |||
| // request for the vendor string (usually used in the UI for plugin grouping) | |||
| case effGetVendorString: | |||
| strncpy(static_cast<char *>(ptr), "bsp", kVstMaxVendorStrLen); | |||
| r = 1; | |||
| break; | |||
| // request for the version | |||
| case effGetVendorVersion: | |||
| return PLUGIN_VERSION; | |||
| case effEditIdle: | |||
| if(NULL != wrapper->editor.hwnd) | |||
| { | |||
| printf("xxx vstgltest: redraw window\n"); | |||
| // (void)::RedrawWindow(wrapper->hwnd, NULL, NULL, RDW_INTERNALPAINT); | |||
| //(void)::UpdateWindow(wrapper->hwnd); | |||
| if(::IsWindowVisible(wrapper->editor.hwnd)) | |||
| { | |||
| wrapper->redrawWindow(); | |||
| } | |||
| } | |||
| break; | |||
| case effEditGetRect: | |||
| // Query editor window geometry | |||
| // ptr: ERect* (on Windows) | |||
| if(NULL != ptr) // yeah, this should never be NULL | |||
| { | |||
| // ... | |||
| wrapper->editor_rect.left = EDITWIN_X; | |||
| wrapper->editor_rect.top = EDITWIN_Y; | |||
| wrapper->editor_rect.right = EDITWIN_X + EDITWIN_W; | |||
| wrapper->editor_rect.bottom = EDITWIN_Y + EDITWIN_H; | |||
| *(void**)ptr = (void*) &wrapper->editor_rect; | |||
| r = 1; | |||
| } | |||
| else | |||
| { | |||
| r = 0; | |||
| } | |||
| break; | |||
| #if 0 | |||
| case effEditTop: | |||
| // deprecated in vst2.4 | |||
| r = 0; | |||
| break; | |||
| #endif | |||
| case effEditOpen: | |||
| // Show editor window | |||
| // ptr: native window handle (hWnd on Windows) | |||
| wrapper->openEditor((HWND)ptr); | |||
| r = 1; | |||
| break; | |||
| case effEditClose: | |||
| // Hide editor window | |||
| wrapper->closeEditor(); | |||
| r = 1; | |||
| break; | |||
| // ignoring all other opcodes | |||
| default: | |||
| printf("Unknown opCode %d [ignored] \n", opCode); | |||
| break; | |||
| } | |||
| return r; | |||
| } | |||
| /** | |||
| * Used for parameter setting (not used by this plugin) | |||
| */ | |||
| void VSTPluginSetParameter(VSTPlugin *vstPlugin, VstInt32 index, float parameter) | |||
| { | |||
| printf("called VSTPluginSetParameter(%d, %f)\n", index, parameter); | |||
| // we can get a hold to our C++ class since we stored it in the `object` field (see constructor) | |||
| VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object); | |||
| } | |||
| /** | |||
| * Used for parameter (not used by this plugin) | |||
| */ | |||
| float VSTPluginGetParameter(VSTPlugin *vstPlugin, VstInt32 index) | |||
| { | |||
| printf("called VSTPluginGetParameter(%d)\n", index); | |||
| // we can get a hold to our C++ class since we stored it in the `object` field (see constructor) | |||
| VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object); | |||
| return 0; | |||
| } | |||
| /** | |||
| * Main constructor for our C++ class | |||
| */ | |||
| VSTPluginWrapper::VSTPluginWrapper(audioMasterCallback vstHostCallback, | |||
| VstInt32 vendorUniqueID, | |||
| VstInt32 vendorVersion, | |||
| VstInt32 numParams, | |||
| VstInt32 numPrograms, | |||
| VstInt32 numInputs, | |||
| VstInt32 numOutputs) : | |||
| _vstHostCallback(vstHostCallback) | |||
| { | |||
| // Make sure that the memory is properly initialized | |||
| memset(&_vstPlugin, 0, sizeof(_vstPlugin)); | |||
| // this field must be set with this constant... | |||
| _vstPlugin.magic = kEffectMagic; | |||
| // storing this object into the VSTPlugin so that it can be retrieved when called back (see callbacks for use) | |||
| _vstPlugin.object = this; | |||
| // specifying that we handle both single and double precision (there are other flags see aeffect.h/VstAEffectFlags) | |||
| _vstPlugin.flags = effFlagsCanReplacing | effFlagsCanDoubleReplacing | effFlagsHasEditor; | |||
| // initializing the plugin with the various values | |||
| _vstPlugin.uniqueID = vendorUniqueID; | |||
| _vstPlugin.version = vendorVersion; | |||
| _vstPlugin.numParams = numParams; | |||
| _vstPlugin.numPrograms = numPrograms; | |||
| _vstPlugin.numInputs = numInputs; | |||
| _vstPlugin.numOutputs = numOutputs; | |||
| // setting the callbacks to the previously defined functions | |||
| _vstPlugin.dispatcher = VSTPluginDispatcher; | |||
| _vstPlugin.getParameter = VSTPluginGetParameter; | |||
| _vstPlugin.setParameter = VSTPluginSetParameter; | |||
| _vstPlugin.processReplacing = VSTPluginProcessSamplesFloat32; | |||
| _vstPlugin.processDoubleReplacing = VSTPluginProcessSamplesFloat64; | |||
| parent_hwnd = NULL; | |||
| hidden.hwnd = NULL; | |||
| hidden.hdc = NULL; | |||
| editor.hwnd = NULL; | |||
| editor.hdc = NULL; | |||
| hglrc = NULL; | |||
| createHiddenWindow(); | |||
| } | |||
| /** | |||
| * Destructor called when the plugin is closed (see VSTPluginDispatcher with effClose opCode). In this very simply plugin | |||
| * there is nothing to do but in general the memory that gets allocated MUST be freed here otherwise there might be a | |||
| * memory leak which may end up slowing down and/or crashing the host | |||
| */ | |||
| VSTPluginWrapper::~VSTPluginWrapper() { | |||
| destroyHiddenWindow(); | |||
| } | |||
| /** | |||
| * Implementation of the main entry point of the plugin | |||
| */ | |||
| VST_EXPORT VSTPlugin *VSTPluginMain(VSTHostCallback vstHostCallback) | |||
| { | |||
| printf("called VSTPluginMain... \n"); | |||
| // simply create our plugin C++ class | |||
| VSTPluginWrapper *plugin = | |||
| new VSTPluginWrapper(vstHostCallback, | |||
| CCONST('u', 's', 'a', '§'), // registered with Steinberg (http://service.steinberg.de/databases/plugin.nsf/plugIn?openForm) | |||
| PLUGIN_VERSION, // version | |||
| 0, // no params | |||
| 0, // no programs | |||
| 2, // 2 inputs | |||
| 2); // 2 outputs | |||
| // return the plugin per the contract of the API | |||
| return plugin->getVSTPlugin(); | |||
| } | |||
| @@ -1,527 +0,0 @@ | |||
| #include <aeffect.h> | |||
| #include <aeffectx.h> | |||
| #include <stdio.h> | |||
| #if defined(_WIN32) || defined(_WIN64) | |||
| #include <windows.h> | |||
| #include <wingdi.h> | |||
| #define VST_EXPORT extern "C" __declspec(dllexport) | |||
| #else | |||
| #define VST_EXPORT extern | |||
| #endif | |||
| #include <GL/GL.h> | |||
| #define EDITWIN_X 20 | |||
| #define EDITWIN_Y 20 | |||
| #define EDITWIN_W 640 | |||
| #define EDITWIN_H 480 | |||
| #define EDITWIN_CLASS_NAME "VeeSeeVSTWindow" | |||
| /* | |||
| * I find the naming a bit confusing so I decided to use more meaningful names instead. | |||
| */ | |||
| /** | |||
| * The VSTHostCallback is a function pointer so that the plugin can communicate with the host (not used in this small example) | |||
| */ | |||
| typedef audioMasterCallback VSTHostCallback; | |||
| /** | |||
| * The VSTPlugin structure (AEffect) contains information about the plugin (like version, number of inputs, ...) and | |||
| * callbacks so that the host can call the plugin to do its work. The primary callback will be `processReplacing` for | |||
| * single precision (float) sample processing (or `processDoubleReplacing` for double precision (double)). | |||
| */ | |||
| typedef AEffect VSTPlugin; | |||
| // Since the host is expecting a very specific API we need to make sure it has C linkage (not C++) | |||
| extern "C" { | |||
| /* | |||
| * This is the main entry point to the VST plugin. | |||
| * | |||
| * The host (DAW like Maschine, Ableton Live, Reason, ...) will look for this function with this exact API. | |||
| * | |||
| * It is the equivalent to `int main(int argc, char *argv[])` for a C executable. | |||
| * | |||
| * @param vstHostCallback is a callback so that the plugin can communicate with the host (not used in this small example) | |||
| * @return a pointer to the AEffect structure | |||
| */ | |||
| VST_EXPORT VSTPlugin *VSTPluginMain(VSTHostCallback vstHostCallback); | |||
| // note this looks like this without the type aliases (and is obviously 100% equivalent) | |||
| // extern AEffect *VSTPluginMain(audioMasterCallback audioMaster); | |||
| } | |||
| /* | |||
| * Constant for the version of the plugin. For example 1100 for version 1.1.0.0 | |||
| */ | |||
| const VstInt32 PLUGIN_VERSION = 1000; | |||
| extern "C" LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); | |||
| /** | |||
| * Encapsulates the plugin as a C++ class. It will keep both the host callback and the structure required by the | |||
| * host (VSTPlugin). This class will be stored in the `VSTPlugin.object` field (circular reference) so that it can | |||
| * be accessed when the host calls the plugin back (for example in `processDoubleReplacing`). | |||
| */ | |||
| class VSTPluginWrapper | |||
| { | |||
| public: | |||
| ERect editor_rect; | |||
| HWND parent_hwnd; // created by host | |||
| HWND hwnd; | |||
| HDC hdc; | |||
| HGLRC hglrc; | |||
| float clear_color = 0.0f; | |||
| static const char *registered_class_name; | |||
| static VSTPluginWrapper *window_to_wrapper; | |||
| public: | |||
| VSTPluginWrapper(VSTHostCallback vstHostCallback, | |||
| VstInt32 vendorUniqueID, | |||
| VstInt32 vendorVersion, | |||
| VstInt32 numParams, | |||
| VstInt32 numPrograms, | |||
| VstInt32 numInputs, | |||
| VstInt32 numOutputs); | |||
| ~VSTPluginWrapper(); | |||
| inline VSTPlugin *getVSTPlugin() | |||
| { | |||
| return &_vstPlugin; | |||
| } | |||
| inline VstInt32 getNumInputs() const | |||
| { | |||
| return _vstPlugin.numInputs; | |||
| } | |||
| inline VstInt32 getNumOutputs() const | |||
| { | |||
| return _vstPlugin.numOutputs; | |||
| } | |||
| void openEditor(HWND _hwnd) { | |||
| parent_hwnd = _hwnd; | |||
| if(NULL == registered_class_name) | |||
| { | |||
| WNDCLASS wc; | |||
| ::ZeroMemory(&wc, sizeof(wc)); | |||
| wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; | |||
| wc.lpfnWndProc = (WNDPROC) WndProc; | |||
| wc.hInstance = ::GetModuleHandle(NULL); | |||
| wc.hCursor = ::LoadCursor(NULL, IDC_ARROW); | |||
| wc.lpszClassName = EDITWIN_CLASS_NAME; | |||
| if(!::RegisterClass(&wc)) | |||
| { | |||
| // something went terribly wrong | |||
| printf("[---] vstgltest: failed to register window class\n"); | |||
| return; | |||
| } | |||
| registered_class_name = EDITWIN_CLASS_NAME; | |||
| } | |||
| DWORD dwExStyle = 0; | |||
| DWORD dwStyle = WS_CHILD | WS_VISIBLE; | |||
| hwnd = ::CreateWindowEx(dwExStyle, | |||
| EDITWIN_CLASS_NAME, | |||
| "Test", | |||
| dwStyle, | |||
| 0/*xpos*/, 0/*ypos*/, | |||
| EDITWIN_W, EDITWIN_H, | |||
| parent_hwnd, | |||
| NULL, // window menu | |||
| ::GetModuleHandle(NULL), | |||
| NULL | |||
| ); | |||
| window_to_wrapper = this; | |||
| PIXELFORMATDESCRIPTOR pfd = { | |||
| sizeof(PIXELFORMATDESCRIPTOR), | |||
| 1, | |||
| PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, //Flags | |||
| PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette. | |||
| 32, // Colordepth of the framebuffer. | |||
| 0, 0, 0, 0, 0, 0, | |||
| 0, | |||
| 0, | |||
| 0, | |||
| 0, 0, 0, 0, | |||
| 24, // Number of bits for the depthbuffer | |||
| 8, // Number of bits for the stencilbuffer | |||
| 0, // Number of Aux buffers in the framebuffer. | |||
| PFD_MAIN_PLANE, | |||
| 0, | |||
| 0, 0, 0 | |||
| }; | |||
| hdc = ::GetDC(hwnd); | |||
| int pfmt = ::ChoosePixelFormat(hdc, &pfd); | |||
| printf("xxx vstgltest: pfmt=%d", pfmt); | |||
| ::SetPixelFormat(hdc, pfmt, &pfd); | |||
| hglrc = ::wglCreateContext(hdc); | |||
| } | |||
| void closeEditor(void) { | |||
| if(NULL != hwnd) | |||
| { | |||
| ::wglDeleteContext(hglrc); | |||
| ::DestroyWindow(hwnd); | |||
| // (todo) unregister when last window is closed | |||
| ::UnregisterClass(EDITWIN_CLASS_NAME, ::GetModuleHandle(NULL)); | |||
| registered_class_name = NULL; | |||
| window_to_wrapper = NULL; | |||
| } | |||
| } | |||
| static VSTPluginWrapper *FindWrapperByWindow(HWND hwnd) { | |||
| return window_to_wrapper; | |||
| } | |||
| void redrawWindow(void) { | |||
| // Save host GL context | |||
| HDC hostHDC = ::wglGetCurrentDC(); | |||
| HGLRC hostHGLRC = ::wglGetCurrentContext(); | |||
| printf("xxx vstgltest: WM_PAINT: hostHDC=%p hostGLRC=%p\n", hostHDC, hostHGLRC); | |||
| // Bind plugin GL context | |||
| printf("xxx vstgltest: WM_PAINT: pluginHDC=%p pluginGLRC=%p\n", hdc, hglrc); | |||
| ::wglMakeCurrent(hdc, hglrc); | |||
| // Draw something | |||
| ::glClearColor(0.0, 1.0, clear_color, 1.0); | |||
| clear_color += 0.05f; | |||
| if(clear_color >= 1.0f) | |||
| clear_color -= 1.0f; | |||
| ::glClear(GL_COLOR_BUFFER_BIT); | |||
| ::glFlush(); | |||
| ::wglSwapLayerBuffers(hdc, WGL_SWAP_MAIN_PLANE); | |||
| // Restore host GL context | |||
| ::wglMakeCurrent(hostHDC, hostHGLRC); | |||
| } | |||
| private: | |||
| // the host callback (a function pointer) | |||
| VSTHostCallback _vstHostCallback; | |||
| // the actual structure required by the host | |||
| VSTPlugin _vstPlugin; | |||
| }; | |||
| const char *VSTPluginWrapper::registered_class_name = NULL; | |||
| VSTPluginWrapper *VSTPluginWrapper::window_to_wrapper = NULL; | |||
| extern "C" LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { | |||
| switch(message) | |||
| { | |||
| case WM_CREATE: | |||
| printf("xxx vstgltest: WM_CREATE\n"); | |||
| break; | |||
| case WM_DESTROY: | |||
| printf("xxx vstgltest: WM_DESTROY\n"); | |||
| break; | |||
| case WM_LBUTTONDOWN: | |||
| printf("xxx vstgltest: WM_LBUTTONDOWN\n"); | |||
| break; | |||
| case WM_LBUTTONUP: | |||
| printf("xxx vstgltest: WM_LBUTTONUP\n"); | |||
| break; | |||
| case WM_PAINT: | |||
| // https://docs.microsoft.com/en-us/windows/desktop/api/Winuser/nf-winuser-redrawwindow | |||
| printf("xxx vstgltest: WM_PAINT\n"); | |||
| VSTPluginWrapper *wrapper = VSTPluginWrapper::FindWrapperByWindow(hWnd); | |||
| wrapper->redrawWindow(); | |||
| break; | |||
| } | |||
| return DefWindowProc(hWnd, message, wParam, lParam); | |||
| } | |||
| /******************************************* | |||
| * Callbacks: Host -> Plugin | |||
| * | |||
| * Defined here because they are used in the rest of the code later | |||
| */ | |||
| /** | |||
| * This is the callback that will be called to process the samples in the case of single precision. This is where the | |||
| * meat of the logic happens! | |||
| * | |||
| * @param vstPlugin the object returned by VSTPluginMain | |||
| * @param inputs an array of array of input samples. You read from it. First dimension is for inputs, second dimension is for samples: inputs[numInputs][sampleFrames] | |||
| * @param outputs an array of array of output samples. You write to it. First dimension is for outputs, second dimension is for samples: outputs[numOuputs][sampleFrames] | |||
| * @param sampleFrames the number of samples (second dimension in both arrays) | |||
| */ | |||
| void VSTPluginProcessSamplesFloat32(VSTPlugin *vstPlugin, float **inputs, float **outputs, VstInt32 sampleFrames) | |||
| { | |||
| // we can get a hold to our C++ class since we stored it in the `object` field (see constructor) | |||
| VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object); | |||
| // code speaks for itself: for each input (2 when stereo input), iterating over every sample and writing the | |||
| // result in the outputs array after multiplying by 0.5 (which result in a 3dB attenuation of the sound) | |||
| for(int i = 0; i < wrapper->getNumInputs(); i++) | |||
| { | |||
| auto inputSamples = inputs[i]; | |||
| auto outputSamples = outputs[i]; | |||
| for(int j = 0; j < sampleFrames; j++) | |||
| { | |||
| outputSamples[j] = inputSamples[j] * 0.5f; | |||
| } | |||
| } | |||
| } | |||
| /** | |||
| * This is the callback that will be called to process the samples in the case of double precision. This is where the | |||
| * meat of the logic happens! | |||
| * | |||
| * @param vstPlugin the object returned by VSTPluginMain | |||
| * @param inputs an array of array of input samples. You read from it. First dimension is for inputs, second dimension is for samples: inputs[numInputs][sampleFrames] | |||
| * @param outputs an array of array of output samples. You write to it. First dimension is for outputs, second dimension is for samples: outputs[numOuputs][sampleFrames] | |||
| * @param sampleFrames the number of samples (second dimension in both arrays) | |||
| */ | |||
| void VSTPluginProcessSamplesFloat64(VSTPlugin *vstPlugin, double **inputs, double **outputs, VstInt32 sampleFrames) | |||
| { | |||
| // we can get a hold to our C++ class since we stored it in the `object` field (see constructor) | |||
| VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object); | |||
| // code speaks for itself: for each input (2 when stereo input), iterating over every sample and writing the | |||
| // result in the outputs array after multiplying by 0.5 (which result in a 3dB attenuation of the sound) | |||
| for(int i = 0; i < wrapper->getNumInputs(); i++) | |||
| { | |||
| auto inputSamples = inputs[i]; | |||
| auto outputSamples = outputs[i]; | |||
| for(int j = 0; j < sampleFrames; j++) | |||
| { | |||
| outputSamples[j] = inputSamples[j] * 0.5; | |||
| } | |||
| } | |||
| } | |||
| /** | |||
| * This is the plugin called by the host to communicate with the plugin, mainly to request information (like the | |||
| * vendor string, the plugin category...) or communicate state/changes (like open/close, frame rate...) | |||
| * | |||
| * @param vstPlugin the object returned by VSTPluginMain | |||
| * @param opCode defined in aeffect.h/AEffectOpcodes and which continues in aeffectx.h/AEffectXOpcodes for a grand | |||
| * total of 79 of them! Only a few of them are implemented in this small plugin. | |||
| * @param index depend on the opcode | |||
| * @param value depend on the opcode | |||
| * @param ptr depend on the opcode | |||
| * @param opt depend on the opcode | |||
| * @return depend on the opcode (0 is ok when you don't implement an opcode...) | |||
| */ | |||
| VstIntPtr VSTPluginDispatcher(VSTPlugin *vstPlugin, VstInt32 opCode, VstInt32 index, VstIntPtr value, void *ptr, float opt) | |||
| { | |||
| printf("vstgltest: called VSTPluginDispatcher(%d)\n", opCode); | |||
| VstIntPtr r = 0; | |||
| // we can get a hold to our C++ class since we stored it in the `object` field (see constructor) | |||
| VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object); | |||
| // see aeffect.h/AEffectOpcodes and aeffectx.h/AEffectXOpcodes for details on all of them | |||
| switch(opCode) | |||
| { | |||
| // request for the category of the plugin: in this case it is an effect since it is modifying the input (as opposed | |||
| // to generating sound) | |||
| case effGetPlugCategory: | |||
| return kPlugCategEffect; | |||
| // called by the host when the plugin was called... time to reclaim memory! | |||
| case effClose: | |||
| delete wrapper; | |||
| break; | |||
| case effGetEffectName: | |||
| ::strncpy((char*)ptr, "VST GL Test", kVstMaxEffectNameLen); | |||
| r = 1; | |||
| break; | |||
| // request for the vendor string (usually used in the UI for plugin grouping) | |||
| case effGetVendorString: | |||
| strncpy(static_cast<char *>(ptr), "bsp", kVstMaxVendorStrLen); | |||
| r = 1; | |||
| break; | |||
| // request for the version | |||
| case effGetVendorVersion: | |||
| return PLUGIN_VERSION; | |||
| case effEditIdle: | |||
| if(NULL != wrapper->hwnd) | |||
| { | |||
| printf("xxx vstgltest: redraw window\n"); | |||
| // (void)::RedrawWindow(wrapper->hwnd, NULL, NULL, RDW_INTERNALPAINT); | |||
| //(void)::UpdateWindow(wrapper->hwnd); | |||
| if(::IsWindowVisible(wrapper->hwnd)) | |||
| { | |||
| wrapper->redrawWindow(); | |||
| } | |||
| } | |||
| break; | |||
| case effEditGetRect: | |||
| // Query editor window geometry | |||
| // ptr: ERect* (on Windows) | |||
| if(NULL != ptr) // yeah, this should never be NULL | |||
| { | |||
| // ... | |||
| wrapper->editor_rect.left = EDITWIN_X; | |||
| wrapper->editor_rect.top = EDITWIN_Y; | |||
| wrapper->editor_rect.right = EDITWIN_X + EDITWIN_W; | |||
| wrapper->editor_rect.bottom = EDITWIN_Y + EDITWIN_H; | |||
| *(void**)ptr = (void*) &wrapper->editor_rect; | |||
| r = 1; | |||
| } | |||
| else | |||
| { | |||
| r = 0; | |||
| } | |||
| break; | |||
| #if 0 | |||
| case effEditTop: | |||
| // deprecated in vst2.4 | |||
| r = 0; | |||
| break; | |||
| #endif | |||
| case effEditOpen: | |||
| // Show editor window | |||
| // ptr: native window handle (hWnd on Windows) | |||
| wrapper->openEditor((HWND)ptr); | |||
| r = 1; | |||
| break; | |||
| case effEditClose: | |||
| // Hide editor window | |||
| wrapper->closeEditor(); | |||
| r = 1; | |||
| break; | |||
| // ignoring all other opcodes | |||
| default: | |||
| printf("Unknown opCode %d [ignored] \n", opCode); | |||
| break; | |||
| } | |||
| return r; | |||
| } | |||
| /** | |||
| * Used for parameter setting (not used by this plugin) | |||
| */ | |||
| void VSTPluginSetParameter(VSTPlugin *vstPlugin, VstInt32 index, float parameter) | |||
| { | |||
| printf("called VSTPluginSetParameter(%d, %f)\n", index, parameter); | |||
| // we can get a hold to our C++ class since we stored it in the `object` field (see constructor) | |||
| VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object); | |||
| } | |||
| /** | |||
| * Used for parameter (not used by this plugin) | |||
| */ | |||
| float VSTPluginGetParameter(VSTPlugin *vstPlugin, VstInt32 index) | |||
| { | |||
| printf("called VSTPluginGetParameter(%d)\n", index); | |||
| // we can get a hold to our C++ class since we stored it in the `object` field (see constructor) | |||
| VSTPluginWrapper *wrapper = static_cast<VSTPluginWrapper *>(vstPlugin->object); | |||
| return 0; | |||
| } | |||
| /** | |||
| * Main constructor for our C++ class | |||
| */ | |||
| VSTPluginWrapper::VSTPluginWrapper(audioMasterCallback vstHostCallback, | |||
| VstInt32 vendorUniqueID, | |||
| VstInt32 vendorVersion, | |||
| VstInt32 numParams, | |||
| VstInt32 numPrograms, | |||
| VstInt32 numInputs, | |||
| VstInt32 numOutputs) : | |||
| _vstHostCallback(vstHostCallback) | |||
| { | |||
| // Make sure that the memory is properly initialized | |||
| memset(&_vstPlugin, 0, sizeof(_vstPlugin)); | |||
| // this field must be set with this constant... | |||
| _vstPlugin.magic = kEffectMagic; | |||
| // storing this object into the VSTPlugin so that it can be retrieved when called back (see callbacks for use) | |||
| _vstPlugin.object = this; | |||
| // specifying that we handle both single and double precision (there are other flags see aeffect.h/VstAEffectFlags) | |||
| _vstPlugin.flags = effFlagsCanReplacing | effFlagsCanDoubleReplacing | effFlagsHasEditor; | |||
| // initializing the plugin with the various values | |||
| _vstPlugin.uniqueID = vendorUniqueID; | |||
| _vstPlugin.version = vendorVersion; | |||
| _vstPlugin.numParams = numParams; | |||
| _vstPlugin.numPrograms = numPrograms; | |||
| _vstPlugin.numInputs = numInputs; | |||
| _vstPlugin.numOutputs = numOutputs; | |||
| // setting the callbacks to the previously defined functions | |||
| _vstPlugin.dispatcher = VSTPluginDispatcher; | |||
| _vstPlugin.getParameter = VSTPluginGetParameter; | |||
| _vstPlugin.setParameter = VSTPluginSetParameter; | |||
| _vstPlugin.processReplacing = VSTPluginProcessSamplesFloat32; | |||
| _vstPlugin.processDoubleReplacing = VSTPluginProcessSamplesFloat64; | |||
| parent_hwnd = NULL; | |||
| hwnd = NULL; | |||
| hdc = NULL; | |||
| hglrc = NULL; | |||
| } | |||
| /** | |||
| * Destructor called when the plugin is closed (see VSTPluginDispatcher with effClose opCode). In this very simply plugin | |||
| * there is nothing to do but in general the memory that gets allocated MUST be freed here otherwise there might be a | |||
| * memory leak which may end up slowing down and/or crashing the host | |||
| */ | |||
| VSTPluginWrapper::~VSTPluginWrapper() | |||
| { | |||
| } | |||
| /** | |||
| * Implementation of the main entry point of the plugin | |||
| */ | |||
| VST_EXPORT VSTPlugin *VSTPluginMain(VSTHostCallback vstHostCallback) | |||
| { | |||
| printf("called VSTPluginMain... \n"); | |||
| // simply create our plugin C++ class | |||
| VSTPluginWrapper *plugin = | |||
| new VSTPluginWrapper(vstHostCallback, | |||
| CCONST('u', 's', 'a', '§'), // registered with Steinberg (http://service.steinberg.de/databases/plugin.nsf/plugIn?openForm) | |||
| PLUGIN_VERSION, // version | |||
| 0, // no params | |||
| 0, // no programs | |||
| 2, // 2 inputs | |||
| 2); // 2 outputs | |||
| // return the plugin per the contract of the API | |||
| return plugin->getVSTPlugin(); | |||
| } | |||
| @@ -1,31 +0,0 @@ | |||
| | |||
| Microsoft Visual Studio Solution File, Format Version 12.00 | |||
| # Visual Studio 15 | |||
| VisualStudioVersion = 15.0.27130.2024 | |||
| MinimumVisualStudioVersion = 10.0.40219.1 | |||
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| EndProject | |||
| Global | |||
| GlobalSection(SolutionConfigurationPlatforms) = preSolution | |||
| Debug|x64 = Debug|x64 | |||
| Debug|x86 = Debug|x86 | |||
| Release|x64 = Release|x64 | |||
| Release|x86 = Release|x86 | |||
| EndGlobalSection | |||
| GlobalSection(ProjectConfigurationPlatforms) = postSolution | |||
| {ADEB3292-4BBF-4B20-9A11-3D8076423F16}.Debug|x64.ActiveCfg = Debug|x64 | |||
| {ADEB3292-4BBF-4B20-9A11-3D8076423F16}.Debug|x64.Build.0 = Debug|x64 | |||
| {ADEB3292-4BBF-4B20-9A11-3D8076423F16}.Debug|x86.ActiveCfg = Debug|Win32 | |||
| {ADEB3292-4BBF-4B20-9A11-3D8076423F16}.Debug|x86.Build.0 = Debug|Win32 | |||
| {ADEB3292-4BBF-4B20-9A11-3D8076423F16}.Release|x64.ActiveCfg = Release|x64 | |||
| {ADEB3292-4BBF-4B20-9A11-3D8076423F16}.Release|x64.Build.0 = Release|x64 | |||
| {ADEB3292-4BBF-4B20-9A11-3D8076423F16}.Release|x86.ActiveCfg = Release|Win32 | |||
| {ADEB3292-4BBF-4B20-9A11-3D8076423F16}.Release|x86.Build.0 = Release|Win32 | |||
| EndGlobalSection | |||
| GlobalSection(SolutionProperties) = preSolution | |||
| HideSolutionNode = FALSE | |||
| EndGlobalSection | |||
| GlobalSection(ExtensibilityGlobals) = postSolution | |||
| SolutionGuid = {A1B75069-8782-4AB1-A661-12FED71250D4} | |||
| EndGlobalSection | |||
| EndGlobal | |||
| @@ -1,167 +0,0 @@ | |||
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| <SubSystem>Windows</SubSystem> | |||
| <EnableCOMDATFolding>true</EnableCOMDATFolding> | |||
| <OptimizeReferences>true</OptimizeReferences> | |||
| <GenerateDebugInformation>false</GenerateDebugInformation> | |||
| </Link> | |||
| </ItemDefinitionGroup> | |||
| <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | |||
| <ClCompile> | |||
| <PrecompiledHeader>NotUsing</PrecompiledHeader> | |||
| <WarningLevel>Level3</WarningLevel> | |||
| <Optimization>MaxSpeed</Optimization> | |||
| <FunctionLevelLinking>true</FunctionLevelLinking> | |||
| <IntrinsicFunctions>true</IntrinsicFunctions> | |||
| <SDLCheck>true</SDLCheck> | |||
| <PreprocessorDefinitions>NDEBUG;M3DB_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions);_CRT_SECURE_NO_DEPRECATE</PreprocessorDefinitions> | |||
| <ConformanceMode>true</ConformanceMode> | |||
| <AdditionalIncludeDirectories>F:\git\VeeSeeVSTRack\dep\lglw;f:\dev\vstsdk2.4\pluginterfaces\vst2.x\</AdditionalIncludeDirectories> | |||
| <DebugInformationFormat>None</DebugInformationFormat> | |||
| </ClCompile> | |||
| <Link> | |||
| <SubSystem>Windows</SubSystem> | |||
| <EnableCOMDATFolding>true</EnableCOMDATFolding> | |||
| <OptimizeReferences>true</OptimizeReferences> | |||
| <GenerateDebugInformation>false</GenerateDebugInformation> | |||
| <AdditionalDependencies>opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> | |||
| </Link> | |||
| </ItemDefinitionGroup> | |||
| <ItemGroup> | |||
| <ClCompile Include="..\..\..\..\..\..\..\git\VeeSeeVSTRack\dep\lglw\lglw_windows.c" /> | |||
| <ClCompile Include="..\..\..\..\..\..\..\git\VeeSeeVSTRack\dep\lglw\lglw_windows_cpp.cpp" /> | |||
| <ClCompile Include="..\..\..\plugin.cpp" /> | |||
| </ItemGroup> | |||
| <ItemGroup> | |||
| <ClInclude Include="..\..\..\..\..\..\..\git\VeeSeeVSTRack\dep\lglw\lglw.h" /> | |||
| </ItemGroup> | |||
| <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | |||
| <ImportGroup Label="ExtensionTargets"> | |||
| </ImportGroup> | |||
| </Project> | |||
| @@ -1,33 +0,0 @@ | |||
| <?xml version="1.0" encoding="utf-8"?> | |||
| <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||
| <ItemGroup> | |||
| <Filter Include="Source Files"> | |||
| <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> | |||
| <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> | |||
| </Filter> | |||
| <Filter Include="Header Files"> | |||
| <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> | |||
| <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions> | |||
| </Filter> | |||
| <Filter Include="Resource Files"> | |||
| <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> | |||
| <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> | |||
| </Filter> | |||
| </ItemGroup> | |||
| <ItemGroup> | |||
| <ClCompile Include="..\..\..\plugin.cpp"> | |||
| <Filter>Source Files</Filter> | |||
| </ClCompile> | |||
| <ClCompile Include="..\..\..\..\..\..\..\git\VeeSeeVSTRack\dep\lglw\lglw_windows.c"> | |||
| <Filter>Source Files</Filter> | |||
| </ClCompile> | |||
| <ClCompile Include="..\..\..\..\..\..\..\git\VeeSeeVSTRack\dep\lglw\lglw_windows_cpp.cpp"> | |||
| <Filter>Source Files</Filter> | |||
| </ClCompile> | |||
| </ItemGroup> | |||
| <ItemGroup> | |||
| <ClInclude Include="..\..\..\..\..\..\..\git\VeeSeeVSTRack\dep\lglw\lglw.h"> | |||
| <Filter>Source Files</Filter> | |||
| </ClInclude> | |||
| </ItemGroup> | |||
| </Project> | |||
| @@ -1,4 +0,0 @@ | |||
| <?xml version="1.0" encoding="utf-8"?> | |||
| <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||
| <PropertyGroup /> | |||
| </Project> | |||
| @@ -1,5 +0,0 @@ | |||
| f:\projects\research\pongasoft_vst24-hello-world-master\m3db\vs2017\m3db\m3db\x64\debug\vc141.pdb | |||
| f:\projects\research\pongasoft_vst24-hello-world-master\m3db\vs2017\m3db\m3db\x64\debug\vc141.idb | |||
| f:\projects\research\pongasoft_vst24-hello-world-master\m3db\vs2017\m3db\m3db\x64\debug\m3db.tlog\cl.command.1.tlog | |||
| f:\projects\research\pongasoft_vst24-hello-world-master\m3db\vs2017\m3db\m3db\x64\debug\m3db.tlog\cl.read.1.tlog | |||
| f:\projects\research\pongasoft_vst24-hello-world-master\m3db\vs2017\m3db\m3db\x64\debug\m3db.tlog\cl.write.1.tlog | |||
| @@ -1,2 +0,0 @@ | |||
| plugin.cpp | |||
| f:\projects\research\pongasoft_vst24-hello-world-master\m3db\plugin.cpp(3): fatal error C1083: Cannot open include file: 'aeffect.h': No such file or directory | |||
| @@ -1,2 +0,0 @@ | |||
| #TargetFrameworkVersion=v4.0:PlatformToolSet=v141:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit:WindowsTargetPlatformVersion=10.0.16299.0 | |||
| Debug|x64|F:\Projects\research\pongasoft_vst24-hello-world-master\M3dB\vs2017\m3db\| | |||
| @@ -1,15 +0,0 @@ | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\m3db\x64\release\plugin.obj | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\m3db\x64\release\lglw_windows.obj | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\m3db\x64\release\lglw_windows_cpp.obj | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\x64\release\m3db.dll | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\x64\release\m3db.lib | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\x64\release\m3db.exp | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\x64\release\m3db.ipdb | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\x64\release\m3db.iobj | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\m3db\x64\release\m3db.tlog\cl.command.1.tlog | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\m3db\x64\release\m3db.tlog\cl.read.1.tlog | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\m3db\x64\release\m3db.tlog\cl.write.1.tlog | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\m3db\x64\release\m3db.tlog\link.command.1.tlog | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\m3db\x64\release\m3db.tlog\link.read.1.tlog | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\m3db\x64\release\m3db.tlog\link.write.1.tlog | |||
| f:\projects\research\vst24_gl_test\m3db\vs2017\m3db\m3db\x64\release\m3db.tlog\m3db.write.1u.tlog | |||
| @@ -1,8 +0,0 @@ | |||
| lglw_windows.c | |||
| lglw_windows_cpp.cpp | |||
| plugin.cpp | |||
| Creating library F:\Projects\research\vst24_gl_test\M3dB\vs2017\m3db\x64\Release\m3db.lib and object F:\Projects\research\vst24_gl_test\M3dB\vs2017\m3db\x64\Release\m3db.exp | |||
| Generating code | |||
| All 57 functions were compiled because no usable IPDB/IOBJ from previous compilation was found. | |||
| Finished generating code | |||
| m3db.vcxproj -> F:\Projects\research\vst24_gl_test\M3dB\vs2017\m3db\x64\Release\m3db.dll | |||
| @@ -1,2 +0,0 @@ | |||
| #TargetFrameworkVersion=v4.0:PlatformToolSet=v141:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit:WindowsTargetPlatformVersion=10.0.16299.0 | |||
| Release|x64|F:\Projects\research\vst24_gl_test\M3dB\vs2017\m3db\| | |||