| @@ -147,6 +147,8 @@ inline void cmultf(float *cr, float *ci, float ar, float ai, float br, float bi) | |||
| // 2D float vector | |||
| //////////////////// | |||
| struct Rect; | |||
| struct Vec { | |||
| float x, y; | |||
| @@ -186,6 +188,7 @@ struct Vec { | |||
| bool isZero() { | |||
| return x == 0.0 && y == 0.0; | |||
| } | |||
| Vec clamp(Rect bound); | |||
| }; | |||
| @@ -237,4 +240,11 @@ struct Rect { | |||
| }; | |||
| inline Vec Vec::clamp(Rect bound) { | |||
| return Vec( | |||
| clampf(x, bound.pos.x, bound.pos.x + bound.size.x), | |||
| clampf(y, bound.pos.y, bound.pos.y + bound.size.y)); | |||
| } | |||
| } // namespace rack | |||
| @@ -256,8 +256,8 @@ struct Label : Widget { | |||
| // Deletes itself from parent when clicked | |||
| struct MenuOverlay : OpaqueWidget { | |||
| void step(); | |||
| void onDragDrop(Widget *origin); | |||
| bool onScrollOpaque(Vec scrollRel) {return true;} | |||
| }; | |||
| struct Menu : OpaqueWidget { | |||
| @@ -266,6 +266,8 @@ struct Menu : OpaqueWidget { | |||
| } | |||
| // Resizes menu and calls addChild() | |||
| void pushChild(Widget *child); | |||
| void fit(); | |||
| void step(); | |||
| void draw(NVGcontext *vg); | |||
| bool onScrollOpaque(Vec scrollRel); | |||
| }; | |||
| @@ -337,31 +339,30 @@ struct Slider : OpaqueWidget, QuantityWidget { | |||
| void onDragEnd(); | |||
| }; | |||
| /** Parent must be a ScrollWidget */ | |||
| struct ScrollBar : OpaqueWidget { | |||
| enum { VERTICAL, HORIZONTAL } orientation; | |||
| float containerOffset = 0.0; | |||
| float containerSize = 0.0; | |||
| BNDwidgetState state = BND_DEFAULT; | |||
| ScrollBar() { | |||
| box.size = Vec(BND_SCROLLBAR_WIDTH, BND_SCROLLBAR_HEIGHT); | |||
| } | |||
| void step(); | |||
| void draw(NVGcontext *vg); | |||
| void onDragStart(); | |||
| void onDragMove(Vec mouseRel); | |||
| void onDragEnd(); | |||
| }; | |||
| // Handles a container with scrollbars | |||
| /** Handles a container with ScrollBar */ | |||
| struct ScrollWidget : OpaqueWidget { | |||
| Widget *container; | |||
| ScrollBar *hScrollBar; | |||
| ScrollBar *vScrollBar; | |||
| ScrollBar *horizontalScrollBar; | |||
| ScrollBar *verticalScrollBar; | |||
| Vec offset; | |||
| ScrollWidget(); | |||
| void step(); | |||
| void draw(NVGcontext *vg); | |||
| Widget *onMouseMove(Vec pos, Vec mouseRel); | |||
| bool onScrollOpaque(Vec scrollRel); | |||
| }; | |||
| @@ -151,7 +151,7 @@ void cursorEnterCallback(GLFWwindow* window, int entered) { | |||
| void scrollCallback(GLFWwindow *window, double x, double y) { | |||
| Vec scrollRel = Vec(x, y); | |||
| // onScroll | |||
| gScene->onScroll(gMousePos, scrollRel.mult(-38.0)); | |||
| gScene->onScroll(gMousePos, scrollRel.mult(50.0)); | |||
| } | |||
| void charCallback(GLFWwindow *window, unsigned int codepoint) { | |||
| @@ -9,6 +9,17 @@ void Menu::pushChild(Widget *child) { | |||
| box.size.y += child->box.size.y; | |||
| } | |||
| void Menu::fit() { | |||
| // Try to fit into the parent's box | |||
| if (parent) | |||
| box = box.clamp(Rect(Vec(0, 0), parent->box.size)); | |||
| } | |||
| void Menu::step() { | |||
| fit(); | |||
| Widget::step(); | |||
| } | |||
| void Menu::draw(NVGcontext *vg) { | |||
| // Resize the width to the widest child | |||
| for (Widget *child : children) { | |||
| @@ -33,7 +44,8 @@ bool Menu::onScrollOpaque(Vec scrollRel) { | |||
| if (!parent) | |||
| return true; | |||
| if (!parent->box.contains(box)) | |||
| box.pos = box.pos.plus(scrollRel.neg()); | |||
| box.pos = box.pos.plus(scrollRel); | |||
| fit(); | |||
| return true; | |||
| } | |||
| @@ -3,15 +3,6 @@ | |||
| namespace rack { | |||
| void MenuOverlay::step() { | |||
| // Try to fit all children into the overlay's box | |||
| for (Widget *child : children) { | |||
| child->box = child->box.clamp(Rect(Vec(0, 0), box.size)); | |||
| } | |||
| Widget::step(); | |||
| } | |||
| void MenuOverlay::onDragDrop(Widget *origin) { | |||
| if (origin == this) { | |||
| // deletes `this` | |||
| @@ -4,17 +4,16 @@ | |||
| namespace rack { | |||
| void ScrollBar::step() { | |||
| float boxSize = (orientation == VERTICAL ? box.size.y : box.size.x); | |||
| float maxOffset = containerSize - boxSize; | |||
| containerOffset = clampf(containerOffset, 0.0, maxOffset); | |||
| Widget::step(); | |||
| } | |||
| void ScrollBar::draw(NVGcontext *vg) { | |||
| float boxSize = (orientation == VERTICAL ? box.size.y : box.size.x); | |||
| float maxOffset = containerSize - boxSize; | |||
| float offset = containerOffset / maxOffset; | |||
| ScrollWidget *scrollWidget = dynamic_cast<ScrollWidget*>(parent); | |||
| assert(scrollWidget); | |||
| Vec containerCorner = scrollWidget->container->getChildrenBoundingBox().getBottomRight(); | |||
| float containerSize = (orientation == HORIZONTAL) ? containerCorner.x : containerCorner.y; | |||
| float boxSize = (orientation == HORIZONTAL) ? box.size.x : box.size.y; | |||
| float offset = (orientation == HORIZONTAL) ? scrollWidget->offset.x : scrollWidget->offset.y; | |||
| offset = offset / (containerSize - boxSize); | |||
| float size = boxSize / containerSize; | |||
| size = clampf(size, 0.0, 1.0); | |||
| bndScrollBar(vg, 0.0, 0.0, box.size.x, box.size.y, state, offset, size); | |||
| @@ -26,7 +25,12 @@ void ScrollBar::onDragStart() { | |||
| } | |||
| void ScrollBar::onDragMove(Vec mouseRel) { | |||
| containerOffset += (orientation == VERTICAL ? mouseRel.y : mouseRel.x); | |||
| ScrollWidget *scrollWidget = dynamic_cast<ScrollWidget*>(parent); | |||
| assert(scrollWidget); | |||
| if (orientation == HORIZONTAL) | |||
| scrollWidget->offset.x += mouseRel.x; | |||
| else | |||
| scrollWidget->offset.y += mouseRel.y; | |||
| } | |||
| void ScrollBar::onDragEnd() { | |||
| @@ -1,4 +1,5 @@ | |||
| #include "widgets.hpp" | |||
| #include "gui.hpp" | |||
| namespace rack { | |||
| @@ -7,42 +8,46 @@ ScrollWidget::ScrollWidget() { | |||
| container = new Widget(); | |||
| addChild(container); | |||
| hScrollBar = new ScrollBar(); | |||
| hScrollBar->orientation = ScrollBar::HORIZONTAL; | |||
| addChild(hScrollBar); | |||
| horizontalScrollBar = new ScrollBar(); | |||
| horizontalScrollBar->orientation = ScrollBar::HORIZONTAL; | |||
| addChild(horizontalScrollBar); | |||
| vScrollBar = new ScrollBar(); | |||
| vScrollBar->orientation = ScrollBar::VERTICAL; | |||
| addChild(vScrollBar); | |||
| verticalScrollBar = new ScrollBar(); | |||
| verticalScrollBar->orientation = ScrollBar::VERTICAL; | |||
| addChild(verticalScrollBar); | |||
| } | |||
| void ScrollWidget::step() { | |||
| Vec b = Vec(box.size.x - vScrollBar->box.size.x, box.size.y - hScrollBar->box.size.y); | |||
| // Clamp scroll offset | |||
| Vec containerCorner = container->getChildrenBoundingBox().getBottomRight(); | |||
| offset = offset.clamp(Rect(Vec(0, 0), containerCorner.minus(box.size))); | |||
| hScrollBar->box.pos.y = b.y; | |||
| hScrollBar->box.size.x = b.x; | |||
| // Resize scroll bars | |||
| Vec inner = Vec(box.size.x - verticalScrollBar->box.size.x, box.size.y - horizontalScrollBar->box.size.y); | |||
| horizontalScrollBar->box.pos.y = inner.y; | |||
| horizontalScrollBar->box.size.x = inner.x; | |||
| verticalScrollBar->box.pos.x = inner.x; | |||
| verticalScrollBar->box.size.y = inner.y; | |||
| vScrollBar->box.pos.x = b.x; | |||
| vScrollBar->box.size.y = b.y; | |||
| // Update the container's positions from the offset | |||
| container->box.pos = offset.neg().round(); | |||
| Widget::step(); | |||
| } | |||
| void ScrollWidget::draw(NVGcontext *vg) { | |||
| // Update the scrollbar sizes | |||
| Vec c = container->getChildrenBoundingBox().getBottomRight(); | |||
| hScrollBar->containerSize = c.x; | |||
| vScrollBar->containerSize = c.y; | |||
| Widget *ScrollWidget::onMouseMove(Vec pos, Vec mouseRel) { | |||
| Widget *w = Widget::onMouseMove(pos, mouseRel); | |||
| if (w) return w; | |||
| // Update the container's positions from the scrollbar offsets | |||
| container->box.pos = Vec(-hScrollBar->containerOffset, -vScrollBar->containerOffset).round(); | |||
| Widget::draw(vg); | |||
| if (glfwGetMouseButton(gWindow, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS) { | |||
| offset = offset.minus(mouseRel); | |||
| return this; | |||
| } | |||
| return NULL; | |||
| } | |||
| bool ScrollWidget::onScrollOpaque(Vec scrollRel) { | |||
| hScrollBar->containerOffset += scrollRel.x; | |||
| vScrollBar->containerOffset += scrollRel.y; | |||
| offset = offset.minus(scrollRel); | |||
| return true; | |||
| } | |||