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@@ -91,8 +91,8 @@ struct Window::Internal { |
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bool ignoreNextMouseDelta = false; |
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double monitorRefreshRate = 0.0; |
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int frameSwapInterval = -1; |
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double frameTime = 0.0; |
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double lastFrameDuration = 0.0; |
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double frameTime = NAN; |
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double lastFrameDuration = NAN; |
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math::Vec lastMousePos; |
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@@ -298,6 +298,7 @@ Window::Window() { |
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glfwSetInputMode(win, GLFW_LOCK_KEY_MODS, 1); |
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glfwMakeContextCurrent(win); |
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glfwSwapInterval(0); |
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const GLFWvidmode* monitorMode = glfwGetVideoMode(glfwGetPrimaryMonitor()); |
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if (monitorMode->refreshRate > 0) { |
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internal->monitorRefreshRate = monitorMode->refreshRate; |
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@@ -412,11 +413,11 @@ void Window::run() { |
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void Window::step() { |
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double frameTime = system::getTime(); |
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double lastFrameTime = internal->frameTime; |
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if (std::isfinite(internal->frameTime)) { |
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internal->lastFrameDuration = frameTime - internal->frameTime; |
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} |
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internal->frameTime = frameTime; |
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internal->lastFrameDuration = frameTime - lastFrameTime; |
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internal->fbCount = 0; |
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// DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration); |
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// double t1 = 0.0, t2 = 0.0, t3 = 0.0, t4 = 0.0, t5 = 0.0; |
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// Make event handlers and step() have a clean NanoVG context |
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@@ -433,17 +434,6 @@ void Window::step() { |
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// In case glfwPollEvents() sets another OpenGL context |
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glfwMakeContextCurrent(win); |
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// Set swap interval |
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int frameSwapInterval = 0; |
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if (settings::frameRateLimit > 0.f) { |
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frameSwapInterval = std::ceil(internal->monitorRefreshRate / settings::frameRateLimit); |
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} |
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if (frameSwapInterval != internal->frameSwapInterval) { |
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glfwSwapInterval(frameSwapInterval); |
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internal->frameSwapInterval = frameSwapInterval; |
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} |
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// Call cursorPosCallback every frame, not just when the mouse moves |
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{ |
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double xpos, ypos; |
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@@ -514,25 +504,26 @@ void Window::step() { |
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glClearColor(0.0, 0.0, 0.0, 1.0); |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
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nvgEndFrame(vg); |
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// t4 = system::getTime(); |
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} |
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// t4 = system::getTime(); |
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} |
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glfwSwapBuffers(win); |
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// On some platforms, glfwSwapBuffers() doesn't wait on monitor refresh, so we have to sleep as a fallback. |
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double frameDurationRemaining = getFrameDurationRemaining(); |
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if (frameDurationRemaining > 0.0) { |
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std::this_thread::sleep_for(std::chrono::duration<double>(frameDurationRemaining)); |
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// Limit frame rate |
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if (settings::frameRateLimit > 0) { |
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double remaining = getFrameDurationRemaining(); |
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if (remaining > 0.0) { |
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system::sleep(remaining); |
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} |
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} |
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// t5 = system::getTime(); |
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// DEBUG("pre-step %6.1f step %6.1f draw %6.1f nvgEndFrame %6.1f glfwSwapBuffers %6.1f total %6.1f", |
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// (t1 - frameTime) * 1e3f, |
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// (t2 - t1) * 1e3f, |
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// (t3 - t2) * 1e3f, |
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// (t4 - t2) * 1e3f, |
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// (t4 - t3) * 1e3f, |
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// (t5 - t4) * 1e3f, |
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// (t5 - frameTime) * 1e3f |
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// ); |
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@@ -717,8 +708,8 @@ double Window::getLastFrameDuration() { |
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double Window::getFrameDurationRemaining() { |
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double frameDurationDesired = 1.f / settings::frameRateLimit; |
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return frameDurationDesired - (system::getTime() - internal->frameTime); |
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double frameDuration = 1.f / settings::frameRateLimit; |
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return frameDuration - (system::getTime() - internal->frameTime); |
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} |
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