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Add timed mutexes, hopefully solving deadlock issues in Audio Interface

tags/v0.5.0
Andrew Belt 7 years ago
parent
commit
2bc6678ca5
1 changed files with 18 additions and 10 deletions
  1. +18
    -10
      src/core/AudioInterface.cpp

+ 18
- 10
src/core/AudioInterface.cpp View File

@@ -36,9 +36,10 @@ struct AudioInterface : Module {
int blockSize = 256;
int numOutputs = 0;
int numInputs = 0;
bool streamRunning = false;

// Used because the GUI thread and Rack thread can both interact with this class
std::mutex bufferMutex;
std::timed_mutex bufferMutex;

SampleRateConverter<8> inputSrc;
SampleRateConverter<8> outputSrc;
@@ -117,17 +118,18 @@ struct AudioInterface : Module {
void AudioInterface::step() {
// Read/write stream if we have enough input, OR the output buffer is empty if we have no input
if (numOutputs > 0) {
while (inputSrcBuffer.size() >= blockSize && stream.isStreamRunning()) {
while (inputSrcBuffer.size() >= blockSize && streamRunning) {
std::this_thread::sleep_for(std::chrono::duration<float>(100e-6));
}
}
else if (numInputs > 0) {
while (outputBuffer.empty() && stream.isStreamRunning()) {
while (outputBuffer.empty() && streamRunning) {
std::this_thread::sleep_for(std::chrono::duration<float>(100e-6));
}
}

std::lock_guard<std::mutex> lock(bufferMutex);
if (!bufferMutex.try_lock_for(std::chrono::duration<float>(10e-3)))
return;

// Get input and pass it through the sample rate converter
if (numOutputs > 0) {
@@ -158,6 +160,8 @@ void AudioInterface::step() {
outputs[AUDIO1_OUTPUT + i].value = 10.0 * f.samples[i];
}
}

bufferMutex.unlock();
}

void AudioInterface::stepStream(const float *input, float *output, int numFrames) {
@@ -168,14 +172,14 @@ void AudioInterface::stepStream(const float *input, float *output, int numFrames

if (numOutputs > 0) {
// Wait for enough input before proceeding
while (inputSrcBuffer.size() < numFrames) {
if (!stream.isStreamRunning())
return;
while (inputSrcBuffer.size() < numFrames && streamRunning) {
std::this_thread::sleep_for(std::chrono::duration<float>(100e-6));
}
}

std::lock_guard<std::mutex> lock(bufferMutex);
if (!bufferMutex.try_lock_for(std::chrono::duration<float>(10e-3)))
return;

// input stream -> output buffer
if (numInputs > 0) {
Frame<8> inputFrames[numFrames];
@@ -204,6 +208,7 @@ void AudioInterface::stepStream(const float *input, float *output, int numFrames
}
}
}
bufferMutex.unlock();
}

int AudioInterface::getDeviceCount() {
@@ -233,7 +238,7 @@ static int rtCallback(void *outputBuffer, void *inputBuffer, unsigned int nFrame

void AudioInterface::openDevice(int deviceId, float sampleRate, int blockSize) {
closeDevice();
std::lock_guard<std::mutex> lock(bufferMutex);
std::lock_guard<std::timed_mutex> lock(bufferMutex);

this->sampleRate = sampleRate;
this->blockSize = blockSize;
@@ -276,6 +281,8 @@ void AudioInterface::openDevice(int deviceId, float sampleRate, int blockSize) {
return;
}

streamRunning = true;

try {
debug("Starting audio stream %d", deviceId);
stream.startStream();
@@ -291,9 +298,10 @@ void AudioInterface::openDevice(int deviceId, float sampleRate, int blockSize) {
}

void AudioInterface::closeDevice() {
std::lock_guard<std::mutex> lock(bufferMutex);
std::lock_guard<std::timed_mutex> lock(bufferMutex);

if (stream.isStreamOpen()) {
streamRunning = false;
try {
debug("Aborting audio stream %d", deviceId);
stream.abortStream();


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