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@@ -10,15 +10,6 @@ namespace widget { |
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struct FramebufferWidget::Internal { |
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struct FramebufferWidget::Internal { |
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NVGLUframebuffer* fb = NULL; |
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NVGLUframebuffer* fb = NULL; |
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// Set by draw() |
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/** Scale relative to the world */ |
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math::Vec scale; |
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/** Subpixel offset in world coordinates */ |
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math::Vec offsetF; |
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// Set by step() and drawFramebuffer() |
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/** Pixel dimensions of the allocated framebuffer */ |
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/** Pixel dimensions of the allocated framebuffer */ |
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math::Vec fbSize; |
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math::Vec fbSize; |
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/** Bounding box in world coordinates of where the framebuffer should be painted. |
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/** Bounding box in world coordinates of where the framebuffer should be painted. |
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@@ -60,115 +51,11 @@ void FramebufferWidget::onDirty(const DirtyEvent& e) { |
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void FramebufferWidget::step() { |
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void FramebufferWidget::step() { |
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Widget::step(); |
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Widget::step(); |
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// It's more important to not lag the frame than to draw the framebuffer |
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if (APP->window->getFrameTimeOverdue() > 0.0) |
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return; |
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// Check that scale has been set by `draw()` yet. |
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if (internal->scale.isZero()) |
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return; |
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// Only redraw if FramebufferWidget is dirty |
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if (!dirty) |
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return; |
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// In case we fail drawing the framebuffer, don't try again the next frame, so reset `dirty` here. |
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dirty = false; |
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NVGcontext* vg = APP->window->vg; |
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internal->fbScale = internal->scale; |
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internal->fbOffsetF = internal->offsetF; |
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math::Rect localBox; |
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if (children.empty()) { |
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localBox = box.zeroPos(); |
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} |
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else { |
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localBox = getVisibleChildrenBoundingBox(); |
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} |
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// DEBUG("rendering FramebufferWidget localBox (%g %g %g %g) fbOffset (%g %g) fbScale (%g %g)", RECT_ARGS(localBox), VEC_ARGS(internal->fbOffsetF), VEC_ARGS(internal->fbScale)); |
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// Transform to world coordinates, then expand to nearest integer coordinates |
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math::Vec min = localBox.getTopLeft().mult(internal->fbScale).plus(internal->fbOffsetF).floor(); |
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math::Vec max = localBox.getBottomRight().mult(internal->fbScale).plus(internal->fbOffsetF).ceil(); |
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internal->fbBox = math::Rect::fromMinMax(min, max); |
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// DEBUG("%g %g %g %g", RECT_ARGS(internal->fbBox)); |
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math::Vec newFbSize = internal->fbBox.size.mult(APP->window->pixelRatio).ceil(); |
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// Create framebuffer if a new size is needed |
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if (!internal->fb || !newFbSize.equals(internal->fbSize)) { |
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internal->fbSize = newFbSize; |
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// Delete old framebuffer |
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if (internal->fb) { |
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nvgluDeleteFramebuffer(internal->fb); |
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internal->fb = NULL; |
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} |
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// Create a framebuffer |
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if (internal->fbSize.isFinite() && !internal->fbSize.isZero()) { |
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internal->fb = nvgluCreateFramebuffer(vg, internal->fbSize.x, internal->fbSize.y, 0); |
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// DEBUG("Created framebuffer of size (%f, %f)", VEC_ARGS(internal->fbSize)); |
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} |
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} |
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if (!internal->fb) { |
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WARN("Framebuffer of size (%f, %f) could not be created for FramebufferWidget %p.", VEC_ARGS(internal->fbSize), this); |
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return; |
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} |
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// Render to framebuffer |
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if (oversample == 1.0) { |
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// If not oversampling, render directly to framebuffer. |
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nvgluBindFramebuffer(internal->fb); |
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drawFramebuffer(); |
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nvgluBindFramebuffer(NULL); |
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} |
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else { |
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NVGLUframebuffer* fb = internal->fb; |
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// If oversampling, create another framebuffer and copy it to actual size. |
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math::Vec oversampledFbSize = internal->fbSize.mult(oversample).ceil(); |
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NVGLUframebuffer* oversampledFb = nvgluCreateFramebuffer(vg, oversampledFbSize.x, oversampledFbSize.y, 0); |
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if (!oversampledFb) { |
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WARN("Oversampled framebuffer of size (%f, %f) could not be created for FramebufferWidget %p.", VEC_ARGS(oversampledFbSize), this); |
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return; |
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} |
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// Render to oversampled framebuffer. |
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nvgluBindFramebuffer(oversampledFb); |
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internal->fb = oversampledFb; |
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drawFramebuffer(); |
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internal->fb = fb; |
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nvgluBindFramebuffer(NULL); |
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// Use NanoVG for resizing framebuffers |
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nvgluBindFramebuffer(internal->fb); |
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nvgBeginFrame(vg, internal->fbBox.size.x, internal->fbBox.size.y, 1.0); |
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// Draw oversampled framebuffer |
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nvgBeginPath(vg); |
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nvgRect(vg, 0.0, 0.0, internal->fbSize.x, internal->fbSize.y); |
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NVGpaint paint = nvgImagePattern(vg, 0.0, 0.0, |
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internal->fbSize.x, internal->fbSize.y, |
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0.0, oversampledFb->image, 1.0); |
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nvgFillPaint(vg, paint); |
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nvgFill(vg); |
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glViewport(0.0, 0.0, internal->fbSize.x, internal->fbSize.y); |
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glClearColor(0.0, 0.0, 0.0, 0.0); |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
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nvgEndFrame(vg); |
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nvgReset(vg); |
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nvgluBindFramebuffer(NULL); |
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nvgluDeleteFramebuffer(oversampledFb); |
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} |
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} |
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} |
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void FramebufferWidget::draw(const DrawArgs& args) { |
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void FramebufferWidget::draw(const DrawArgs& args) { |
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// Draw directly if already drawing in a framebuffer |
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// Draw directly if bypassed or already drawing in a framebuffer |
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if (bypassed || args.fb) { |
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if (bypassed || args.fb) { |
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Widget::draw(args); |
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Widget::draw(args); |
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return; |
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return; |
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@@ -184,30 +71,132 @@ void FramebufferWidget::draw(const DrawArgs& args) { |
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} |
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} |
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// Extract scale and offset from world transform |
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// Extract scale and offset from world transform |
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internal->scale = math::Vec(xform[0], xform[3]); |
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math::Vec scale = math::Vec(xform[0], xform[3]); |
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math::Vec offset = math::Vec(xform[4], xform[5]); |
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math::Vec offset = math::Vec(xform[4], xform[5]); |
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math::Vec offsetI = offset.floor(); |
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math::Vec offsetI = offset.floor(); |
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internal->offsetF = offset.minus(offsetI); |
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math::Vec offsetF = offset.minus(offsetI); |
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// If drawing to a new subpixel location, rerender in the next frame. |
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// If drawing to a new subpixel location, rerender in the next frame. |
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// Anything less than 0.1 pixels isn't noticeable. |
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// Anything less than 0.1 pixels isn't noticeable. |
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math::Vec offsetFDelta = internal->offsetF.minus(internal->fbOffsetF); |
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math::Vec offsetFDelta = offsetF.minus(internal->fbOffsetF); |
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if (offsetFDelta.square() >= std::pow(0.1f, 2) && dirtyOnSubpixelChange && APP->window->fbDirtyOnSubpixelChange()) { |
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if (offsetFDelta.square() >= std::pow(0.1f, 2) && dirtyOnSubpixelChange && APP->window->fbDirtyOnSubpixelChange()) { |
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// DEBUG("%p dirty subpixel (%f, %f) (%f, %f)", this, VEC_ARGS(internal->offsetF), VEC_ARGS(internal->fbOffsetF)); |
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// DEBUG("%p dirty subpixel (%f, %f) (%f, %f)", this, VEC_ARGS(offsetF), VEC_ARGS(internal->fbOffsetF)); |
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setDirty(); |
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setDirty(); |
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} |
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} |
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if (!internal->scale.equals(internal->fbScale)) { |
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if (!scale.equals(internal->fbScale)) { |
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// If rescaled, rerender in the next frame. |
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// If rescaled, rerender in the next frame. |
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// DEBUG("%p dirty scale", this); |
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// DEBUG("%p dirty scale", this); |
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setDirty(); |
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setDirty(); |
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} |
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} |
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math::Vec scaleRatio = math::Vec(1, 1); |
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if (!internal->fbScale.isZero() && !internal->scale.equals(internal->fbScale)) { |
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// Continue to draw with the last framebuffer, but stretch it to rescale. |
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scaleRatio = internal->scale.div(internal->fbScale); |
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// Draw to framebuffer if dirty |
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auto redraw = [&]() { |
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// It's more important to not lag the frame than to draw the framebuffer |
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if (APP->window->getFrameTimeOverdue() > 0.0) |
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return; |
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// Check that scale has been set by `draw()` yet. |
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if (scale.isZero()) |
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return; |
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// In case we fail drawing the framebuffer, don't try again the next frame, so reset `dirty` here. |
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dirty = false; |
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NVGcontext* vg = APP->window->vg; |
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NVGcontext* fbVg = APP->window->fbVg; |
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internal->fbScale = scale; |
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internal->fbOffsetF = offsetF; |
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math::Rect localBox; |
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if (children.empty()) { |
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localBox = box.zeroPos(); |
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} |
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else { |
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localBox = getVisibleChildrenBoundingBox(); |
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} |
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// DEBUG("rendering FramebufferWidget localBox (%g %g %g %g) fbOffset (%g %g) fbScale (%g %g)", RECT_ARGS(localBox), VEC_ARGS(internal->fbOffsetF), VEC_ARGS(internal->fbScale)); |
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// Transform to world coordinates, then expand to nearest integer coordinates |
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math::Vec min = localBox.getTopLeft().mult(internal->fbScale).plus(internal->fbOffsetF).floor(); |
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math::Vec max = localBox.getBottomRight().mult(internal->fbScale).plus(internal->fbOffsetF).ceil(); |
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internal->fbBox = math::Rect::fromMinMax(min, max); |
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// DEBUG("%g %g %g %g", RECT_ARGS(internal->fbBox)); |
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math::Vec newFbSize = internal->fbBox.size.mult(APP->window->pixelRatio).ceil(); |
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// Create framebuffer if a new size is needed |
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if (!internal->fb || !newFbSize.equals(internal->fbSize)) { |
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internal->fbSize = newFbSize; |
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// Delete old framebuffer |
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if (internal->fb) { |
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nvgluDeleteFramebuffer(internal->fb); |
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internal->fb = NULL; |
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} |
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// Create a framebuffer |
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if (internal->fbSize.isFinite() && !internal->fbSize.isZero()) { |
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internal->fb = nvgluCreateFramebuffer(vg, internal->fbSize.x, internal->fbSize.y, 0); |
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// DEBUG("Created framebuffer of size (%f, %f)", VEC_ARGS(internal->fbSize)); |
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} |
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} |
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if (!internal->fb) { |
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WARN("Framebuffer of size (%f, %f) could not be created for FramebufferWidget %p.", VEC_ARGS(internal->fbSize), this); |
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return; |
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} |
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DEBUG("Drawing to framebuffer of size (%f, %f)", VEC_ARGS(internal->fbSize)); |
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// Render to framebuffer |
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if (oversample == 1.0) { |
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// If not oversampling, render directly to framebuffer. |
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nvgluBindFramebuffer(internal->fb); |
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drawFramebuffer(); |
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nvgluBindFramebuffer(NULL); |
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} |
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else { |
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NVGLUframebuffer* fb = internal->fb; |
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// If oversampling, create another framebuffer and copy it to actual size. |
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math::Vec oversampledFbSize = internal->fbSize.mult(oversample).ceil(); |
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NVGLUframebuffer* oversampledFb = nvgluCreateFramebuffer(fbVg, oversampledFbSize.x, oversampledFbSize.y, 0); |
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if (!oversampledFb) { |
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WARN("Oversampled framebuffer of size (%f, %f) could not be created for FramebufferWidget %p.", VEC_ARGS(oversampledFbSize), this); |
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return; |
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} |
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// Render to oversampled framebuffer. |
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nvgluBindFramebuffer(oversampledFb); |
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internal->fb = oversampledFb; |
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drawFramebuffer(); |
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internal->fb = fb; |
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nvgluBindFramebuffer(NULL); |
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// Use NanoVG for resizing framebuffers |
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nvgluBindFramebuffer(internal->fb); |
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nvgBeginFrame(fbVg, internal->fbBox.size.x, internal->fbBox.size.y, 1.0); |
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// Draw oversampled framebuffer |
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nvgBeginPath(fbVg); |
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nvgRect(fbVg, 0.0, 0.0, internal->fbSize.x, internal->fbSize.y); |
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NVGpaint paint = nvgImagePattern(fbVg, 0.0, 0.0, |
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internal->fbSize.x, internal->fbSize.y, |
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0.0, oversampledFb->image, 1.0); |
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nvgFillPaint(fbVg, paint); |
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nvgFill(fbVg); |
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glViewport(0.0, 0.0, internal->fbSize.x, internal->fbSize.y); |
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glClearColor(0.0, 0.0, 0.0, 0.0); |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
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nvgEndFrame(fbVg); |
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nvgReset(fbVg); |
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nvgluBindFramebuffer(NULL); |
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nvgluDeleteFramebuffer(oversampledFb); |
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} |
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}; |
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if (dirty) { |
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redraw(); |
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} |
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} |
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// DEBUG("%f %f %f %f", scaleRatio.x, scaleRatio.y, offsetF.x, offsetF.y); |
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if (!internal->fb) |
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if (!internal->fb) |
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return; |
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return; |
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@@ -216,6 +205,13 @@ void FramebufferWidget::draw(const DrawArgs& args) { |
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nvgSave(args.vg); |
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nvgSave(args.vg); |
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nvgResetTransform(args.vg); |
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nvgResetTransform(args.vg); |
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math::Vec scaleRatio = math::Vec(1, 1); |
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if (!internal->fbScale.isZero() && !scale.equals(internal->fbScale)) { |
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// Continue to draw with the last framebuffer, but stretch it to rescale. |
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scaleRatio = scale.div(internal->fbScale); |
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} |
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// DEBUG("%f %f %f %f", scaleRatio.x, scaleRatio.y, offsetF.x, offsetF.y); |
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// DEBUG("%f %f %f %f, %f %f", RECT_ARGS(internal->fbBox), VEC_ARGS(internal->fbSize)); |
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// DEBUG("%f %f %f %f, %f %f", RECT_ARGS(internal->fbBox), VEC_ARGS(internal->fbSize)); |
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nvgBeginPath(args.vg); |
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nvgBeginPath(args.vg); |
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nvgRect(args.vg, |
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nvgRect(args.vg, |
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@@ -242,7 +238,7 @@ void FramebufferWidget::draw(const DrawArgs& args) { |
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void FramebufferWidget::drawFramebuffer() { |
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void FramebufferWidget::drawFramebuffer() { |
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NVGcontext* vg = APP->window->vg; |
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NVGcontext* vg = APP->window->fbVg; |
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nvgSave(vg); |
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nvgSave(vg); |
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float pixelRatio = internal->fbSize.x * oversample / internal->fbBox.size.x; |
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float pixelRatio = internal->fbSize.x * oversample / internal->fbBox.size.x; |
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@@ -289,11 +285,6 @@ math::Vec FramebufferWidget::getFramebufferSize() { |
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} |
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} |
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void FramebufferWidget::setScale(math::Vec scale) { |
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internal->scale = scale; |
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} |
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void FramebufferWidget::onContextCreate(const ContextCreateEvent& e) { |
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void FramebufferWidget::onContextCreate(const ContextCreateEvent& e) { |
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setDirty(); |
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setDirty(); |
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Widget::onContextCreate(e); |
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Widget::onContextCreate(e); |
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