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Store Context instead of Window as user pointer of GLFWwindow.

tags/v2.0.0
Andrew Belt 3 years ago
parent
commit
22fd1a4ff1
1 changed files with 20 additions and 22 deletions
  1. +20
    -22
      src/window.cpp

+ 20
- 22
src/window.cpp View File

@@ -92,7 +92,6 @@ struct Window::Internal {


static void windowPosCallback(GLFWwindow* win, int x, int y) {
// Window* window = (Window*) glfwGetWindowUserPointer(win);
if (glfwGetWindowAttrib(win, GLFW_MAXIMIZED))
return;
if (glfwGetWindowMonitor(win))
@@ -103,7 +102,6 @@ static void windowPosCallback(GLFWwindow* win, int x, int y) {


static void windowSizeCallback(GLFWwindow* win, int width, int height) {
// Window* window = (Window*) glfwGetWindowUserPointer(win);
if (glfwGetWindowAttrib(win, GLFW_MAXIMIZED))
return;
if (glfwGetWindowMonitor(win))
@@ -114,14 +112,13 @@ static void windowSizeCallback(GLFWwindow* win, int width, int height) {


static void windowMaximizeCallback(GLFWwindow* win, int maximized) {
// Window* window = (Window*) glfwGetWindowUserPointer(win);
settings::windowMaximized = maximized;
// DEBUG("windowMaximizeCallback %d", maximized);
}


static void mouseButtonCallback(GLFWwindow* win, int button, int action, int mods) {
Window* window = (Window*) glfwGetWindowUserPointer(win);
contextSet((Context*) glfwGetWindowUserPointer(win));
#if defined ARCH_MAC
// Remap Ctrl-left click to right click on Mac
if (button == GLFW_MOUSE_BUTTON_LEFT && (mods & RACK_MOD_MASK) == GLFW_MOD_CONTROL) {
@@ -135,18 +132,18 @@ static void mouseButtonCallback(GLFWwindow* win, int button, int action, int mod
}
#endif

APP->event->handleButton(window->internal->lastMousePos, button, action, mods);
APP->event->handleButton(APP->window->internal->lastMousePos, button, action, mods);
}


static void cursorPosCallback(GLFWwindow* win, double xpos, double ypos) {
Window* window = (Window*) glfwGetWindowUserPointer(win);
math::Vec mousePos = math::Vec(xpos, ypos).div(window->pixelRatio / window->windowRatio).round();
math::Vec mouseDelta = mousePos.minus(window->internal->lastMousePos);
contextSet((Context*) glfwGetWindowUserPointer(win));
math::Vec mousePos = math::Vec(xpos, ypos).div(APP->window->pixelRatio / APP->window->windowRatio).round();
math::Vec mouseDelta = mousePos.minus(APP->window->internal->lastMousePos);

// Workaround for GLFW warping mouse to a different position when the cursor is locked or unlocked.
if (window->internal->ignoreNextMouseDelta) {
window->internal->ignoreNextMouseDelta = false;
if (APP->window->internal->ignoreNextMouseDelta) {
APP->window->internal->ignoreNextMouseDelta = false;
mouseDelta = math::Vec();
}

@@ -158,15 +155,15 @@ static void cursorPosCallback(GLFWwindow* win, double xpos, double ypos) {
// This is not an ideal implementation. For example, if the user drags off the screen, the new mouse position will be clamped.
if (cursorMode == GLFW_CURSOR_HIDDEN) {
// CGSetLocalEventsSuppressionInterval(0.0);
glfwSetCursorPos(win, window->internal->lastMousePos.x, window->internal->lastMousePos.y);
glfwSetCursorPos(win, APP->window->internal->lastMousePos.x, APP->window->internal->lastMousePos.y);
CGAssociateMouseAndMouseCursorPosition(true);
mousePos = window->internal->lastMousePos;
mousePos = APP->window->internal->lastMousePos;
}
// Because sometimes the cursor turns into an arrow when its position is on the boundary of the window
glfwSetCursor(win, NULL);
#endif

window->internal->lastMousePos = mousePos;
APP->window->internal->lastMousePos = mousePos;

APP->event->handleHover(mousePos, mouseDelta);

@@ -179,6 +176,7 @@ static void cursorPosCallback(GLFWwindow* win, double xpos, double ypos) {


static void cursorEnterCallback(GLFWwindow* win, int entered) {
contextSet((Context*) glfwGetWindowUserPointer(win));
if (!entered) {
APP->event->handleLeave();
}
@@ -186,7 +184,7 @@ static void cursorEnterCallback(GLFWwindow* win, int entered) {


static void scrollCallback(GLFWwindow* win, double x, double y) {
Window* window = (Window*) glfwGetWindowUserPointer(win);
contextSet((Context*) glfwGetWindowUserPointer(win));
math::Vec scrollDelta = math::Vec(x, y);
#if defined ARCH_MAC
scrollDelta = scrollDelta.mult(10.0);
@@ -194,20 +192,20 @@ static void scrollCallback(GLFWwindow* win, double x, double y) {
scrollDelta = scrollDelta.mult(50.0);
#endif

APP->event->handleScroll(window->internal->lastMousePos, scrollDelta);
APP->event->handleScroll(APP->window->internal->lastMousePos, scrollDelta);
}


static void charCallback(GLFWwindow* win, unsigned int codepoint) {
Window* window = (Window*) glfwGetWindowUserPointer(win);
if (APP->event->handleText(window->internal->lastMousePos, codepoint))
contextSet((Context*) glfwGetWindowUserPointer(win));
if (APP->event->handleText(APP->window->internal->lastMousePos, codepoint))
return;
}


static void keyCallback(GLFWwindow* win, int key, int scancode, int action, int mods) {
Window* window = (Window*) glfwGetWindowUserPointer(win);
if (APP->event->handleKey(window->internal->lastMousePos, key, scancode, action, mods))
contextSet((Context*) glfwGetWindowUserPointer(win));
if (APP->event->handleKey(APP->window->internal->lastMousePos, key, scancode, action, mods))
return;

// Keyboard/mouse MIDI driver
@@ -221,12 +219,12 @@ static void keyCallback(GLFWwindow* win, int key, int scancode, int action, int


static void dropCallback(GLFWwindow* win, int count, const char** paths) {
Window* window = (Window*) glfwGetWindowUserPointer(win);
contextSet((Context*) glfwGetWindowUserPointer(win));
std::vector<std::string> pathsVec;
for (int i = 0; i < count; i++) {
pathsVec.push_back(paths[i]);
}
APP->event->handleDrop(window->internal->lastMousePos, pathsVec);
APP->event->handleDrop(APP->window->internal->lastMousePos, pathsVec);
}


@@ -277,7 +275,7 @@ Window::Window() {
}
glfwShowWindow(win);

glfwSetWindowUserPointer(win, this);
glfwSetWindowUserPointer(win, contextGet());
glfwSetInputMode(win, GLFW_LOCK_KEY_MODS, 1);

glfwMakeContextCurrent(win);


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