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@@ -8,8 +8,6 @@ |
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namespace rack { |
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namespace rack { |
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static Vec rackGridSize = Vec(15, 380); |
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struct WireContainer : TransparentWidget { |
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struct WireContainer : TransparentWidget { |
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void draw(NVGcontext *vg) { |
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void draw(NVGcontext *vg) { |
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@@ -25,6 +23,12 @@ struct WireContainer : TransparentWidget { |
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}; |
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}; |
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RackWidget::RackWidget() { |
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RackWidget::RackWidget() { |
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rails = new FramebufferWidget(); |
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RackRail *rail = new RackRail(); |
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rail->box.size = Vec(RACK_GRID_WIDTH, RACK_GRID_HEIGHT); |
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rails->addChild(rail); |
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rails->box.size = rail->box.size; |
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moduleContainer = new Widget(); |
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moduleContainer = new Widget(); |
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addChild(moduleContainer); |
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addChild(moduleContainer); |
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@@ -33,6 +37,7 @@ RackWidget::RackWidget() { |
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} |
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} |
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RackWidget::~RackWidget() { |
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RackWidget::~RackWidget() { |
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delete rails; |
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} |
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} |
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void RackWidget::clear() { |
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void RackWidget::clear() { |
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@@ -241,12 +246,12 @@ void RackWidget::fromJson(json_t *rootJ) { |
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void RackWidget::repositionModule(ModuleWidget *module) { |
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void RackWidget::repositionModule(ModuleWidget *module) { |
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// Create possible positions |
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// Create possible positions |
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int x0 = roundf(module->requestedPos.x / rackGridSize.x); |
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int y0 = roundf(module->requestedPos.y / rackGridSize.y); |
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int x0 = roundf(module->requestedPos.x / RACK_GRID_WIDTH); |
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int y0 = roundf(module->requestedPos.y / RACK_GRID_HEIGHT); |
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std::vector<Vec> positions; |
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std::vector<Vec> positions; |
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for (int y = maxi(0, y0 - 2); y < y0 + 2; y++) { |
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for (int y = maxi(0, y0 - 2); y < y0 + 2; y++) { |
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for (int x = maxi(0, x0 - 40); x < x0 + 40; x++) { |
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for (int x = maxi(0, x0 - 40); x < x0 + 40; x++) { |
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positions.push_back(Vec(x * rackGridSize.x, y * rackGridSize.y)); |
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positions.push_back(Vec(x * RACK_GRID_WIDTH, y * RACK_GRID_HEIGHT)); |
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} |
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} |
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} |
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} |
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@@ -275,6 +280,8 @@ void RackWidget::repositionModule(ModuleWidget *module) { |
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} |
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} |
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void RackWidget::step() { |
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void RackWidget::step() { |
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rails->step(); |
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// Resize to be a bit larger than the ScrollWidget viewport |
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// Resize to be a bit larger than the ScrollWidget viewport |
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assert(parent); |
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assert(parent); |
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assert(parent->parent); |
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assert(parent->parent); |
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@@ -301,50 +308,13 @@ void RackWidget::step() { |
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} |
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} |
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void RackWidget::draw(NVGcontext *vg) { |
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void RackWidget::draw(NVGcontext *vg) { |
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// Draw rails |
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nvgBeginPath(vg); |
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nvgBeginPath(vg); |
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nvgRect(vg, 0.0, 0.0, box.size.x, box.size.y); |
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nvgRect(vg, 0.0, 0.0, box.size.x, box.size.y); |
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// Background color |
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nvgFillColor(vg, nvgRGBf(0.2, 0.2, 0.2)); |
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NVGpaint paint = nvgImagePattern(vg, rails->box.pos.x, rails->box.pos.y, rails->box.size.x, rails->box.size.y, 0.0, rails->getImageHandle(), 1.0); |
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nvgFillPaint(vg, paint); |
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nvgFill(vg); |
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nvgFill(vg); |
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// Rails |
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// TODO Put this in a framebuffer cache and tile |
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const float railHeight = 15; |
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nvgFillColor(vg, nvgRGBf(0.85, 0.85, 0.85)); |
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nvgStrokeWidth(vg, 1.0); |
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nvgStrokeColor(vg, nvgRGBf(0.7, 0.7, 0.7)); |
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float holeRadius = 3.5; |
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for (float railY = 0; railY < box.size.y; railY += rackGridSize.y) { |
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// Top rail |
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nvgBeginPath(vg); |
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nvgRect(vg, 0, railY, box.size.x, railHeight); |
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for (float railX = 0; railX < box.size.x; railX += rackGridSize.x) { |
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nvgCircle(vg, railX + rackGridSize.x / 2, railY + railHeight / 2, holeRadius); |
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nvgPathWinding(vg, NVG_HOLE); |
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} |
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nvgFill(vg); |
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nvgBeginPath(vg); |
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nvgMoveTo(vg, 0, railY + railHeight - 0.5); |
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nvgLineTo(vg, box.size.x, railY + railHeight - 0.5); |
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nvgStroke(vg); |
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// Bottom rail |
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nvgBeginPath(vg); |
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nvgRect(vg, 0, railY + rackGridSize.y - railHeight, box.size.x, railHeight); |
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for (float railX = 0; railX < box.size.x; railX += rackGridSize.x) { |
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nvgCircle(vg, railX + rackGridSize.x / 2, railY + rackGridSize.y - railHeight + railHeight / 2, holeRadius); |
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nvgPathWinding(vg, NVG_HOLE); |
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} |
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nvgFill(vg); |
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nvgBeginPath(vg); |
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nvgMoveTo(vg, 0, railY + rackGridSize.y - 0.5); |
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nvgLineTo(vg, box.size.x, railY + rackGridSize.y - 0.5); |
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nvgStroke(vg); |
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} |
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Widget::draw(vg); |
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Widget::draw(vg); |
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} |
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} |
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