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@@ -22,7 +22,7 @@ struct Light { |
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} |
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/** Emulates light decay with slow fall but immediate rise. */ |
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void setSmoothBrightness(float brightness, float deltaTime) { |
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void setBrightnessSmooth(float brightness, float deltaTime) { |
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if (brightness < value) { |
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// Fade out light |
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const float lambda = 30.f; |
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@@ -33,9 +33,13 @@ struct Light { |
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value = brightness; |
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} |
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} |
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/** Alias for setBrightnessSmooth() */ |
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void setSmoothBrightness(float brightness, float deltaTime) { |
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setBrightnessSmooth(brightness, deltaTime); |
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} |
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/** Use `setSmoothBrightness(brightness, sampleTime * frames)` instead. */ |
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DEPRECATED void setBrightnessSmooth(float brightness, float frames = 1.f) { |
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/** Use `setBrightnessSmooth(brightness, sampleTime * frames)` instead. */ |
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DEPRECATED void setBrightnessSmooth(float brightness, int frames = 1) { |
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setSmoothBrightness(brightness, frames / 44100.f); |
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} |
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}; |
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