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Refactor MenuLabel frame rate math in MenuBar.

tags/v2.2.0
Andrew Belt 2 years ago
parent
commit
0609ef0ebb
1 changed files with 13 additions and 10 deletions
  1. +13
    -10
      src/app/MenuBar.cpp

+ 13
- 10
src/app/MenuBar.cpp View File

@@ -881,22 +881,24 @@ struct HelpButton : MenuButton {


struct MeterLabel : ui::Label {
int frameIndex = 0;
int frameCount = 0;
double frameDurationTotal = 0.0;
double frameDurationAvg = 0.0;
double uiLastTime = 0.0;
double uiLastThreadTime = 0.0;
double uiFrac = 0.0;
double frameDurationAvg = NAN;
// double uiLastTime = 0.0;
// double uiLastThreadTime = 0.0;
// double uiFrac = 0.0;

void step() override {
// Compute frame rate
double frameDuration = APP->window->getLastFrameDuration();
frameDurationTotal += frameDuration;
frameIndex++;
if (std::isfinite(frameDuration)) {
frameDurationTotal += frameDuration;
frameCount++;
}
if (frameDurationTotal >= 1.0) {
frameDurationAvg = frameDurationTotal / frameIndex;
frameDurationAvg = frameDurationTotal / frameCount;
frameDurationTotal = 0.0;
frameIndex = 0;
frameCount = 0;
}

// Compute UI thread CPU
@@ -909,9 +911,10 @@ struct MeterLabel : ui::Label {
// uiLastTime = time;
// }

double fps = std::isfinite(frameDurationAvg) ? 1.0 / frameDurationAvg : 0.0;
double meterAverage = APP->engine->getMeterAverage();
double meterMax = APP->engine->getMeterMax();
text = string::f("%.1f fps %.1f%% avg %.1f%% max", 1.0 / frameDurationAvg, meterAverage * 100, meterMax * 100);
text = string::f("%.1f fps %.1f%% avg %.1f%% max", fps, meterAverage * 100, meterMax * 100);
Label::step();
}
};


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