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- #pragma once
-
- #include "util/math.hpp"
-
-
- namespace rack {
-
-
- /** Turns high when value reaches 1, turns low when value reaches 0 */
- struct SchmittTrigger {
- // UNKNOWN is used to represent a stable state when the previous state is not yet set
- enum State {
- UNKNOWN,
- LOW,
- HIGH
- };
- State state = UNKNOWN;
- /** Updates the state of the Schmitt Trigger given a value.
- Returns true if triggered, i.e. the value increases from 0 to 1.
- If different trigger thresholds are needed, use
- process(rescale(in, low, high, 0.f, 1.f))
- for example.
- */
- bool process(float in) {
- switch (state) {
- case LOW:
- if (in >= 1.f) {
- state = HIGH;
- return true;
- }
- break;
- case HIGH:
- if (in <= 0.f) {
- state = LOW;
- }
- break;
- default:
- if (in >= 1.f) {
- state = HIGH;
- }
- else if (in <= 0.f) {
- state = LOW;
- }
- break;
- }
- return false;
- }
- bool isHigh() {
- return state == HIGH;
- }
- void reset() {
- state = UNKNOWN;
- }
- };
-
-
- /** When triggered, holds a high value for a specified time before going low again */
- struct PulseGenerator {
- float time = 0.f;
- float pulseTime = 0.f;
- bool process(float deltaTime) {
- time += deltaTime;
- return time < pulseTime;
- }
- void trigger(float pulseTime) {
- // Keep the previous pulseTime if the existing pulse would be held longer than the currently requested one.
- if (time + pulseTime >= this->pulseTime) {
- time = 0.f;
- this->pulseTime = pulseTime;
- }
- }
- };
-
-
- } // namespace rack
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