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- #pragma once
- #include "common.hpp"
- #include "string.hpp"
- #include "engine/Param.hpp"
- #include "engine/Input.hpp"
- #include "engine/Output.hpp"
- #include "engine/Light.hpp"
- #include <vector>
- #include <jansson.h>
-
-
- namespace rack {
-
-
- struct Module {
- int id = 0;
- std::vector<Param> params;
- std::vector<Input> inputs;
- std::vector<Output> outputs;
- std::vector<Light> lights;
- /** For power meter */
- float cpuTime = 0.f;
- bool bypass = false;
-
- /** Constructs a Module with no params, inputs, outputs, and lights */
- Module();
- /** Deprecated. Use setup() instead. */
- Module(int numParams, int numInputs, int numOutputs, int numLights = 0) : Module() {
- setup(numParams, numInputs, numOutputs, numLights);
- }
- virtual ~Module() {}
-
- void setup(int numParams, int numInputs, int numOutputs, int numLights = 0);
- json_t *toJson();
- void fromJson(json_t *rootJ);
- void reset();
- void randomize();
-
- /** Advances the module by 1 audio frame with duration 1.0 / gSampleRate
- Override this method to read inputs and params, and to write outputs and lights.
- */
- virtual void step() {}
-
- /** Called when the engine sample rate is changed */
- virtual void onSampleRateChange() {}
- /** Called when user clicks Initialize in the module context menu */
- virtual void onReset() {}
- /** Called when user clicks Randomize in the module context menu */
- virtual void onRandomize() {}
-
- /** Override these to store extra internal data in the "data" property of the module's JSON object */
- virtual json_t *dataToJson() { return NULL; }
- virtual void dataFromJson(json_t *root) {}
- };
-
-
- } // namespace rack
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