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- #pragma once
- #include "common.hpp"
-
-
- namespace rack {
-
-
- struct Light {
- float value = 0.f;
- float getBrightness();
- void setBrightness(float brightness) {
- value = (brightness > 0.f) ? std::pow(brightness, 2) : 0.f;
- }
- /** Emulates slow fall (but immediate rise) of LED brightness.
- `frames` rescales the timestep. For example, if your module calls this method every 16 frames, use 16.f.
- */
- void setBrightnessSmooth(float brightness, float frames = 1.f);
- };
-
-
- } // namespace rack
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