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- #pragma once
-
- #include "util/math.hpp"
-
-
- namespace rack {
-
-
- struct VUMeter {
- /** Decibel level difference between adjacent meter lights */
- float dBInterval = 3.0;
- float dBScaled;
- /** Value should be scaled so that 1.0 is clipping */
- void setValue(float v) {
- dBScaled = log10f(fabsf(v)) * 20.0 / dBInterval;
- }
- /** Returns the brightness of the light indexed by i
- Light 0 is a clip light (red) which is either on or off.
- All others are smooth lights which are fully bright at -dBInterval*i and higher, and fully off at -dBInterval*(i-1).
- */
- float getBrightness(int i) {
- if (i == 0) {
- return (dBScaled >= 0.0) ? 1.0 : 0.0;
- }
- else {
- return clamp(dBScaled + i, 0.0, 1.0);
- }
- }
- };
-
-
- } // namespace rack
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