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- #pragma once
-
-
- #include "util/common.hpp"
- #include "nanovg.h"
-
-
- namespace rack {
-
-
- // TODO Make these non-inline in Rack v1
-
-
- inline NVGcolor colorClip(NVGcolor a) {
- for (int i = 0; i < 4; i++)
- a.rgba[i] = clamp(a.rgba[i], 0.f, 1.f);
- return a;
- }
-
- inline NVGcolor colorMinus(NVGcolor a, NVGcolor b) {
- for (int i = 0; i < 3; i++)
- a.rgba[i] -= b.rgba[i];
- return a;
- }
-
- inline NVGcolor colorPlus(NVGcolor a, NVGcolor b) {
- for (int i = 0; i < 3; i++)
- a.rgba[i] += b.rgba[i];
- return a;
- }
-
- inline NVGcolor colorMult(NVGcolor a, NVGcolor b) {
- for (int i = 0; i < 3; i++)
- a.rgba[i] *= b.rgba[i];
- return a;
- }
-
- inline NVGcolor colorMult(NVGcolor a, float x) {
- for (int i = 0; i < 3; i++)
- a.rgba[i] *= x;
- return a;
- }
-
- /** Screen blending with alpha compositing */
- inline NVGcolor colorScreen(NVGcolor a, NVGcolor b) {
- if (a.a == 0.0)
- return b;
- if (b.a == 0.0)
- return a;
-
- a = colorMult(a, a.a);
- b = colorMult(b, b.a);
- NVGcolor c = colorMinus(colorPlus(a, b), colorMult(a, b));
- c.a = a.a + b.a - a.a * b.a;
- c = colorMult(c, 1.f / c.a);
- c = colorClip(c);
- return c;
- }
-
- inline NVGcolor colorAlpha(NVGcolor a, float alpha) {
- a.a *= alpha;
- return a;
- }
-
- NVGcolor colorFromHexString(std::string s);
- std::string colorToHexString(NVGcolor c);
-
-
- } // namespace rack
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