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- #pragma once
- #include <common.hpp>
- #include <math.hpp>
- #include <random.hpp>
-
-
- namespace rack {
-
-
- /** A controller for manipulating a float value (which subclasses must store somehow) with limits and labels
- Often used as a decorator component for widget::Widgets that read or write a quantity.
- */
- struct Quantity {
- virtual ~Quantity() {}
-
- /** Sets the value directly.
- Override this to change the state of your subclass to represent the new value.
- */
- virtual void setValue(float value) {}
-
- /** Returns the value.
- Override this to return the state of your subclass.
- */
- virtual float getValue() {
- return 0.f;
- }
-
- /** Returns the minimum allowed value. */
- virtual float getMinValue() {
- return 0.f;
- }
-
- /** Returns the maximum allowed value. */
- virtual float getMaxValue() {
- return 1.f;
- }
-
- /** Returns the default value, for resetting. */
- virtual float getDefaultValue() {
- return 0.f;
- }
-
- /** Returns the value, possibly transformed for displaying.
- Useful for logarithmic scaling, multiplying by 100 for percentages, etc.
- */
- virtual float getDisplayValue();
-
- /** Inversely transforms the display value and sets the value. */
- virtual void setDisplayValue(float displayValue);
-
- /** The number of total decimal places for generating the display value string. */
- virtual int getDisplayPrecision();
-
- /** Returns a string representation of the display value. */
- virtual std::string getDisplayValueString();
-
- /** Sets the value from a display string. */
- virtual void setDisplayValueString(std::string s);
-
- /** The name of the quantity. */
- virtual std::string getLabel() {
- return "";
- }
-
- /** The unit abbreviation of the quantity.
- Include an initial space character if you want a space after the number, e.g. "440 Hz". This allows space-less units, like "100%".
- */
- virtual std::string getUnit() {
- return "";
- }
-
- /** Returns a string representation of the quantity. */
- virtual std::string getString();
-
- /** Resets the value to the default value. */
- virtual void reset();
-
- /** Sets the value to a uniform random value between the bounds. */
- virtual void randomize();
-
- // Helper methods
-
- /** Checks whether the value is at the min value. */
- bool isMin();
- /** Checks whether the value is at the max value. */
- bool isMax();
- /** Sets the value to the min value. */
- void setMin();
- /** Sets the value to the max value. */
- void setMax();
- /** Sets the value to max if the current value is min, otherwise sets the value to min. */
- void toggle();
- /** Sets value from the range 0 to 1. */
- void setScaledValue(float scaledValue);
- /** Returns the value rescaled to the range 0 to 1. */
- float getScaledValue();
- /** The difference between the max and min values. */
- float getRange();
- /** Checks whether the bounds are finite. */
- bool isBounded();
- /** Adds an amount to the value. */
- void moveValue(float deltaValue);
- /** Adds an amount to the value scaled to the range 0 to 1. */
- void moveScaledValue(float deltaScaledValue);
- };
-
-
- } // namespace rack
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