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- #pragma once
- #include <vector>
- #include <set>
-
- #include <common.hpp>
- #include <math.hpp>
-
-
-
- /** Remaps Ctrl to Cmd on Mac
- Use this instead of GLFW_MOD_CONTROL, since Cmd should be used on Mac in place of Ctrl on Linux/Windows.
- */
- #if defined ARCH_MAC
- #define RACK_MOD_CTRL GLFW_MOD_SUPER
- #define RACK_MOD_CTRL_NAME "⌘"
- #else
- #define RACK_MOD_CTRL GLFW_MOD_CONTROL
- #define RACK_MOD_CTRL_NAME "Ctrl"
- #endif
- #define RACK_MOD_SHIFT_NAME "Shift"
- #define RACK_MOD_ALT_NAME "Alt"
-
- /** Filters actual mod keys from the mod flags.
- Use this if you don't care about GLFW_MOD_CAPS_LOCK and GLFW_MOD_NUM_LOCK.
- Example usage:
- if ((e.mod & RACK_MOD_MASK) == (RACK_MOD_CTRL | GLFW_MOD_SHIFT)) ...
- */
- #define RACK_MOD_MASK (GLFW_MOD_SHIFT | GLFW_MOD_CONTROL | GLFW_MOD_ALT | GLFW_MOD_SUPER)
-
- /** A key action state representing the the key is (still) being held.
- */
- #define RACK_HELD 3
-
-
- namespace rack {
- namespace widget {
-
-
- struct Widget;
-
-
- /** A per-event state shared and writable by all widgets that recursively handle an event. */
- struct EventContext {
- /** Whether the event should continue recursing to children Widgets. */
- bool propagating = true;
- /** Whether the event has been consumed by an event handler and no more handlers should consume the event. */
- bool consumed = false;
- /** The widget that responded to the event. */
- Widget* target = NULL;
- };
-
-
- /** Base class for all events. */
- struct BaseEvent {
- EventContext* context = NULL;
-
- /** Prevents the event from being handled by more Widgets.
- */
- void stopPropagating() const {
- if (!context)
- return;
- context->propagating = false;
- }
- bool isPropagating() const {
- if (!context)
- return true;
- return context->propagating;
- }
- /** Tells the event handler that a particular Widget consumed the event.
- You usually want to stop propagation as well, so call consume() instead.
- */
- void setTarget(Widget* w) const {
- if (!context)
- return;
- context->target = w;
- }
- Widget* getTarget() const {
- if (!context)
- return NULL;
- return context->target;
- }
- /** Sets the target Widget and stops propagating.
- A NULL Widget may be passed to consume but not set a target.
- */
- void consume(Widget* w) const {
- if (!context)
- return;
- context->propagating = false;
- context->consumed = true;
- context->target = w;
- }
- void unconsume() const {
- if (!context)
- return;
- context->consumed = false;
- }
- bool isConsumed() const {
- if (!context)
- return false;
- return context->consumed;
- }
- };
-
-
- struct EventState {
- Widget* rootWidget = NULL;
- /** State widgets
- Don't set these directly unless you know what you're doing. Use the set*() methods instead.
- */
- Widget* hoveredWidget = NULL;
- Widget* draggedWidget = NULL;
- int dragButton = 0;
- Widget* dragHoveredWidget = NULL;
- Widget* selectedWidget = NULL;
- /** For double-clicking */
- double lastClickTime = -INFINITY;
- Widget* lastClickedWidget = NULL;
- std::set<int> heldKeys;
-
- Widget* getRootWidget() {
- return rootWidget;
- }
- Widget* getHoveredWidget() {
- return hoveredWidget;
- }
- Widget* getDraggedWidget() {
- return draggedWidget;
- }
- Widget* getDragHoveredWidget() {
- return dragHoveredWidget;
- }
- Widget* getSelectedWidget() {
- return selectedWidget;
- }
-
- void setHoveredWidget(Widget* w);
- void setDraggedWidget(Widget* w, int button);
- void setDragHoveredWidget(Widget* w);
- void setSelectedWidget(Widget* w);
- DEPRECATED void setHovered(Widget* w) {setHoveredWidget(w);}
- DEPRECATED void setDragged(Widget* w, int button) {setDraggedWidget(w, button);}
- DEPRECATED void setDragHovered(Widget* w) {setDragHoveredWidget(w);}
- DEPRECATED void setSelected(Widget* w) {setSelectedWidget(w);}
- /** Prepares a widget for deletion */
- void finalizeWidget(Widget* w);
-
- bool handleButton(math::Vec pos, int button, int action, int mods);
- bool handleHover(math::Vec pos, math::Vec mouseDelta);
- bool handleLeave();
- bool handleScroll(math::Vec pos, math::Vec scrollDelta);
- bool handleText(math::Vec pos, int codepoint);
- bool handleKey(math::Vec pos, int key, int scancode, int action, int mods);
- bool handleDrop(math::Vec pos, const std::vector<std::string>& paths);
- bool handleDirty();
- };
-
-
- } // namespace widget
- } // namespace rack
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