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- #pragma once
- #include <app/common.hpp>
- #include <widget/OpaqueWidget.hpp>
- #include <widget/FramebufferWidget.hpp>
- #include <app/ModuleWidget.hpp>
- #include <app/CableWidget.hpp>
- #include <app/PortWidget.hpp>
- #include <app/ParamWidget.hpp>
- #include <history.hpp>
- #include <map>
-
-
- namespace rack {
- namespace app {
-
-
- /** Container for ModuleWidget and CableWidget. */
- struct RackWidget : widget::OpaqueWidget {
- widget::Widget* moduleContainer;
- widget::Widget* cableContainer;
- CableWidget* incompleteCable = NULL;
- widget::FramebufferWidget* railFb;
- /** The last mouse position in the RackWidget */
- math::Vec mousePos;
- ParamWidget* touchedParam = NULL;
- std::map<int, math::Vec> moduleDragPositions;
- int nextCableColorId = 0;
-
- RackWidget();
- ~RackWidget();
-
- void step() override;
- void draw(const DrawArgs& args) override;
-
- void onHover(const event::Hover& e) override;
- void onHoverKey(const event::HoverKey& e) override;
- void onDragHover(const event::DragHover& e) override;
- void onButton(const event::Button& e) override;
-
- /** Completely clear the rack's modules and cables */
- void clear();
- json_t* toJson();
- void fromJson(json_t* rootJ);
- void pastePresetClipboardAction();
-
- // Module methods
-
- /** Adds a module and adds it to the Engine
- Ownership rules work like add/removeChild()
- */
- void addModule(ModuleWidget* mw);
- void addModuleAtMouse(ModuleWidget* mw);
- /** Removes the module and transfers ownership to the caller */
- void removeModule(ModuleWidget* mw);
- /** Sets a module's box if non-colliding. Returns true if set */
- bool requestModulePos(ModuleWidget* mw, math::Vec pos);
- /** Moves a module to the closest non-colliding position */
- void setModulePosNearest(ModuleWidget* mw, math::Vec pos);
- void setModulePosForce(ModuleWidget* mw, math::Vec pos);
- ModuleWidget* getModule(int moduleId);
- bool isEmpty();
- void updateModuleDragPositions();
- history::ComplexAction* getModuleDragAction();
-
- // Cable methods
-
- void clearCables();
- void clearCablesAction();
- /** Removes all complete cables connected to the port */
- void clearCablesOnPort(PortWidget* port);
- /** Adds a complete cable and adds it to the Engine.
- Ownership rules work like add/removeChild()
- */
- void addCable(CableWidget* w);
- void removeCable(CableWidget* w);
- /** Takes ownership of `w` and adds it as a child if it isn't already */
- void setIncompleteCable(CableWidget* w);
- CableWidget* releaseIncompleteCable();
- /** Returns the most recently added complete cable connected to the given Port, i.e. the top of the stack */
- CableWidget* getTopCable(PortWidget* port);
- CableWidget* getCable(int cableId);
- /** Returns all cables attached to port, complete or not */
- std::list<CableWidget*> getCablesOnPort(PortWidget* port);
- };
-
-
- } // namespace app
- } // namespace rack
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