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- #pragma once
- #include "widgets/OpaqueWidget.hpp"
- #include "ui/common.hpp"
- #include "ui/Quantity.hpp"
-
-
- namespace rack {
-
-
- struct Button : OpaqueWidget {
- std::string text;
- BNDwidgetState state = BND_DEFAULT;
- /** Optional, owned. Tracks the pressed state of the button.*/
- Quantity *quantity = NULL;
-
- Button();
- ~Button();
- void draw(NVGcontext *vg) override;
- void onEnter(const event::Enter &e) override;
- void onLeave(const event::Leave &e) override;
- void onDragStart(const event::DragStart &e) override;
- void onDragEnd(const event::DragEnd &e) override;
- void onDragDrop(const event::DragDrop &e) override;
- };
-
-
- } // namespace rack
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