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- #pragma once
-
- #include <memory>
- #include <map>
-
- #include <common.hpp>
- #include <math.hpp>
- #include <window/Svg.hpp>
-
- #define GLEW_STATIC
- #define GLEW_NO_GLU
- #include <GL/glew.h>
- #include <GLFW/glfw3.h>
- #include <nanovg.h>
- #define NANOVG_GL2
- #include <nanovg_gl.h>
- #include <nanovg_gl_utils.h>
-
-
- namespace rack {
- /** Handles OS windowing, OpenGL, and NanoVG
- */
- namespace window {
-
-
- // Constructing these directly will load from the disk each time. Use the load() functions to load from disk and cache them as long as the shared_ptr is held.
-
- /** Text font loaded in a particular Window context. */
- struct Font {
- NVGcontext* vg;
- int handle = -1;
-
- ~Font();
- /** Don't call this directly but instead use `APP->window->loadFont()` */
- void loadFile(const std::string& filename, NVGcontext* vg);
- /** Use `APP->window->loadFont()` instead. */
- DEPRECATED static std::shared_ptr<Font> load(const std::string& filename);
- };
-
-
- /** Bitmap/raster image loaded in a particular Window context. */
- struct Image {
- NVGcontext* vg;
- int handle = -1;
-
- ~Image();
- /** Don't call this directly but instead use `APP->window->loadImage()` */
- void loadFile(const std::string& filename, NVGcontext* vg);
- /** Use `APP->window->loadImage()` instead. */
- DEPRECATED static std::shared_ptr<Image> load(const std::string& filename);
- };
-
-
- /** OS window with OpenGL context. */
- struct Window {
- struct Internal;
- Internal* internal;
-
- GLFWwindow* win = NULL;
- NVGcontext* vg = NULL;
- NVGcontext* fbVg = NULL;
- /** UI scaling ratio */
- float pixelRatio = 1.f;
- /** Ratio between the framebuffer size and the window size reported by the OS.
- This is not equal to pixelRatio in general.
- */
- float windowRatio = 1.f;
- std::shared_ptr<Font> uiFont;
-
- PRIVATE Window();
- PRIVATE ~Window();
- math::Vec getSize();
- void setSize(math::Vec size);
- PRIVATE void run();
- PRIVATE void step();
- void activateContext();
- /** Takes a screenshot of the screen and saves it to a PNG file. */
- PRIVATE void screenshot(const std::string& screenshotPath);
- /** Saves a PNG image of all modules to `screenshotsDir/<plugin slug>/<module slug>.png`.
- Skips screenshot if the file already exists.
- */
- PRIVATE void screenshotModules(const std::string& screenshotsDir, float zoom = 1.f);
- /** Request Window to be closed after rendering the current frame. */
- void close();
- void cursorLock();
- void cursorUnlock();
- bool isCursorLocked();
- /** Gets the current keyboard mod state
- Don't call this from a Key event. Simply use `e.mods` instead.
- */
- int getMods();
- void setFullScreen(bool fullScreen);
- bool isFullScreen();
- double getMonitorRefreshRate();
- double getFrameTime();
- double getLastFrameDuration();
- double getFrameDurationRemaining();
-
- std::shared_ptr<Font> loadFont(const std::string& filename);
- std::shared_ptr<Image> loadImage(const std::string& filename);
- std::shared_ptr<Svg> loadSvg(const std::string& filename) {
- return Svg::load(filename);
- }
-
- PRIVATE bool& fbDirtyOnSubpixelChange();
- PRIVATE int& fbCount();
- };
-
-
- PRIVATE void init();
- PRIVATE void destroy();
-
-
- } // namespace window
- } // namespace rack
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