From f6ab6d3824f4e19cde96106d080edd4863e71780 Mon Sep 17 00:00:00 2001 From: Michael Hetrick Date: Wed, 29 Nov 2017 10:47:10 -0600 Subject: [PATCH] Replace deprecated pushChild with addChild --- src/SEQ3.cpp | 10 +++++----- src/Unity.cpp | 4 ++-- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/src/SEQ3.cpp b/src/SEQ3.cpp index 57051c4..abd459e 100644 --- a/src/SEQ3.cpp +++ b/src/SEQ3.cpp @@ -274,32 +274,32 @@ Menu *SEQ3Widget::createContextMenu() { Menu *menu = ModuleWidget::createContextMenu(); MenuLabel *spacerLabel = new MenuLabel(); - menu->pushChild(spacerLabel); + menu->addChild(spacerLabel); SEQ3 *seq3 = dynamic_cast(module); assert(seq3); MenuLabel *modeLabel = new MenuLabel(); modeLabel->text = "Gate Mode"; - menu->pushChild(modeLabel); + menu->addChild(modeLabel); SEQ3GateModeItem *triggerItem = new SEQ3GateModeItem(); triggerItem->text = "Trigger"; triggerItem->seq3 = seq3; triggerItem->gateMode = SEQ3::TRIGGER; - menu->pushChild(triggerItem); + menu->addChild(triggerItem); SEQ3GateModeItem *retriggerItem = new SEQ3GateModeItem(); retriggerItem->text = "Retrigger"; retriggerItem->seq3 = seq3; retriggerItem->gateMode = SEQ3::RETRIGGER; - menu->pushChild(retriggerItem); + menu->addChild(retriggerItem); SEQ3GateModeItem *continuousItem = new SEQ3GateModeItem(); continuousItem->text = "Continuous"; continuousItem->seq3 = seq3; continuousItem->gateMode = SEQ3::CONTINUOUS; - menu->pushChild(continuousItem); + menu->addChild(continuousItem); return menu; } diff --git a/src/Unity.cpp b/src/Unity.cpp index 6709ba3..6d12a7b 100644 --- a/src/Unity.cpp +++ b/src/Unity.cpp @@ -148,7 +148,7 @@ Menu *UnityWidget::createContextMenu() { Menu *menu = ModuleWidget::createContextMenu(); MenuLabel *spacerLabel = new MenuLabel(); - menu->pushChild(spacerLabel); + menu->addChild(spacerLabel); Unity *unity = dynamic_cast(module); assert(unity); @@ -156,7 +156,7 @@ Menu *UnityWidget::createContextMenu() { UnityMergeItem *mergeItem = new UnityMergeItem(); mergeItem->text = "Merge channels 1 & 2"; mergeItem->unity = unity; - menu->pushChild(mergeItem); + menu->addChild(mergeItem); return menu; }