Browse Source

Added Mutes and Unity

tags/v0.5.0
Andrew Belt 7 years ago
parent
commit
c9909de77c
11 changed files with 3395 additions and 22 deletions
  1. +0
    -0
      res/8vert.svg
  2. +1274
    -0
      res/Mutes.svg
  3. +1791
    -0
      res/Unity.svg
  4. +6
    -6
      src/8vert.cpp
  5. +2
    -2
      src/ADSR.cpp
  6. +3
    -1
      src/Fundamental.cpp
  7. +11
    -2
      src/Fundamental.hpp
  8. +137
    -0
      src/Mutes.cpp
  9. +7
    -7
      src/SEQ3.cpp
  10. +4
    -4
      src/Scope.cpp
  11. +160
    -0
      src/Unity.cpp

res/8VERT.svg → res/8vert.svg View File


+ 1274
- 0
res/Mutes.svg
File diff suppressed because it is too large
View File


+ 1791
- 0
res/Unity.svg
File diff suppressed because it is too large
View File


src/8VERT.cpp → src/8vert.cpp View File

@@ -1,7 +1,7 @@
#include "Fundamental.hpp" #include "Fundamental.hpp"




struct _8VERT : Module {
struct _8vert : Module {
enum ParamIds { enum ParamIds {
NUM_PARAMS = 8 NUM_PARAMS = 8
}; };
@@ -15,11 +15,11 @@ struct _8VERT : Module {
NUM_LIGHTS = 16 NUM_LIGHTS = 16
}; };


_8VERT() : Module(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS) {}
_8vert() : Module(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS) {}
void step() override; void step() override;
}; };


void _8VERT::step() {
void _8vert::step() {
float lastIn = 10.0; float lastIn = 10.0;
for (int i = 0; i < 8; i++) { for (int i = 0; i < 8; i++) {
lastIn = inputs[i].normalize(lastIn); lastIn = inputs[i].normalize(lastIn);
@@ -31,14 +31,14 @@ void _8VERT::step() {
} }




_8VERTWidget::_8VERTWidget() {
_8VERT *module = new _8VERT();
_8vertWidget::_8vertWidget() {
_8vert *module = new _8vert();
setModule(module); setModule(module);
box.size = Vec(8 * RACK_GRID_WIDTH, RACK_GRID_HEIGHT); box.size = Vec(8 * RACK_GRID_WIDTH, RACK_GRID_HEIGHT);


SVGPanel *panel = new SVGPanel(); SVGPanel *panel = new SVGPanel();
panel->box.size = box.size; panel->box.size = box.size;
panel->setBackground(SVG::load(assetPlugin(plugin, "res/8VERT.svg")));
panel->setBackground(SVG::load(assetPlugin(plugin, "res/8vert.svg")));
addChild(panel); addChild(panel);


addChild(createScrew<ScrewSilver>(Vec(15, 0))); addChild(createScrew<ScrewSilver>(Vec(15, 0)));

+ 2
- 2
src/ADSR.cpp View File

@@ -133,7 +133,7 @@ ADSRWidget::ADSRWidget() {
addOutput(createOutput<PJ301MPort>(Vec(87, 320), module, ADSR::ENVELOPE_OUTPUT)); addOutput(createOutput<PJ301MPort>(Vec(87, 320), module, ADSR::ENVELOPE_OUTPUT));


addChild(createLight<SmallLight<RedLight>>(Vec(94, 41), module, ADSR::ATTACK_LIGHT)); addChild(createLight<SmallLight<RedLight>>(Vec(94, 41), module, ADSR::ATTACK_LIGHT));
addChild(createLight<SmallLight<RedLight>>(Vec(94, 108), module, ADSR::DECAY_LIGHT));
addChild(createLight<SmallLight<RedLight>>(Vec(94, 109), module, ADSR::DECAY_LIGHT));
addChild(createLight<SmallLight<RedLight>>(Vec(94, 175), module, ADSR::SUSTAIN_LIGHT)); addChild(createLight<SmallLight<RedLight>>(Vec(94, 175), module, ADSR::SUSTAIN_LIGHT));
addChild(createLight<SmallLight<RedLight>>(Vec(94, 241), module, ADSR::RELEASE_LIGHT));
addChild(createLight<SmallLight<RedLight>>(Vec(94, 242), module, ADSR::RELEASE_LIGHT));
} }

+ 3
- 1
src/Fundamental.cpp View File

@@ -18,7 +18,9 @@ void init(rack::Plugin *p) {
p->addModel(createModel<DelayWidget>("Fundamental", "Fundamental", "Delay", "Delay")); p->addModel(createModel<DelayWidget>("Fundamental", "Fundamental", "Delay", "Delay"));
p->addModel(createModel<ADSRWidget>("Fundamental", "Fundamental", "ADSR", "ADSR")); p->addModel(createModel<ADSRWidget>("Fundamental", "Fundamental", "ADSR", "ADSR"));
p->addModel(createModel<VCMixerWidget>("Fundamental", "Fundamental", "VCMixer", "VC Mixer")); p->addModel(createModel<VCMixerWidget>("Fundamental", "Fundamental", "VCMixer", "VC Mixer"));
p->addModel(createModel<_8VERTWidget>("Fundamental", "Fundamental", "8VERT", "8VERT"));
p->addModel(createModel<_8vertWidget>("Fundamental", "Fundamental", "8vert", "8vert"));
p->addModel(createModel<UnityWidget>("Fundamental", "Fundamental", "Unity", "Unity"));
p->addModel(createModel<MutesWidget>("Fundamental", "Fundamental", "Mutes", "Mutes"));
p->addModel(createModel<ScopeWidget>("Fundamental", "Fundamental", "Scope", "Scope")); p->addModel(createModel<ScopeWidget>("Fundamental", "Fundamental", "Scope", "Scope"));
p->addModel(createModel<SEQ3Widget>("Fundamental", "Fundamental", "SEQ3", "SEQ-3")); p->addModel(createModel<SEQ3Widget>("Fundamental", "Fundamental", "SEQ3", "SEQ-3"));
} }

+ 11
- 2
src/Fundamental.hpp View File

@@ -46,8 +46,17 @@ struct VCMixerWidget : ModuleWidget {
VCMixerWidget(); VCMixerWidget();
}; };


struct _8VERTWidget : ModuleWidget {
_8VERTWidget();
struct _8vertWidget : ModuleWidget {
_8vertWidget();
};

struct UnityWidget : ModuleWidget {
UnityWidget();
Menu *createContextMenu() override;
};

struct MutesWidget : ModuleWidget {
MutesWidget();
}; };


struct ScopeWidget : ModuleWidget { struct ScopeWidget : ModuleWidget {


+ 137
- 0
src/Mutes.cpp View File

@@ -0,0 +1,137 @@
#include "Fundamental.hpp"
#include "dsp/digital.hpp"


struct Mutes : Module {
enum ParamIds {
MUTE_PARAM,
NUM_PARAMS = MUTE_PARAM + 10
};
enum InputIds {
IN_INPUT,
NUM_INPUTS = IN_INPUT + 10
};
enum OutputIds {
OUT_OUTPUT,
NUM_OUTPUTS = OUT_OUTPUT + 10
};
enum LightIds {
MUTE_LIGHT,
NUM_LIGHTS = MUTE_LIGHT + 10
};

bool state[10];
SchmittTrigger muteTrigger[10];

Mutes() : Module(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS) {
reset();
}
void step() override;

void reset() override {
for (int i = 0; i < 10; i++) {
state[i] = true;
}
}
void randomize() override {
for (int i = 0; i < 10; i++) {
state[i] = (randomf() < 0.5);
}
}

json_t *toJson() override {
json_t *rootJ = json_object();
// states
json_t *statesJ = json_array();
for (int i = 0; i < 8; i++) {
json_t *stateJ = json_boolean(state[i]);
json_array_append_new(statesJ, stateJ);
}
json_object_set_new(rootJ, "states", statesJ);
return rootJ;
}
void fromJson(json_t *rootJ) override {
// states
json_t *statesJ = json_object_get(rootJ, "states");
if (statesJ) {
for (int i = 0; i < 8; i++) {
json_t *stateJ = json_array_get(statesJ, i);
if (stateJ)
state[i] = json_boolean_value(stateJ);
}
}
}
};

void Mutes::step() {
for (int i = 0; i < 10; i++) {
if (muteTrigger[i].process(params[MUTE_PARAM + i].value))
state[i] ^= true;
float in = inputs[IN_INPUT + i].value;
outputs[OUT_OUTPUT + i].value = state[i] ? in : 0.0;
lights[MUTE_LIGHT + i].setBrightness(state[i] ? 0.9 : 0.0);
}
}


template <typename BASE>
struct MuteLight : BASE {
MuteLight() {
this->box.size = mm2px(Vec(6.0, 6.0));
}
};

MutesWidget::MutesWidget() {
Mutes *module = new Mutes();
setModule(module);
setPanel(SVG::load(assetPlugin(plugin, "res/Mutes.svg")));

addChild(createScrew<ScrewSilver>(Vec(15, 0)));
addChild(createScrew<ScrewSilver>(Vec(box.size.x - 30, 0)));
addChild(createScrew<ScrewSilver>(Vec(15, 365)));
addChild(createScrew<ScrewSilver>(Vec(box.size.x - 30, 365)));

addParam(createParam<LEDBezel>(mm2px(Vec(16.57, 18.165)), module, Mutes::MUTE_PARAM + 0, 0.0, 1.0, 0.0));
addParam(createParam<LEDBezel>(mm2px(Vec(16.57, 28.164)), module, Mutes::MUTE_PARAM + 1, 0.0, 1.0, 0.0));
addParam(createParam<LEDBezel>(mm2px(Vec(16.57, 38.164)), module, Mutes::MUTE_PARAM + 2, 0.0, 1.0, 0.0));
addParam(createParam<LEDBezel>(mm2px(Vec(16.57, 48.165)), module, Mutes::MUTE_PARAM + 3, 0.0, 1.0, 0.0));
addParam(createParam<LEDBezel>(mm2px(Vec(16.57, 58.164)), module, Mutes::MUTE_PARAM + 4, 0.0, 1.0, 0.0));
addParam(createParam<LEDBezel>(mm2px(Vec(16.57, 68.165)), module, Mutes::MUTE_PARAM + 5, 0.0, 1.0, 0.0));
addParam(createParam<LEDBezel>(mm2px(Vec(16.57, 78.164)), module, Mutes::MUTE_PARAM + 6, 0.0, 1.0, 0.0));
addParam(createParam<LEDBezel>(mm2px(Vec(16.57, 88.164)), module, Mutes::MUTE_PARAM + 7, 0.0, 1.0, 0.0));
addParam(createParam<LEDBezel>(mm2px(Vec(16.57, 98.165)), module, Mutes::MUTE_PARAM + 8, 0.0, 1.0, 0.0));
addParam(createParam<LEDBezel>(mm2px(Vec(16.57, 108.166)), module, Mutes::MUTE_PARAM + 9, 0.0, 1.0, 0.0));

addInput(createInput<PJ301MPort>(mm2px(Vec(4.214, 17.81)), module, Mutes::IN_INPUT + 0));
addInput(createInput<PJ301MPort>(mm2px(Vec(4.214, 27.809)), module, Mutes::IN_INPUT + 1));
addInput(createInput<PJ301MPort>(mm2px(Vec(4.214, 37.809)), module, Mutes::IN_INPUT + 2));
addInput(createInput<PJ301MPort>(mm2px(Vec(4.214, 47.81)), module, Mutes::IN_INPUT + 3));
addInput(createInput<PJ301MPort>(mm2px(Vec(4.214, 57.81)), module, Mutes::IN_INPUT + 4));
addInput(createInput<PJ301MPort>(mm2px(Vec(4.214, 67.809)), module, Mutes::IN_INPUT + 5));
addInput(createInput<PJ301MPort>(mm2px(Vec(4.214, 77.81)), module, Mutes::IN_INPUT + 6));
addInput(createInput<PJ301MPort>(mm2px(Vec(4.214, 87.81)), module, Mutes::IN_INPUT + 7));
addInput(createInput<PJ301MPort>(mm2px(Vec(4.214, 97.809)), module, Mutes::IN_INPUT + 8));
addInput(createInput<PJ301MPort>(mm2px(Vec(4.214, 107.809)), module, Mutes::IN_INPUT + 9));

addOutput(createOutput<PJ301MPort>(mm2px(Vec(28.214, 17.81)), module, Mutes::OUT_OUTPUT + 0));
addOutput(createOutput<PJ301MPort>(mm2px(Vec(28.214, 27.809)), module, Mutes::OUT_OUTPUT + 1));
addOutput(createOutput<PJ301MPort>(mm2px(Vec(28.214, 37.809)), module, Mutes::OUT_OUTPUT + 2));
addOutput(createOutput<PJ301MPort>(mm2px(Vec(28.214, 47.81)), module, Mutes::OUT_OUTPUT + 3));
addOutput(createOutput<PJ301MPort>(mm2px(Vec(28.214, 57.809)), module, Mutes::OUT_OUTPUT + 4));
addOutput(createOutput<PJ301MPort>(mm2px(Vec(28.214, 67.809)), module, Mutes::OUT_OUTPUT + 5));
addOutput(createOutput<PJ301MPort>(mm2px(Vec(28.214, 77.81)), module, Mutes::OUT_OUTPUT + 6));
addOutput(createOutput<PJ301MPort>(mm2px(Vec(28.214, 87.81)), module, Mutes::OUT_OUTPUT + 7));
addOutput(createOutput<PJ301MPort>(mm2px(Vec(28.214, 97.809)), module, Mutes::OUT_OUTPUT + 8));
addOutput(createOutput<PJ301MPort>(mm2px(Vec(28.214, 107.809)), module, Mutes::OUT_OUTPUT + 9));

addChild(createLight<MuteLight<GreenLight>>(mm2px(Vec(17.32, 18.915)), module, Mutes::MUTE_LIGHT + 0));
addChild(createLight<MuteLight<GreenLight>>(mm2px(Vec(17.32, 28.916)), module, Mutes::MUTE_LIGHT + 1));
addChild(createLight<MuteLight<GreenLight>>(mm2px(Vec(17.32, 38.915)), module, Mutes::MUTE_LIGHT + 2));
addChild(createLight<MuteLight<GreenLight>>(mm2px(Vec(17.32, 48.915)), module, Mutes::MUTE_LIGHT + 3));
addChild(createLight<MuteLight<GreenLight>>(mm2px(Vec(17.32, 58.916)), module, Mutes::MUTE_LIGHT + 4));
addChild(createLight<MuteLight<GreenLight>>(mm2px(Vec(17.32, 68.916)), module, Mutes::MUTE_LIGHT + 5));
addChild(createLight<MuteLight<GreenLight>>(mm2px(Vec(17.32, 78.915)), module, Mutes::MUTE_LIGHT + 6));
addChild(createLight<MuteLight<GreenLight>>(mm2px(Vec(17.32, 88.916)), module, Mutes::MUTE_LIGHT + 7));
addChild(createLight<MuteLight<GreenLight>>(mm2px(Vec(17.32, 98.915)), module, Mutes::MUTE_LIGHT + 8));
addChild(createLight<MuteLight<GreenLight>>(mm2px(Vec(17.32, 108.915)), module, Mutes::MUTE_LIGHT + 9));
}

+ 7
- 7
src/SEQ3.cpp View File

@@ -228,14 +228,14 @@ SEQ3Widget::SEQ3Widget() {


addParam(createParam<RoundSmallBlackKnob>(Vec(18, 56), module, SEQ3::CLOCK_PARAM, -2.0, 6.0, 2.0)); addParam(createParam<RoundSmallBlackKnob>(Vec(18, 56), module, SEQ3::CLOCK_PARAM, -2.0, 6.0, 2.0));
addParam(createParam<LEDButton>(Vec(60, 61-1), module, SEQ3::RUN_PARAM, 0.0, 1.0, 0.0)); addParam(createParam<LEDButton>(Vec(60, 61-1), module, SEQ3::RUN_PARAM, 0.0, 1.0, 0.0));
addChild(createLight<SmallLight<GreenLight>>(Vec(65, 65), module, SEQ3::RUNNING_LIGHT));
addChild(createLight<MediumLight<GreenLight>>(Vec(64.4, 64.4), module, SEQ3::RUNNING_LIGHT));
addParam(createParam<LEDButton>(Vec(99, 61-1), module, SEQ3::RESET_PARAM, 0.0, 1.0, 0.0)); addParam(createParam<LEDButton>(Vec(99, 61-1), module, SEQ3::RESET_PARAM, 0.0, 1.0, 0.0));
addChild(createLight<SmallLight<GreenLight>>(Vec(104, 65), module, SEQ3::RESET_LIGHT));
addChild(createLight<MediumLight<GreenLight>>(Vec(103.4, 64.4), module, SEQ3::RESET_LIGHT));
addParam(createParam<RoundSmallBlackSnapKnob>(Vec(132, 56), module, SEQ3::STEPS_PARAM, 1.0, 8.0, 8.0)); addParam(createParam<RoundSmallBlackSnapKnob>(Vec(132, 56), module, SEQ3::STEPS_PARAM, 1.0, 8.0, 8.0));
addChild(createLight<SmallLight<GreenLight>>(Vec(180, 65), module, SEQ3::GATES_LIGHT));
addChild(createLight<SmallLight<GreenLight>>(Vec(219, 65), module, SEQ3::ROW_LIGHTS));
addChild(createLight<SmallLight<GreenLight>>(Vec(257, 65), module, SEQ3::ROW_LIGHTS + 1));
addChild(createLight<SmallLight<GreenLight>>(Vec(296, 65), module, SEQ3::ROW_LIGHTS + 2));
addChild(createLight<MediumLight<GreenLight>>(Vec(179.4, 64.4), module, SEQ3::GATES_LIGHT));
addChild(createLight<MediumLight<GreenLight>>(Vec(218.4, 64.4), module, SEQ3::ROW_LIGHTS));
addChild(createLight<MediumLight<GreenLight>>(Vec(256.4, 64.4), module, SEQ3::ROW_LIGHTS + 1));
addChild(createLight<MediumLight<GreenLight>>(Vec(295.4, 64.4), module, SEQ3::ROW_LIGHTS + 2));


static const float portX[8] = {20, 58, 96, 135, 173, 212, 250, 289}; static const float portX[8] = {20, 58, 96, 135, 173, 212, 250, 289};
addInput(createInput<PJ301MPort>(Vec(portX[0]-1, 98), module, SEQ3::CLOCK_INPUT)); addInput(createInput<PJ301MPort>(Vec(portX[0]-1, 98), module, SEQ3::CLOCK_INPUT));
@@ -252,7 +252,7 @@ SEQ3Widget::SEQ3Widget() {
addParam(createParam<RoundSmallBlackKnob>(Vec(portX[i]-2, 198), module, SEQ3::ROW2_PARAM + i, 0.0, 10.0, 0.0)); addParam(createParam<RoundSmallBlackKnob>(Vec(portX[i]-2, 198), module, SEQ3::ROW2_PARAM + i, 0.0, 10.0, 0.0));
addParam(createParam<RoundSmallBlackKnob>(Vec(portX[i]-2, 240), module, SEQ3::ROW3_PARAM + i, 0.0, 10.0, 0.0)); addParam(createParam<RoundSmallBlackKnob>(Vec(portX[i]-2, 240), module, SEQ3::ROW3_PARAM + i, 0.0, 10.0, 0.0));
addParam(createParam<LEDButton>(Vec(portX[i]+2, 278-1), module, SEQ3::GATE_PARAM + i, 0.0, 1.0, 0.0)); addParam(createParam<LEDButton>(Vec(portX[i]+2, 278-1), module, SEQ3::GATE_PARAM + i, 0.0, 1.0, 0.0));
addChild(createLight<SmallLight<GreenLight>>(Vec(portX[i]+7, 282), module, SEQ3::GATE_LIGHTS + i));
addChild(createLight<MediumLight<GreenLight>>(Vec(portX[i]+6.4, 281.4), module, SEQ3::GATE_LIGHTS + i));
addOutput(createOutput<PJ301MPort>(Vec(portX[i]-1, 307), module, SEQ3::GATE_OUTPUT + i)); addOutput(createOutput<PJ301MPort>(Vec(portX[i]-1, 307), module, SEQ3::GATE_OUTPUT + i));
} }
} }


+ 4
- 4
src/Scope.cpp View File

@@ -338,8 +338,8 @@ ScopeWidget::ScopeWidget() {
addInput(createInput<PJ301MPort>(Vec(63, 319), module, Scope::Y_INPUT)); addInput(createInput<PJ301MPort>(Vec(63, 319), module, Scope::Y_INPUT));
addInput(createInput<PJ301MPort>(Vec(154, 319), module, Scope::TRIG_INPUT)); addInput(createInput<PJ301MPort>(Vec(154, 319), module, Scope::TRIG_INPUT));


addChild(createLight<TinyLight<GreenLight>>(Vec(104, 251), module, Scope::PLOT_LIGHT));
addChild(createLight<TinyLight<GreenLight>>(Vec(104, 296), module, Scope::LISSAJOUS_LIGHT));
addChild(createLight<TinyLight<GreenLight>>(Vec(150, 251), module, Scope::INTERNAL_LIGHT));
addChild(createLight<TinyLight<GreenLight>>(Vec(150, 296), module, Scope::EXTERNAL_LIGHT));
addChild(createLight<SmallLight<GreenLight>>(Vec(104, 251), module, Scope::PLOT_LIGHT));
addChild(createLight<SmallLight<GreenLight>>(Vec(104, 296), module, Scope::LISSAJOUS_LIGHT));
addChild(createLight<SmallLight<GreenLight>>(Vec(150, 251), module, Scope::INTERNAL_LIGHT));
addChild(createLight<SmallLight<GreenLight>>(Vec(150, 296), module, Scope::EXTERNAL_LIGHT));
} }

+ 160
- 0
src/Unity.cpp View File

@@ -0,0 +1,160 @@
#include "Fundamental.hpp"


struct Unity : Module {
enum ParamIds {
AVG1_PARAM,
AVG2_PARAM,
NUM_PARAMS
};
enum InputIds {
IN1_INPUT,
IN2_INPUT = IN1_INPUT + 6,
NUM_INPUTS = IN2_INPUT + 6
};
enum OutputIds {
MIX1_OUTPUT,
INV1_OUTPUT,
MIX2_OUTPUT,
INV2_OUTPUT,
NUM_OUTPUTS
};
enum LightIds {
VU1_LIGHT,
VU2_LIGHT = VU1_LIGHT + 5,
NUM_LIGHTS = VU2_LIGHT + 5
};

bool merge = false;

Unity() : Module(NUM_PARAMS, NUM_INPUTS, NUM_OUTPUTS, NUM_LIGHTS) {}
void step() override;

void reset() override {
merge = false;
}

json_t *toJson() override {
json_t *rootJ = json_object();
// merge
json_object_set_new(rootJ, "merge", json_boolean(merge));
return rootJ;
}

void fromJson(json_t *rootJ) override {
// merge
json_t *mergeJ = json_object_get(rootJ, "merge");
if (mergeJ)
merge = json_boolean_value(mergeJ);
}
};

void Unity::step() {
float mix[2] = {};
int count[2] = {};

for (int i = 0; i < 2; i++) {
// Inputs
for (int j = 0; j < 6; j++) {
mix[i] += inputs[IN1_INPUT + 6*i + j].value;
if (inputs[IN1_INPUT + 6*i + j].active)
count[i]++;
}
}

// Combine
if (merge) {
mix[0] += mix[1];
mix[1] = mix[0];
count[0] += count[1];
count[1] = count[0];
}

for (int i = 0; i < 2; i++) {
// Params
if ((int) params[AVG1_PARAM + i].value == 1 && count[i] > 0)
mix[i] /= count[i];

// Outputs
outputs[MIX1_OUTPUT + 2*i].value = mix[i];
outputs[INV1_OUTPUT + 2*i].value = -mix[i];
// Lights
float dB = logf(fabsf(mix[i] / 10.0)) / logf(20.0) * 10.0;
for (int j = 0; j < 5; j++) {
float b = clampf(dB / 3.0 + 1 + j, 0.0, 1.0);
lights[VU1_LIGHT + 5*i + j].setBrightnessSmooth(b);
}
}
}


UnityWidget::UnityWidget() {
Unity *module = new Unity();
setModule(module);
setPanel(SVG::load(assetPlugin(plugin, "res/Unity.svg")));

addChild(createScrew<ScrewSilver>(Vec(15, 0)));
addChild(createScrew<ScrewSilver>(Vec(box.size.x - 30, 0)));
addChild(createScrew<ScrewSilver>(Vec(15, 365)));
addChild(createScrew<ScrewSilver>(Vec(box.size.x - 30, 365)));

addParam(createParam<CKSS>(mm2px(Vec(12.867, 52.961)), module, Unity::AVG1_PARAM, 0.0, 1.0, 0.0));
addParam(createParam<CKSS>(mm2px(Vec(12.867, 107.006)), module, Unity::AVG2_PARAM, 0.0, 1.0, 0.0));

addInput(createInput<PJ301MPort>(mm2px(Vec(2.361, 17.144)), module, Unity::IN1_INPUT + 0));
addInput(createInput<PJ301MPort>(mm2px(Vec(19.907, 17.144)), module, Unity::IN1_INPUT + 1));
addInput(createInput<PJ301MPort>(mm2px(Vec(2.361, 28.145)), module, Unity::IN1_INPUT + 2));
addInput(createInput<PJ301MPort>(mm2px(Vec(19.907, 28.145)), module, Unity::IN1_INPUT + 3));
addInput(createInput<PJ301MPort>(mm2px(Vec(2.361, 39.145)), module, Unity::IN1_INPUT + 4));
addInput(createInput<PJ301MPort>(mm2px(Vec(19.907, 39.145)), module, Unity::IN1_INPUT + 5));
addInput(createInput<PJ301MPort>(mm2px(Vec(2.361, 71.145)), module, Unity::IN2_INPUT + 0));
addInput(createInput<PJ301MPort>(mm2px(Vec(19.907, 71.145)), module, Unity::IN2_INPUT + 1));
addInput(createInput<PJ301MPort>(mm2px(Vec(2.361, 82.145)), module, Unity::IN2_INPUT + 2));
addInput(createInput<PJ301MPort>(mm2px(Vec(19.907, 82.145)), module, Unity::IN2_INPUT + 3));
addInput(createInput<PJ301MPort>(mm2px(Vec(2.361, 93.144)), module, Unity::IN2_INPUT + 4));
addInput(createInput<PJ301MPort>(mm2px(Vec(19.907, 93.144)), module, Unity::IN2_INPUT + 5));

addOutput(createOutput<PJ301MPort>(mm2px(Vec(2.361, 54.15)), module, Unity::MIX1_OUTPUT));
addOutput(createOutput<PJ301MPort>(mm2px(Vec(19.907, 54.15)), module, Unity::INV1_OUTPUT));
addOutput(createOutput<PJ301MPort>(mm2px(Vec(2.361, 108.144)), module, Unity::MIX2_OUTPUT));
addOutput(createOutput<PJ301MPort>(mm2px(Vec(19.907, 108.144)), module, Unity::INV2_OUTPUT));

addChild(createLight<MediumLight<RedLight>>(mm2px(Vec(13.652, 19.663)), module, Unity::VU1_LIGHT + 0));
addChild(createLight<MediumLight<YellowLight>>(mm2px(Vec(13.652, 25.163)), module, Unity::VU1_LIGHT + 1));
addChild(createLight<MediumLight<GreenLight>>(mm2px(Vec(13.652, 30.663)), module, Unity::VU1_LIGHT + 2));
addChild(createLight<MediumLight<GreenLight>>(mm2px(Vec(13.652, 36.162)), module, Unity::VU1_LIGHT + 3));
addChild(createLight<MediumLight<GreenLight>>(mm2px(Vec(13.652, 41.662)), module, Unity::VU1_LIGHT + 4));
addChild(createLight<MediumLight<RedLight>>(mm2px(Vec(13.652, 73.663)), module, Unity::VU2_LIGHT + 0));
addChild(createLight<MediumLight<YellowLight>>(mm2px(Vec(13.652, 79.163)), module, Unity::VU2_LIGHT + 1));
addChild(createLight<MediumLight<GreenLight>>(mm2px(Vec(13.652, 84.663)), module, Unity::VU2_LIGHT + 2));
addChild(createLight<MediumLight<GreenLight>>(mm2px(Vec(13.652, 90.162)), module, Unity::VU2_LIGHT + 3));
addChild(createLight<MediumLight<GreenLight>>(mm2px(Vec(13.652, 95.662)), module, Unity::VU2_LIGHT + 4));
}


struct UnityMergeItem : MenuItem {
Unity *unity;
void onAction(EventAction &e) override {
unity->merge ^= true;
}
void step() override {
rightText = (unity->merge) ? "✔" : "";
}
};

Menu *UnityWidget::createContextMenu() {
Menu *menu = ModuleWidget::createContextMenu();

MenuLabel *spacerLabel = new MenuLabel();
menu->pushChild(spacerLabel);

Unity *unity = dynamic_cast<Unity*>(module);
assert(unity);

UnityMergeItem *mergeItem = new UnityMergeItem();
mergeItem->text = "Merge channels 1 & 2";
mergeItem->unity = unity;
menu->pushChild(mergeItem);

return menu;
}

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