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Add VCVBezelBig to Logic. Add dividers to lights. Fix polyphony in Process.

tags/v2.3.0
Andrew Belt 2 years ago
parent
commit
9dfdc414c6
4 changed files with 186 additions and 25 deletions
  1. +50
    -0
      res/VCVBezelBig.svg
  2. +19
    -16
      src/Compare.cpp
  3. +42
    -3
      src/Logic.cpp
  4. +75
    -6
      src/Process.cpp

+ 50
- 0
res/VCVBezelBig.svg View File

@@ -0,0 +1,50 @@
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+ 19
- 16
src/Compare.cpp View File

@@ -30,6 +30,8 @@ struct Compare : Module {
LIGHTS_LEN LIGHTS_LEN
}; };


dsp::ClockDivider lightDivider;

Compare() { Compare() {
config(PARAMS_LEN, INPUTS_LEN, OUTPUTS_LEN, LIGHTS_LEN); config(PARAMS_LEN, INPUTS_LEN, OUTPUTS_LEN, LIGHTS_LEN);
configParam(B_PARAM, -10.f, 10.f, 0.f, "B offset", " V"); configParam(B_PARAM, -10.f, 10.f, 0.f, "B offset", " V");
@@ -43,6 +45,8 @@ struct Compare : Module {
configOutput(LIMGATE_OUTPUT, "Limit gate"); configOutput(LIMGATE_OUTPUT, "Limit gate");
configOutput(GREATER_OUTPUT, "A>B"); configOutput(GREATER_OUTPUT, "A>B");
configOutput(LESS_OUTPUT, "A<B"); configOutput(LESS_OUTPUT, "A<B");

lightDivider.setDivision(32);
} }


void process(const ProcessArgs& args) override { void process(const ProcessArgs& args) override {
@@ -76,18 +80,14 @@ struct Compare : Module {
outputs[LIM_OUTPUT].setVoltage(a - clip, c); outputs[LIM_OUTPUT].setVoltage(a - clip, c);


outputs[CLIPGATE_OUTPUT].setVoltage(clipped ? 10.f : 0.f, c); outputs[CLIPGATE_OUTPUT].setVoltage(clipped ? 10.f : 0.f, c);
if (clipped)
anyClipped = true;
if (!clipped)
anyLimmed = true;
anyClipped = anyClipped || clipped;
anyLimmed = anyLimmed || !clipped;
outputs[LIMGATE_OUTPUT].setVoltage(!clipped ? 10.f : 0.f, c); outputs[LIMGATE_OUTPUT].setVoltage(!clipped ? 10.f : 0.f, c);


outputs[GREATER_OUTPUT].setVoltage(a > b ? 10.f : 0.f, c); outputs[GREATER_OUTPUT].setVoltage(a > b ? 10.f : 0.f, c);
if (a > b)
anyGreater = true;
anyGreater = anyGreater || (a > b);
outputs[LESS_OUTPUT].setVoltage(a < b ? 10.f : 0.f, c); outputs[LESS_OUTPUT].setVoltage(a < b ? 10.f : 0.f, c);
if (a < b)
anyLess = true;
anyLess = anyLess || (a < b);
} }


outputs[MAX_OUTPUT].setChannels(channels); outputs[MAX_OUTPUT].setChannels(channels);
@@ -99,14 +99,17 @@ struct Compare : Module {
outputs[GREATER_OUTPUT].setChannels(channels); outputs[GREATER_OUTPUT].setChannels(channels);
outputs[LESS_OUTPUT].setChannels(channels); outputs[LESS_OUTPUT].setChannels(channels);


lights[CLIP_LIGHT + 0].setBrightnessSmooth(anyClipped && channels <= 1, args.sampleTime);
lights[CLIP_LIGHT + 1].setBrightnessSmooth(anyClipped && channels > 1, args.sampleTime);
lights[LIM_LIGHT + 0].setBrightnessSmooth(anyLimmed && channels <= 1, args.sampleTime);
lights[LIM_LIGHT + 1].setBrightnessSmooth(anyLimmed && channels > 1, args.sampleTime);
lights[GREATER_LIGHT + 0].setBrightnessSmooth(anyGreater && channels <= 1, args.sampleTime);
lights[GREATER_LIGHT + 1].setBrightnessSmooth(anyGreater && channels > 1, args.sampleTime);
lights[LESS_LIGHT + 0].setBrightnessSmooth(anyLess && channels <= 1, args.sampleTime);
lights[LESS_LIGHT + 1].setBrightnessSmooth(anyLess && channels > 1, args.sampleTime);
if (lightDivider.process()) {
float lightTime = args.sampleTime * lightDivider.getDivision();
lights[CLIP_LIGHT + 0].setBrightnessSmooth(anyClipped && channels <= 1, lightTime);
lights[CLIP_LIGHT + 1].setBrightnessSmooth(anyClipped && channels > 1, lightTime);
lights[LIM_LIGHT + 0].setBrightnessSmooth(anyLimmed && channels <= 1, lightTime);
lights[LIM_LIGHT + 1].setBrightnessSmooth(anyLimmed && channels > 1, lightTime);
lights[GREATER_LIGHT + 0].setBrightnessSmooth(anyGreater && channels <= 1, lightTime);
lights[GREATER_LIGHT + 1].setBrightnessSmooth(anyGreater && channels > 1, lightTime);
lights[LESS_LIGHT + 0].setBrightnessSmooth(anyLess && channels <= 1, lightTime);
lights[LESS_LIGHT + 1].setBrightnessSmooth(anyLess && channels > 1, lightTime);
}
} }
}; };




+ 42
- 3
src/Logic.cpp View File

@@ -88,16 +88,55 @@ struct Logic : Module {


// Set lights // Set lights
if (lightDivider.process()) { if (lightDivider.process()) {
float lightTime = args.sampleTime * lightDivider.getDivision();
lights[B_BUTTON_LIGHT].setBrightness(bPush); lights[B_BUTTON_LIGHT].setBrightness(bPush);
for (int i = 0; i < 8; i++) { for (int i = 0; i < 8; i++) {
lights[NOTA_LIGHT + 2 * i + 0].setBrightness(anyState[i] && channels == 1);
lights[NOTA_LIGHT + 2 * i + 1].setBrightness(anyState[i] && channels > 1);
lights[NOTA_LIGHT + 2 * i + 0].setBrightnessSmooth(anyState[i] && channels == 1, lightTime);
lights[NOTA_LIGHT + 2 * i + 1].setBrightnessSmooth(anyState[i] && channels > 1, lightTime);
} }
} }
} }
}; };




struct VCVBezelBig : app::SvgSwitch {
VCVBezelBig() {
momentary = true;
addFrame(Svg::load(asset::plugin(pluginInstance, "res/VCVBezelBig.svg")));
}
};


template <typename TBase>
struct VCVBezelLightBig : TBase {
VCVBezelLightBig() {
this->borderColor = color::BLACK_TRANSPARENT;
this->bgColor = color::BLACK_TRANSPARENT;
this->box.size = mm2px(math::Vec(9.53, 9.53));
}
};


template <typename TBase, typename TLight = WhiteLight>
struct LightButton : TBase {
app::ModuleLightWidget* light;

LightButton() {
light = new TLight;
// Move center of light to center of box
light->box.pos = this->box.size.div(2).minus(light->box.size.div(2));
this->addChild(light);
}

app::ModuleLightWidget* getLight() {
return light;
}
};


using VCVBezelLightBigWhite = LightButton<VCVBezelBig, VCVBezelLightBig<WhiteLight>>;


struct LogicWidget : ModuleWidget { struct LogicWidget : ModuleWidget {
LogicWidget(Logic* module) { LogicWidget(Logic* module) {
setModule(module); setModule(module);
@@ -108,7 +147,7 @@ struct LogicWidget : ModuleWidget {
addChild(createWidget<ScrewSilver>(Vec(RACK_GRID_WIDTH, RACK_GRID_HEIGHT - RACK_GRID_WIDTH))); addChild(createWidget<ScrewSilver>(Vec(RACK_GRID_WIDTH, RACK_GRID_HEIGHT - RACK_GRID_WIDTH)));
addChild(createWidget<ScrewSilver>(Vec(box.size.x - 2 * RACK_GRID_WIDTH, RACK_GRID_HEIGHT - RACK_GRID_WIDTH))); addChild(createWidget<ScrewSilver>(Vec(box.size.x - 2 * RACK_GRID_WIDTH, RACK_GRID_HEIGHT - RACK_GRID_WIDTH)));


addParam(createLightParamCentered<VCVLightBezel<>>(mm2px(Vec(12.7, 26.755)), module, Logic::B_PARAM, Logic::B_BUTTON_LIGHT));
addParam(createLightParamCentered<VCVBezelLightBigWhite>(mm2px(Vec(12.7, 26.755)), module, Logic::B_PARAM, Logic::B_BUTTON_LIGHT));


addInput(createInputCentered<PJ301MPort>(mm2px(Vec(7.299, 52.31)), module, Logic::A_INPUT)); addInput(createInputCentered<PJ301MPort>(mm2px(Vec(7.299, 52.31)), module, Logic::A_INPUT));
addInput(createInputCentered<PJ301MPort>(mm2px(Vec(18.136, 52.31)), module, Logic::B_INPUT)); addInput(createInputCentered<PJ301MPort>(mm2px(Vec(18.136, 52.31)), module, Logic::B_INPUT));


+ 75
- 6
src/Process.cpp View File

@@ -4,7 +4,7 @@
struct Process : Module { struct Process : Module {
enum ParamId { enum ParamId {
SLEW_PARAM, SLEW_PARAM,
PUSH_PARAM,
GATE_PARAM,
PARAMS_LEN PARAMS_LEN
}; };
enum InputId { enum InputId {
@@ -23,25 +23,94 @@ struct Process : Module {
OUTPUTS_LEN OUTPUTS_LEN
}; };
enum LightId { enum LightId {
GATE_LIGHT,
LIGHTS_LEN LIGHTS_LEN
}; };


bool state[16] = {};
float sample1[16] = {};
float sample2[16] = {};
float holdValue[16] = {};
float slewValue[16] = {};
float glideValue[16] = {};

Process() { Process() {
config(PARAMS_LEN, INPUTS_LEN, OUTPUTS_LEN, LIGHTS_LEN); config(PARAMS_LEN, INPUTS_LEN, OUTPUTS_LEN, LIGHTS_LEN);
configParam(SLEW_PARAM, std::log2(1e-3f), std::log2(10.f), std::log2(0.1f), "Slew", " ms/V", 2, 1000);
configButton(PUSH_PARAM, "Gate");
configParam(SLEW_PARAM, std::log2(1e-3f), std::log2(10.f), std::log2(1e-3f), "Slew", " ms/V", 2, 1000);
configButton(GATE_PARAM, "Gate");
configInput(SLEW_INPUT, "Slew"); configInput(SLEW_INPUT, "Slew");
configInput(IN_INPUT, "Voltage"); configInput(IN_INPUT, "Voltage");
configInput(GATE_INPUT, "Gate"); configInput(GATE_INPUT, "Gate");
configOutput(SH1_OUTPUT, "Sample & hold"); configOutput(SH1_OUTPUT, "Sample & hold");
configOutput(SH2_OUTPUT, "Sample & hold 2"); configOutput(SH2_OUTPUT, "Sample & hold 2");
configOutput(TH_OUTPUT, "Trigger & hold");
configOutput(HT_OUTPUT, "Hold & trigger");
configOutput(TH_OUTPUT, "Track & hold");
configOutput(HT_OUTPUT, "Hold & track");
configOutput(SLEW_OUTPUT, "Slew"); configOutput(SLEW_OUTPUT, "Slew");
configOutput(GLIDE_OUTPUT, "Glide"); configOutput(GLIDE_OUTPUT, "Glide");
} }


void process(const ProcessArgs& args) override { void process(const ProcessArgs& args) override {
int channels = inputs[IN_INPUT].getChannels();
bool gateButton = params[GATE_PARAM].getValue() > 0.f;

for (int c = 0; c < channels; c++) {
float in = inputs[IN_INPUT].getVoltage(c);

float slewPitch = -params[SLEW_PARAM].getValue() - inputs[SLEW_INPUT].getPolyVoltage(c);
// V/s
float slew = dsp::approxExp2_taylor5(slewPitch + 30.f) / 1073741824;

float gateValue = inputs[GATE_INPUT].getPolyVoltage(c);

if (!state[c]) {
if (gateValue >= 2.f || gateButton) {
// Triggered
state[c] = true;
// Hold and track
holdValue[c] = in;
// Sample and hold
sample2[c] = sample1[c];
sample1[c] = in;
// Glide
// TODO delay timer
glideValue[c] = in;
}
}
else {
if (gateValue <= 0.1f && !gateButton) {
// Untriggered
state[c] = false;
// Track and hold
holdValue[c] = in;
}
}

// Slew each value
float slewDelta = slew * args.sampleTime;
if (state[c]) {
slewValue[c] = in;
}
else {
slewValue[c] += clamp(in - slewValue[c], -slewDelta, slewDelta);
}
glideValue[c] += clamp(in - glideValue[c], -slewDelta, slewDelta);

outputs[SH1_OUTPUT].setVoltage(sample1[c], c);
outputs[SH2_OUTPUT].setVoltage(sample2[c], c);
outputs[TH_OUTPUT].setVoltage(state[c] ? holdValue[c] : in, c);
outputs[HT_OUTPUT].setVoltage(state[c] ? in : holdValue[c], c);
outputs[SLEW_OUTPUT].setVoltage(slewValue[c], c);
outputs[GLIDE_OUTPUT].setVoltage(glideValue[c], c);
}

outputs[SH1_OUTPUT].setChannels(channels);
outputs[SH2_OUTPUT].setChannels(channels);
outputs[TH_OUTPUT].setChannels(channels);
outputs[HT_OUTPUT].setChannels(channels);
outputs[SLEW_OUTPUT].setChannels(channels);
outputs[GLIDE_OUTPUT].setChannels(channels);

lights[GATE_LIGHT].setBrightness(gateButton);
} }
}; };


@@ -57,7 +126,7 @@ struct ProcessWidget : ModuleWidget {
addChild(createWidget<ScrewSilver>(Vec(box.size.x - 2 * RACK_GRID_WIDTH, RACK_GRID_HEIGHT - RACK_GRID_WIDTH))); addChild(createWidget<ScrewSilver>(Vec(box.size.x - 2 * RACK_GRID_WIDTH, RACK_GRID_HEIGHT - RACK_GRID_WIDTH)));


addParam(createParamCentered<RoundLargeBlackKnob>(mm2px(Vec(12.646, 26.755)), module, Process::SLEW_PARAM)); addParam(createParamCentered<RoundLargeBlackKnob>(mm2px(Vec(12.646, 26.755)), module, Process::SLEW_PARAM));
// addParam(createParamCentered<LEDLightBezel>(mm2px(Vec(18.136, 52.31)), module, Process::PUSH_PARAM));
addParam(createLightParamCentered<VCVLightBezel<>>(mm2px(Vec(18.136, 52.31)), module, Process::GATE_PARAM, Process::GATE_LIGHT));


addInput(createInputCentered<PJ301MPort>(mm2px(Vec(7.299, 52.31)), module, Process::SLEW_INPUT)); addInput(createInputCentered<PJ301MPort>(mm2px(Vec(7.299, 52.31)), module, Process::SLEW_INPUT));
addInput(createInputCentered<PJ301MPort>(mm2px(Vec(7.297, 67.53)), module, Process::IN_INPUT)); addInput(createInputCentered<PJ301MPort>(mm2px(Vec(7.297, 67.53)), module, Process::IN_INPUT));


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