From 39f94eaebb2164d0feec0c2dabace4fd2d815ab6 Mon Sep 17 00:00:00 2001 From: Andrew Belt Date: Fri, 24 Sep 2021 04:26:18 -0400 Subject: [PATCH] Use nvgGlobalTint() instead of nvgGlobalAlpha() for un-tinting lights. --- src/Scope.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Scope.cpp b/src/Scope.cpp index 0658e20..e5df0f7 100644 --- a/src/Scope.cpp +++ b/src/Scope.cpp @@ -302,7 +302,7 @@ struct ScopeDisplay : TransparentWidget { return; // Disable tinting when rack brightness is decreased - nvgGlobalAlpha(args.vg, 1.0); + nvgGlobalTint(args.vg, color::WHITE); float gainX = std::pow(2.f, std::round(module->params[Scope::X_SCALE_PARAM].getValue())) / 10.f; float gainY = std::pow(2.f, std::round(module->params[Scope::Y_SCALE_PARAM].getValue())) / 10.f;