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Optimized a little VCF algorithm

tags/v1.0.1
Ivan COHEN GitHub 6 years ago
parent
commit
226880f4ae
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 10 additions and 5 deletions
  1. +10
    -5
      src/VCF.cpp

+ 10
- 5
src/VCF.cpp View File

@@ -41,10 +41,12 @@ struct LadderFilter {
const float t4 = g * clip(state[3]); const float t4 = g * clip(state[3]);


// update last LP1 output // update last LP1 output
const float t2t3 = t2*t3;
float y3 = (s[3]*(1+t3) + s[2]*t3)*(1+t2); float y3 = (s[3]*(1+t3) + s[2]*t3)*(1+t2);
y3 = (y3 + t2*t3*s[1])*(1+t1);
y3 = (y3 + t1*t2*t3*(s[0]+t0*input));
y3 = y3 / ((1+t1)*(1+t2)*(1+t3)*(1+t4) + resonance*t0*t1*t2*t3);
y3 = (y3 + t2t3*s[1])*(1+t1);
y3 = (y3 + t1*t2t3*(s[0]+t0*input));
y3 = y3 / ((1+t1)*(1+t2)*(1+t3)*(1+t4) + resonance*t0*t1*t2t3);


// update other LP1 outputs // update other LP1 outputs
const float xx = t0 * (input - resonance * y3); const float xx = t0 * (input - resonance * y3);
@@ -59,9 +61,12 @@ struct LadderFilter {
s[3] += 2 * (y2 - t4*y3); s[3] += 2 * (y2 - t4*y3);


// returns LP, HP and BP outputs // returns LP, HP and BP outputs
const float y1t2 = y1 / t2;
const float y2t3 = y2 / t3;
output[0] = y3; output[0] = y3;
output[1] = xx/t0 - 4*y0/t1 + 6*y1/t2 - 4*y2/t3 + y3;
output[2] = y1/t2 - 2*y2/t3 + y3;
output[1] = xx/t0 - 4*y0/t1 + 6*y1t2 - 4*y2t3 + y3;
output[2] = y1t2 - 2*y2t3 + y3;


// update delay input state // update delay input state
zi = input; zi = input;


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